コード例 #1
0
ファイル: FallAppImpl.java プロジェクト: WilliamGai/java_2017
 private void sendRollInfo(
     List<AbstractRole> sameMapMembers,
     int[] points,
     GoodsBase goodsBase,
     int num,
     AbstractRole winner,
     int maxIndex) {
   // 构建roll点信息
   StringBuffer buffer = new StringBuffer();
   buffer.append(((RoleInstance) winner).getRoleName());
   buffer.append(
       GameContext.getI18n().messageFormat(TextId.FALL_ROLL_POINT_GAIN, points[maxIndex]));
   buffer.append(Wildcard.getChatGoodsContent(goodsBase, ChannelType.System, num));
   // buffer.append("[").append(goodsBase.getName()).append("]");
   int index = -1;
   for (AbstractRole role : sameMapMembers) {
     index++;
     if (role.getRoleId().equals(winner.getRoleId())) {
       continue;
     }
     buffer.append(",");
     buffer.append(((RoleInstance) role).getRoleName());
     buffer.append(" ");
     buffer.append(points[index]);
     buffer.append(GameContext.getI18n().getText(TextId.FALL_ROLL_POINT));
   }
   C1802_ChatRouteRespMessage trsMsg = new C1802_ChatRouteRespMessage();
   trsMsg.setChannelType(ChannelType.System.getType());
   trsMsg.setMessage(buffer.toString());
   trsMsg.setContextList(null);
   trsMsg.setSendRoleId(-1);
   trsMsg.setSendRoleName(GameContext.getI18n().getText(TextId.SYSTEM));
   for (AbstractRole role : sameMapMembers) {
     role.getBehavior().sendMessage(trsMsg);
   }
 }
コード例 #2
0
ファイル: FallAppImpl.java プロジェクト: WilliamGai/java_2017
  @Override
  public boolean fallBox(NpcInstance dieNpc, RoleInstance role, OutputConsumeType ocType) {
    // 1.获得npc掉落
    // 2.获得世界掉落
    // 3.获得任务掉落
    // 4.生成宝箱
    if (null == dieNpc || null == role || null == role.getMapInstance()) {
      return false;
    }
    String templateId = dieNpc.getNpc().getNpcid();
    Team team = role.getTeam();

    if (null == team || team.getOnlinePlayerNum() <= 1) {
      // 获得掉落物品
      List<GoodsOperateBean> npcLootList = this.getLootGoodsBeanMap(templateId);
      // 任务掉落
      List<GoodsOperateBean> questGoodsList = this.getQuestLootList(templateId, role);
      if (!Util.isEmpty(questGoodsList)) {
        if (null == npcLootList) {
          npcLootList = new ArrayList<GoodsOperateBean>();
        }
        npcLootList.addAll(questGoodsList);
      }
      return this.npcDieFallBox(role, npcLootList, dieNpc, ocType);
    }

    // 获得本地图内同队伍的玩家
    MapInstance mapInstance = role.getMapInstance();
    List<AbstractRole> sameMapMembers = new ArrayList<AbstractRole>();
    for (AbstractRole member : team.getMembers()) {
      MapInstance mi = member.getMapInstance();
      if (null == mi || !mi.getInstanceId().equals(mapInstance.getInstanceId())) {
        continue;
      }
      sameMapMembers.add(member);
    }

    NpcTemplate npcTemplate = GameContext.getNpcApp().getNpcTemplate(templateId);
    LootList lootList = npcLootListMap.get(npcTemplate.getLootNpc() + "");
    LootList worldLootList = worldLootListMap.get(npcTemplate.getLootWorld() + "");

    List<GoodsOperateBean> needRollList = null;
    List<GoodsOperateBean> allMapGoodsList = null;
    if (null != lootList && lootList.getLootType() == NpcLootType.NORMAL.getType()) {
      needRollList =
          this.mergerGoodsBeanMap(this.getGoodsBean(lootList), this.getGoodsBean(worldLootList));
    } else {
      needRollList = this.getGoodsBean(worldLootList);
      allMapGoodsList = this.getGoodsBean(lootList);
    }
    // roll点分配
    Map<String, List<GoodsOperateBean>> rollList = this.roll(needRollList, sameMapMembers);
    for (AbstractRole itemRole : sameMapMembers) {
      List<GoodsOperateBean> roleRollList = rollList.get(itemRole.getRoleId());
      List<GoodsOperateBean> questGoodsList =
          this.getQuestLootList(templateId, (RoleInstance) itemRole);

      List<GoodsOperateBean> roleList = new ArrayList<GoodsOperateBean>();
      if (!Util.isEmpty(roleRollList)) {
        roleList.addAll(roleRollList);
      }
      if (!Util.isEmpty(questGoodsList)) {
        roleList.addAll(questGoodsList);
      }
      if (!Util.isEmpty(allMapGoodsList)) {
        roleList.addAll(allMapGoodsList);
      }
      if (Util.isEmpty(roleList)) {
        continue;
      }
      this.npcDieFallBox((RoleInstance) itemRole, roleList, dieNpc, ocType);
    }
    return true;
  }
コード例 #3
0
ファイル: FallAppImpl.java プロジェクト: WilliamGai/java_2017
  /**
   * roll点分配
   *
   * @param itemList
   * @param sameMapMembers
   * @return
   */
  public Map<String, List<GoodsOperateBean>> roll(
      List<GoodsOperateBean> itemList, List<AbstractRole> sameMapMembers) {
    Map<String, List<GoodsOperateBean>> result = Maps.newHashMap();
    if (Util.isEmpty(itemList)) {
      return result;
    }
    int size = sameMapMembers.size();
    if (1 == size) {
      result.put(sameMapMembers.get(0).getRoleId(), itemList);
      return result;
    }
    for (GoodsOperateBean agb : itemList) {
      try {
        int goodsId = agb.getGoodsId();
        int goodsNum = agb.getGoodsNum();
        GoodsBase goodsBase = GameContext.getGoodsApp().getGoodsBase(goodsId);
        if (null == goodsBase) {
          continue;
        }
        int[] points = new int[size];
        int maxIndex = 0;
        int maxPoint = -1;
        int prePoint = -1; // 前一次随机分数
        for (int index = 0; index < size; index++) {
          int point = 0;
          if (goodsBase.getCareer() < 0
              || goodsBase.getCareer() == ((RoleInstance) sameMapMembers.get(index)).getCareer()) {
            // 职业匹配额外+50分,确保物品被匹配的职业roll到
            point = 50;
          }
          int thisPoint = RandomUtil.randomIntWithoutZero(50) + point;
          if (prePoint == thisPoint) {
            // 随机的点数与上次相同,再随机一次
            thisPoint = RandomUtil.randomIntWithoutZero(50) + point;
          }
          if (maxPoint < thisPoint) {
            maxPoint = thisPoint;
            maxIndex = index;
          } else if (maxPoint == thisPoint && RandomUtil.randomBoolean()) {
            // 点数相同,随机处理一下是否替换,否则一直是第一个分数相同的人
            maxIndex = index;
          }
          points[index] = thisPoint;
          prePoint = thisPoint;
        }

        AbstractRole winner = sameMapMembers.get(maxIndex);
        String maxRoleId = winner.getRoleId();
        if (!result.containsKey(maxRoleId)) {
          result.put(maxRoleId, new ArrayList<GoodsOperateBean>());
        }
        result.get(maxRoleId).add(agb);
        // 蓝色(含)品质的物品需要发送roll结构
        boolean sendRollResult = goodsBase.getQualityType() >= QualityType.blue.getType();
        if (sendRollResult) {
          sendRollInfo(sameMapMembers, points, goodsBase, goodsNum, winner, maxIndex);
        }
      } catch (Exception ex) {
        logger.error("", ex);
      }
    }
    return result;
  }