예제 #1
0
  public void onDrawFrame(GL10 gl) {

    if (Util.touchTurn != 0) {
      obj1.rotateY(Util.touchTurn);
      Util.touchTurn = 0;
    }

    if (Util.touchTurnUp != 0) {
      obj1.rotateX(Util.touchTurnUp);
      Util.touchTurnUp = 0;
    }

    fb.clear(back);
    world.renderScene(fb);
    world.draw(fb);
    fb.display();

    if (System.currentTimeMillis() - time >= 1000) {
      Logger.log(fps + "fps");
      fps = 0;
      time = System.currentTimeMillis();
    }
    fps++;
  }
예제 #2
0
  protected void loop() throws Exception {
    while (isShowing()) {
      if (!paused) {
        buffer.clear(java.awt.Color.BLACK);
        world.renderScene(buffer);
        world.draw(buffer);

        camera.performMovement();
        buffer.update();
        buffer.display(canvas.getGraphics());
        canvas.repaint();

        if (System.currentTimeMillis() - startTime >= delay) {
          startTime = System.currentTimeMillis();
          wb.update();
        }
      }
      this.requestFocus();
    }
    buffer.disableRenderer(IRenderer.RENDERER_OPENGL);
    buffer.dispose();
    dispose();
    System.exit(0);
  }
  public void onDrawFrame(GL10 gl) {

    // 程式已精簡過,備註:此部分必須寫在GL端,getPixel不能跳脫GL執行緒內
    // 錯誤內容call to OpenGL ES API with no current context (logged once per
    // thread)

    if (combineImage) {
      FrameBuffer fb = frameBuffer;
      GLBitmap =
          Bitmap.createBitmap(fb.getPixels(), fb.getWidth(), fb.getHeight(), Config.ARGB_8888);

      Bitmap combineBitmap;
      combineBitmap =
          Bitmap.createBitmap(GLBitmap.getWidth(), GLBitmap.getHeight(), Bitmap.Config.ARGB_8888);
      Canvas comboImage = new Canvas(combineBitmap);
      comboImage.drawBitmap(GLBitmap, 0f, 0f, null);
      comboImage.drawBitmap(Activity3Page.Activity3BitmapPaint, 0f, 0f, null);
      saveImage(combineBitmap);

      combineImage = false;
    }

    if (Activity3Page.currentEditStatus == EditStatus.Mode3D) {

      gl.glShadeModel(GL10.GL_SMOOTH);
      gl.glEnable(GL10.GL_DEPTH_TEST); // 啟動深度檢測(沒有看到的面就不會被畫)

      float deltaTime = (System.currentTimeMillis() - currentSystemTime) / 1000.0f;
      currentSystemTime = System.currentTimeMillis();
      if (colorValue >= 255) {
        colorValue = 255;
        colorChangeSpeed = -colorChangeSpeed;
      } else if (colorValue <= 0) {
        colorValue = 0;
        colorChangeSpeed = -colorChangeSpeed;
      }
      colorValue += (deltaTime * colorChangeSpeed);

      switch (Activity3Page.currentAction3DObject) {
        case DetectObject:
          SimpleVector ray =
              Interact2D.reproject2D3D(world.getCamera(), frameBuffer, (int) PointX, (int) PointY)
                  .normalize();
          Object[] res =
              world.calcMinDistanceAndObject3D(world.getCamera().getPosition(), ray, 1000);
          if (res[1] != null) {
            String name = null;
            name = ((Object3D) res[1]).getName();
            if (name == "Arch") {
              Activity3Page.currentAction3DObject = Action3DObject.Arch;
            } else if (name == "Box") {
              Activity3Page.currentAction3DObject = Action3DObject.Box;
            } else if (name == "Cylinder") {
              Activity3Page.currentAction3DObject = Action3DObject.Cylinder;
            }
          }
        case NoAction:
          arch.setAdditionalColor(new RGBColor(0, 0, 0, 0)); // 原色
          box.setAdditionalColor(new RGBColor(0, 0, 0, 0)); // 原色
          cylinder.setAdditionalColor(new RGBColor(0, 0, 0, 0)); // 原色
          break;
        case Arch:
          arch.setAdditionalColor(new RGBColor((int) colorValue, 0, 0, 255)); // 提示色
          box.setAdditionalColor(new RGBColor(0, 0, 0, 0)); // 原色
          cylinder.setAdditionalColor(new RGBColor(0, 0, 0, 0)); // 原色
          Handle3DControl(arch, archOriginPosition.z);
          break;

        case Box:
          arch.setAdditionalColor(new RGBColor(0, 0, 0, 0)); // 原色
          box.setAdditionalColor(new RGBColor((int) colorValue, 0, 0, 255)); // 提示色
          cylinder.setAdditionalColor(new RGBColor(0, 0, 0, 0)); // 原色
          Handle3DControl(box, boxOriginPosition.z);
          break;

        case Cylinder:
          arch.setAdditionalColor(new RGBColor(0, 0, 0, 0)); // 原色
          box.setAdditionalColor(new RGBColor(0, 0, 0, 0)); // 原色
          cylinder.setAdditionalColor(new RGBColor((int) colorValue, 0, 0, 255)); // 提示色
          Handle3DControl(cylinder, cylinderOriginPosition.z);
          break;
      }
    }
    frameBuffer.clear(backgroundColor);

    world.renderScene(frameBuffer);
    world.draw(frameBuffer);
    frameBuffer.display();
  }