예제 #1
0
 /**
  * Invoked when the idle status of a session changes.
  *
  * @param session The session in question
  * @param status The new idle status
  */
 public void sessionIdle(IoSession session, IdleStatus status) {
   Player player = (Player) session.getAttachment();
   if (!player.destroyed()) {
     player.destroy(false);
   }
   session.close();
 }
예제 #2
0
  public void messageReceived(IoSession session, Object message) {
    Player player = (Player) session.getAttachment();
    if (session.isClosing() || player.destroyed()) {
      return;
    }
    RSCPacket p = (RSCPacket) message;

    if (p.getID() == 55) player.addInterval();

    Instance.loggingService().tell(p, ActorRef.noSender());

    packets.add(p);
  }
예제 #3
0
 /**
  * Invoked whenever an IO session is closed. This must handle unregistering the disconnecting
  * player from the engine.
  *
  * @param session The IO session which has been closed
  */
 public void sessionClosed(IoSession session) {
   Player player = (Player) session.getAttachment();
   if (!player.destroyed()) {
     player.destroy(false);
   }
 }