コード例 #1
0
ファイル: GuiHatSelection.java プロジェクト: KevCraftler/Hats
 @Override
 public void onChangeSliderValue(GuiSlider slider) {
   if (slider.id == 5) {
     colourR =
         (int)
             Math.round(
                 slider.sliderValue * (slider.maxValue - slider.minValue) + slider.minValue);
     stand.colourR = colourR;
   } else if (slider.id == 6) {
     colourG =
         (int)
             Math.round(
                 slider.sliderValue * (slider.maxValue - slider.minValue) + slider.minValue);
     stand.colourG = colourG;
   } else if (slider.id == 7) {
     colourB =
         (int)
             Math.round(
                 slider.sliderValue * (slider.maxValue - slider.minValue) + slider.minValue);
     stand.colourB = colourB;
   } else if (slider.id == 15) {
     alpha =
         (int)
             Math.round(
                 slider.sliderValue * (slider.maxValue - slider.minValue) + slider.minValue);
     stand.alpha = alpha;
   }
 }
コード例 #2
0
ファイル: GuiHatSelection.java プロジェクト: KevCraftler/Hats
  public void exitWithoutUpdate() {
    mc.displayGuiScreen(null);

    stand.hatName = prevHatName;
    stand.colourR = prevColourR;
    stand.colourG = prevColourG;
    stand.colourB = prevColourB;

    stand.head = prevHead;
    stand.gameProfile = prevGameProfile;
    stand.hasBase = prevBase;
    stand.hasStand = prevStandPost;

    stand.getWorld().markBlockForUpdate(stand.getPos());
  }
コード例 #3
0
ファイル: GuiHatSelection.java プロジェクト: KevCraftler/Hats
  public void randomize() {
    if (view == VIEW_HATS) {
      if (hatsToShow.size() > 0) {
        int randVal = rand.nextInt(hatsToShow.size());
        String hatName = (String) hatsToShow.get(randVal);

        stand.hatName = hatName.toLowerCase();

        colourR = colourG = colourB = alpha = 255;
        stand.colourR = 255;
        stand.colourG = 255;
        stand.colourB = 255;
        stand.alpha = 255;

        pageNumber = randVal / 6;

        if (isShiftKeyDown()) {
          view = VIEW_COLOURIZER;

          updateButtonList();

          randomizeColour();

          view = VIEW_HATS;
        }

        updateButtonList();
      }
    } else if (view == VIEW_COLOURIZER) {
      if (isShiftKeyDown()) {
        colourR = colourG = colourB = alpha = 255;
        stand.colourR = 255;
        stand.colourG = 255;
        stand.colourB = 255;
        stand.alpha = 255;

        updateButtonList();
      } else {
        randomizeColour();
      }
    }
  }
コード例 #4
0
ファイル: GuiHatSelection.java プロジェクト: KevCraftler/Hats
  public void exitAndUpdate() {
    confirmed = true;

    mc.displayGuiScreen(null);

    HatStand.channel.sendToServer(
        new PacketStandHatInfo(
            stand.getPos(),
            stand.hatName,
            colourR,
            colourG,
            colourB,
            alpha,
            head,
            base,
            standPost));
  }
コード例 #5
0
ファイル: GuiHatSelection.java プロジェクト: KevCraftler/Hats
  public void drawPlayerOnGui(int par1, int par2, int par3, float par4, float par5) {
    if (stand != null) {
      RenderHelper.enableGUIStandardItemLighting();
      GlStateManager.enableColorMaterial();
      GlStateManager.pushMatrix();

      //	        GlStateManager.disableAlpha();

      GlStateManager.translate((float) par1, (float) par2, 50.0F);

      GlStateManager.translate(23F, -20.0F, 0.0F);
      GlStateManager.scale((float) (-par3), (float) par3, (float) par3);
      GlStateManager.rotate(180.0F, 0.0F, 0.0F, 1.0F);

      GlStateManager.rotate(-80.0F, 0.0F, 1.0F, 0.0F);
      GlStateManager.rotate(-10.0F, 0.0F, 0.0F, 1.0F);
      //	        GlStateManager.rotate(-((float)Math.atan((double)(0.0F / 40.0F))) * 20.0F, 1.0F,
      // 0.0F, 0.0F);

      Minecraft.getMinecraft().getRenderManager().playerViewY = 180.0F;

      GlStateManager.translate(0.5D, 0.5D, 0.5D);
      GlStateManager.translate(0.0D, -0.5D, 0.0D);
      GlStateManager.rotate(
          -((float) Math.atan((double) (par4 / 40.0F))) * 20.0F, 0.0F, 1.0F, 0.0F);
      GlStateManager.rotate(
          -((float) Math.atan((double) (par5 / 40.0F))) * 20.0F, 0.0F, 0.0F, -1.0F);
      GlStateManager.translate(0.0D, 0.5D, 0.0D);
      if (stand.orientation == 0) {
        GlStateManager.rotate(180F, 0.0F, 1.0F, 0.0F);
      } else if (stand.orientation == 1) {
        GlStateManager.rotate(-90F, 0.0F, 1.0F, 0.0F);
      } else if (stand.orientation == 3) {
        GlStateManager.rotate(90F, 0.0F, 1.0F, 0.0F);
      }

      GlStateManager.enableNormalize();

      this.mc.getTextureManager().bindTexture(TextureMap.locationBlocksTexture);
      IBlockState state =
          HatStand.blockHatStand
              .getDefaultState()
              .withProperty(
                  BlockHatStand.TYPE,
                  stand.hasBase
                      ? stand.hasStand
                          ? stand.hatName.isEmpty() ? 0 : 1
                          : stand.isOnFloor ? 2 : EnumFacing.getFront(stand.sideOn).ordinal() + 2
                      : 3);
      RendererHelper.renderBakedModel(
          mc.getBlockRendererDispatcher().getBlockModelShapes().getModelForState(state), -1, null);

      GlStateManager.translate(-0.5D, -0.5D, -0.5D);

      HatInfoClient info = stand.info;

      if (tempInfo == null
          || info == null
          || !(tempInfo.hatName.equalsIgnoreCase(stand.hatName)
              && tempInfo.colourR == stand.colourR
              && tempInfo.colourG == stand.colourG
              && tempInfo.colourB == stand.colourB
              && tempInfo.alpha == stand.alpha)) {
        tempInfo =
            new HatInfoClient(
                stand.hatName, stand.colourR, stand.colourG, stand.colourB, stand.alpha);
      }

      stand.info = tempInfo;

      TileRendererHatStand.renderer.renderHatStand(stand, 0, 0, 0, 1.0F, -1, stand.gameProfile);

      stand.info = info;

      //	        GlStateManager.enableAlpha();

      GlStateManager.popMatrix();
      GlStateManager.disableRescaleNormal();
      OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit);
      GlStateManager.disableTexture2D();
      OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit);

      RenderHelper.disableStandardItemLighting();
    }
  }
コード例 #6
0
ファイル: GuiHatSelection.java プロジェクト: KevCraftler/Hats
  public void removeHat() {
    stand.hatName = "";

    updateButtonList();
  }
コード例 #7
0
ファイル: GuiHatSelection.java プロジェクト: KevCraftler/Hats
  @Override
  protected void actionPerformed(GuiButton btn) {
    if (!justClickedButton) {
      if (btn.id == ID_DONE_SELECT) {
        exitAndUpdate();
      }
      if (btn.id == ID_PAGE_LEFT) {
        switchPage(true);
      } else if (btn.id == ID_PAGE_RIGHT) {
        switchPage(false);
      } else if (btn.id == ID_CLOSE) {
        exitWithoutUpdate();
      } else if (btn.id == ID_NONE) {
        removeHat();
      } else if (btn.id == ID_HAT_COLOUR_SWAP) {
        toggleHatsColourizer();
      } else if (btn.id == ID_RANDOM) {
        randomize();
      } else if (btn.id == ID_HEAD) {
        stand.head++;
        if (stand.head == TileEntityHatStand.headNames.length) {
          stand.head = 0;
        }
        if (stand.head == 4) {
          stand.gameProfile = Minecraft.getMinecraft().thePlayer.getGameProfile();
        }
        head = stand.head;
        justClickedButton = true;

        updateButtonList();
      } else if (btn.id == ID_BASE) {
        base = !base;
        stand.hasBase = base;
        justClickedButton = true;

        if (!base) {
          stand.hasStand = standPost = false;
        }

        stand.getWorld().markBlockForUpdate(stand.getPos());

        updateButtonList();
      } else if (btn.id == ID_STAND) {
        standPost = !standPost;
        stand.hasStand = standPost;
        justClickedButton = true;

        stand.getWorld().markBlockForUpdate(stand.getPos());

        updateButtonList();
      } else if (btn.id >= ID_HAT_START_ID) {
        justClickedButton = true;
        stand.hatName = btn.displayString.toLowerCase();

        colourR = colourG = colourB = alpha = 255;
        stand.colourR = 255;
        stand.colourG = 255;
        stand.colourB = 255;
        stand.alpha = 255;

        updateButtonList();
      }
    }
  }
コード例 #8
0
ファイル: GuiHatSelection.java プロジェクト: KevCraftler/Hats
  @Override
  public void onGuiClosed() {
    if (!confirmed) {
      stand.hatName = prevHatName;
      stand.colourR = prevColourR;
      stand.colourG = prevColourG;
      stand.colourB = prevColourB;
      stand.alpha = prevAlpha;

      stand.head = prevHead;
      stand.gameProfile = prevGameProfile;
      stand.hasBase = prevBase;
      stand.hasStand = prevStandPost;

      stand.getWorld().markBlockForUpdate(stand.getPos());
    }
    Keyboard.enableRepeatEvents(false);
  }