turn-based multi-player game: draw tiles from a bag and play them onto a 2-D grid (GNU GPL v3 license)
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stephengold/gold-tiles
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README.txt for Release 0.91 of the Gold Tile Game programmed by Stephen Gold (sgold@sonic.net) Gold Tile is a turn-based multi-player game in which tiles are drawn from a bag and played on a 2-D grid. Tiles played to adjacent grid cells must share exactly one attribute. The Gold Tile Game is (c) Copyright 2012 Stephen Gold and is released under the terms of the GNU General Public License, a copy of which is distributed in the file COPYING.txt The latest version of the GNU General Public License is online at http://www.gnu.org/licenses/gpl.txt Documentation, downloads, and source code are online at http://code.google.com/p/gold-tiles If MSVCP100.dll is missing from your computer, you can download and install the DLL from Microsoft's website at http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=5555 ACKNOWLEGMENTS With gratitude I acknowledge those whose inspiration and support helped me create this application: + Susan McKinley Ross for creating Qwirkle(TM) and MindWare for publishing it (http://www.mindware.com/p/Qwirkle/32016) + Gale Mead for her encouragement and understanding + Noah Picard for his advice on the user interface design + Skyler Burwell for testing Release 0.6 + Julian Gold for testing various beta releases and for his advice on game features + Microsoft Corporation for creating and distributing Microsoft Visual C++ 2010 Express + Stefan Kueng and Luebbe Onken, authors of the TortoiseSVN free Subversion client (tortoisesvn.net) + the creators of the ResEdit free resource editor (www.resedit.net) + the Microsoft Developers Network (MSDN) for application programming interface (API) documentation and examples + Google Code for free project hosting + Todd Hoff for publishing his C++ Coding Standard (http://www.possibility.com/Cpp/CppCodingStandard.html) which greatly influenced the coding style of this project + Colin Laplace and Bloodshed Software for creating and distributing the Dev-C++ integrated development environment (http://www.bloodshed.net/devcpp.html) RELEASE LOG Tag Date Description === ====== =========== 0.5 5 February 2012 initial release 0.6 20 February 2012 release for early beta testers 0.61 21 February 2012 remove bad assertion found by Skyler 0.62 25 February 2012 remove need for MSVCP100D.dll debug DLL 0.7 4 March 2012 implemented automatic play and suggestions 0.8 31 March 2012 add undo/restart/redo, bonus tiles, & adisp modes 0.81 24 April 2012 warm tiles, Think menu, more topologies and sizes 0.9 30 April 2012 first cut at network play 0.91 18 May 2012 IPv6, multisize tiles, improve netplay & centering
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turn-based multi-player game: draw tiles from a bag and play them onto a 2-D grid (GNU GPL v3 license)
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