public void rendering(GL2GL3 gl) { updateCanvasSize(gl); currentSO.rendering(gl); currentSO.iterate(gl); if (switched) { scene.shader1f(gl, gamma, "gamma"); scene.shader1f(gl, heightscale, "heightscale"); scene.shadowmapshader1f(gl, heightscale, "heightscale"); switched = false; } // screenshot("SS/ipsj2/", 1024, 1024); }