public static void glGetCompressedTexImageARB(int target, int lod, ByteBuffer pImg) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetCompressedTexImageARB; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensurePackPBOdisabled(caps); BufferChecks.checkDirect(pImg); nglGetCompressedTexImageARB(target, lod, MemoryUtil.getAddress(pImg), function_pointer); }