/** * rev 478 dddddddddddddddddddffffdddcccccSSdddddddddddddddddddddddddddhc * * @param _characters */ public PetInfo(L2Summon summon, int val) { _summon = summon; _isSummoned = _summon.isShowSummonAnimation(); _x = _summon.getX(); _y = _summon.getY(); _z = _summon.getZ(); _heading = _summon.getHeading(); _mAtkSpd = _summon.getMAtkSpd(); _pAtkSpd = _summon.getPAtkSpd(); _multiplier = _summon.getMovementSpeedMultiplier(); _runSpd = _summon.getTemplate().baseRunSpd; _walkSpd = _summon.getTemplate().baseWalkSpd; _swimRunSpd = _flRunSpd = _flyRunSpd = _runSpd; _swimWalkSpd = _flWalkSpd = _flyWalkSpd = _walkSpd; _maxHp = _summon.getMaxVisibleHp(); _maxMp = _summon.getMaxMp(); _val = val; if (_summon instanceof L2PetInstance) { L2PetInstance pet = (L2PetInstance) _summon; _curFed = pet.getCurrentFed(); // how fed it is _maxFed = pet.getMaxFed(); // max fed it can be } else if (_summon instanceof L2SummonInstance) { L2SummonInstance sum = (L2SummonInstance) _summon; _curFed = sum.getTimeRemaining(); _maxFed = sum.getTotalLifeTime(); } }
@Override protected final void writeImpl() { writeC(0xb2); writeD(_summon.getSummonType()); writeD(_summon.getObjectId()); writeD(_summon.getTemplate().idTemplate + 1000000); writeD(0); // 1=attackable writeD(_x); writeD(_y); writeD(_z); writeD(_heading); writeD(0); writeD(_mAtkSpd); writeD(_pAtkSpd); writeD(_runSpd); writeD(_walkSpd); writeD(_swimRunSpd); writeD(_swimWalkSpd); writeD(_flRunSpd); writeD(_flWalkSpd); writeD(_flyRunSpd); writeD(_flyWalkSpd); writeF(_multiplier); // movement multiplier writeF(1); // attack speed multiplier writeF(_summon.getTemplate().fCollisionRadius); writeF(_summon.getTemplate().fCollisionHeight); writeD(_summon.getWeapon()); // right hand weapon writeD(_summon.getArmor()); // body armor writeD(0); // left hand weapon writeC( _summon.getOwner() != null ? 1 : 0); // when pet is dead and player exit game, pet doesn't show master name writeC(1); // running=1 (it is always 1, walking mode is calculated from multiplier) writeC(_summon.isInCombat() ? 1 : 0); // attacking 1=true writeC(_summon.isAlikeDead() ? 1 : 0); // dead 1=true writeC(_isSummoned ? 2 : _val); // 0=teleported 1=default 2=summoned writeD(-1); // High Five NPCString ID writeS(_summon.getName()); // summon name writeD(-1); // High Five NPCString ID writeS(_summon.getTitle()); // owner name writeD(1); writeD( _summon.getOwner() != null ? _summon.getOwner().getPvpFlag() : 0); // 0 = white,2= purpleblink, if its greater then karma = purple writeD(_summon.getOwner() != null ? _summon.getOwner().getKarma() : 0); // karma writeD(_curFed); // how fed it is writeD(_maxFed); // max fed it can be writeD((int) _summon.getCurrentHp()); // current hp writeD(_maxHp); // max hp writeD((int) _summon.getCurrentMp()); // current mp writeD(_maxMp); // max mp writeD(_summon.getStat().getSp()); // sp writeD(_summon.getLevel()); // lvl writeQ(_summon.getStat().getExp()); if (_summon.getExpForThisLevel() > _summon.getStat().getExp()) writeQ(_summon.getStat().getExp()); // 0% absolute value else writeQ(_summon.getExpForThisLevel()); // 0% absolute value writeQ(_summon.getExpForNextLevel()); // 100% absoulte value writeD( _summon instanceof L2PetInstance ? _summon.getInventory().getTotalWeight() : 0); // weight writeD(_summon.getMaxLoad()); // max weight it can carry writeD(_summon.getPAtk(null)); // patk writeD(_summon.getPDef(null)); // pdef writeD(_summon.getMAtk(null, null)); // matk writeD(_summon.getMDef(null, null)); // mdef writeD(_summon.getAccuracy()); // accuracy writeD(_summon.getEvasionRate(null)); // evasion writeD(_summon.getCriticalHit(null, null)); // critical writeD((int) _summon.getStat().getMoveSpeed()); // speed writeD(_summon.getPAtkSpd()); // atkspeed writeD(_summon.getMAtkSpd()); // casting speed writeD( _summon.getAbnormalEffect()); // c2 abnormal visual effect... bleed=1; poison=2; poison & // bleed=3; flame=4; int npcId = _summon.getTemplate().npcId; writeH(_summon.isMountable() ? 1 : 0); // c2 ride button writeC(0); // c2 // Following all added in C4. writeH(0); // ?? writeC( _summon.getOwner() != null ? _summon.getOwner().getTeam() : 0); // team aura (1 = blue, 2 = red) writeD(_summon.getSoulShotsPerHit()); // How many soulshots this servitor uses per hit writeD(_summon.getSpiritShotsPerHit()); // How many spiritshots this servitor uses per hit int form = 0; if (npcId == 16041 || npcId == 16042) { if (_summon.getLevel() > 84) form = 3; else if (_summon.getLevel() > 79) form = 2; else if (_summon.getLevel() > 74) form = 1; } else if (npcId == 16025 || npcId == 16037) { if (_summon.getLevel() > 69) form = 3; else if (_summon.getLevel() > 64) form = 2; else if (_summon.getLevel() > 59) form = 1; } writeD(form); // CT1.5 Pet form and skills writeD(_summon.getSpecialEffect()); }