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README.txt for Release 0.91 of the Gold Tile Game
programmed by Stephen Gold (sgold@sonic.net)

Gold Tile is a turn-based multi-player game in which tiles 
are drawn from a bag and played on a 2-D grid.  Tiles played to 
adjacent grid cells must share exactly one attribute.

The Gold Tile Game is (c) Copyright 2012 Stephen Gold and is
released under the terms of the GNU General Public License, 
a copy of which is distributed in the file COPYING.txt

The latest version of the GNU General Public License is 
online at http://www.gnu.org/licenses/gpl.txt

Documentation, downloads, and source code are 
online at http://code.google.com/p/gold-tiles

If MSVCP100.dll is missing from your computer, you can 
download and install the DLL from Microsoft's website at
http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=5555


ACKNOWLEGMENTS

With gratitude I acknowledge those whose inspiration and support
helped me create this application:
 + Susan McKinley Ross for creating Qwirkle(TM) and MindWare
   for publishing it (http://www.mindware.com/p/Qwirkle/32016)
 + Gale Mead for her encouragement and understanding
 + Noah Picard for his advice on the user interface design
 + Skyler Burwell for testing Release 0.6
 + Julian Gold for testing various beta releases and for his
   advice on game features
 + Microsoft Corporation for creating and distributing Microsoft
   Visual C++ 2010 Express
 + Stefan Kueng and Luebbe Onken, authors of the TortoiseSVN
   free Subversion client (tortoisesvn.net)
 + the creators of the ResEdit free resource editor (www.resedit.net)
 + the Microsoft Developers Network (MSDN) for application programming
   interface (API) documentation and examples 
 + Google Code for free project hosting
 + Todd Hoff for publishing his C++ Coding Standard 
   (http://www.possibility.com/Cpp/CppCodingStandard.html) which
   greatly influenced the coding style of this project
 + Colin Laplace and Bloodshed Software for creating and distributing
   the Dev-C++ integrated development environment 
   (http://www.bloodshed.net/devcpp.html)


RELEASE LOG

  Tag    Date               Description
  ===   ======              ===========
  0.5    5 February 2012    initial release
  0.6   20 February 2012    release for early beta testers
  0.61  21 February 2012    remove bad assertion found by Skyler
  0.62  25 February 2012    remove need for MSVCP100D.dll debug DLL
  0.7    4 March 2012       implemented automatic play and suggestions
  0.8   31 March 2012       add undo/restart/redo, bonus tiles, & adisp modes
  0.81  24 April 2012       warm tiles, Think menu, more topologies and sizes
  0.9   30 April 2012       first cut at network play
  0.91  18 May 2012         IPv6, multisize tiles, improve netplay & centering

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turn-based multi-player game: draw tiles from a bag and play them onto a 2-D grid (GNU GPL v3 license)

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