public static void SP_trigger_gravity(Entity self) { if (GameBase.st.gravity == null) { ServerGame.PF_dprintf( "trigger_gravity without gravity set at " + Lib.vtos(self.s.origin) + "\n"); GameUtil.G_FreeEdict(self); return; } InitTrigger(self); self.gravity = Lib.atoi(GameBase.st.gravity); self.touch = trigger_gravity_touch; }
public void touch(Entity self, Entity other, Plane plane, Surface surf) { if (Lib.strcmp(other.classname, "grenade") == 0) { Math3D.VectorScale(self.movedir, self.speed * 10, other.velocity); } else if (other.health > 0) { Math3D.VectorScale(self.movedir, self.speed * 10, other.velocity); if (other.client != null) { // don't take falling damage immediately from this Math3D.VectorCopy(other.velocity, other.client.oldvelocity); if (other.fly_sound_debounce_time < GameBase.level.time) { other.fly_sound_debounce_time = GameBase.level.time + 1.5f; ServerGame.PF_StartSound( other, Constants.CHAN_AUTO, windsound, (float) 1, (float) Constants.ATTN_NORM, (float) 0); } } } if ((self.spawnflags & PUSH_ONCE) != 0) GameUtil.G_FreeEdict(self); }