public boolean invoke( MOB mob, Vector commands, Environmental givenTarget, boolean auto, int asLevel) { if ((auto || mob.isMonster()) && (commands.size() == 0)) commands.addElement(CMLib.map().getRandomRoom().displayText()); if (commands.size() < 1) { mob.tell("Pray for a gateway to where?"); return false; } if ((mob.location().getRoomInDir(Directions.GATE) != null) || (mob.location().getExitInDir(Directions.GATE) != null)) { mob.tell("A gateway cannot be created here."); return false; } String areaName = CMParms.combine(commands, 0).trim().toUpperCase(); oldRoom = null; newRoom = null; try { Vector rooms = CMLib.map().findRooms(CMLib.map().rooms(), mob, areaName, true, 10); if (rooms.size() > 0) newRoom = (Room) rooms.elementAt(CMLib.dice().roll(1, rooms.size(), -1)); } catch (NoSuchElementException e) { } if (newRoom == null) { mob.tell("You don't know of an place called '" + CMParms.combine(commands, 0) + "'."); return false; } int profNeg = 0; for (int i = 0; i < newRoom.numInhabitants(); i++) { MOB t = newRoom.fetchInhabitant(i); if (t != null) { int adjustment = t.envStats().level() - (mob.envStats().level() + (2 * super.getXLEVELLevel(mob))); if (t.isMonster()) adjustment = adjustment * 3; profNeg += adjustment; } } profNeg += newRoom.numItems() * 20; if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false; boolean success = proficiencyCheck(mob, -profNeg, auto); if ((success) && ((newRoom.getRoomInDir(Directions.GATE) == null) && (newRoom.getExitInDir(Directions.GATE) == null))) { CMMsg msg = CMClass.getMsg( mob, mob.location(), this, verbalCastCode(mob, mob.location(), auto), "^S<S-NAME> " + prayWord(mob) + " for a blinding, divine gateway here.^?"); CMMsg msg2 = CMClass.getMsg( mob, newRoom, this, verbalCastCode(mob, newRoom, auto), "A blinding, divine gateway appears here."); if ((mob.location().okMessage(mob, msg)) && (newRoom.okMessage(mob, msg2))) { mob.location().send(mob, msg); newRoom.send(mob, msg2); Exit e = CMClass.getExit("GenExit"); e.setDescription("A divine gateway to somewhere"); e.setDisplayText("A divine gateway to somewhere"); e.setDoorsNLocks(false, true, false, false, false, false); e.setExitParams("gateway", "close", "open", "closed."); e.setName("a divine gateway"); mob.location().rawDoors()[Directions.GATE] = newRoom; newRoom.rawDoors()[Directions.GATE] = mob.location(); mob.location().setRawExit(Directions.GATE, e); newRoom.setRawExit(Directions.GATE, e); oldRoom = mob.location(); beneficialAffect(mob, e, asLevel, 5); } } else beneficialWordsFizzle( mob, null, "<S-NAME> " + prayWord(mob) + " for a gateway, but nothing happens."); // return whether it worked return success; }