コード例 #1
0
ファイル: RunFromGhost.java プロジェクト: theorclord/ModernAI
  /**
   * Changes the state. Checks if there is active power pills nearby, if true go eat. Checks if
   * there still is a ghost close, if true stay in state Defaults to eat pill state
   *
   * @return returns change state. Returns null if it remains in this state
   */
  public State changeState(Game game, long timeDue) {
    int pacmanPos = game.getPacmanCurrentNodeIndex();
    // Check for power pill
    int closestPowerPill = 0;
    int closestDistPowerPill = -1;
    if (game.getNumberOfActivePowerPills() > 0) {
      for (int i : game.getActivePowerPillsIndices()) {
        int temp = game.getShortestPathDistance(pacmanPos, i);
        if (closestDistPowerPill > temp || closestDistPowerPill == -1) {
          closestPowerPill = i;
          closestDistPowerPill = temp;
        }
      }
    }
    if (game.getNumberOfActivePowerPills() > 0
        && game.getShortestPathDistance(pacmanPos, closestPowerPill) < mach.DistToPowerPill) {
      // System.out.println("(RunFromGhost)Try power pill");
      return (State) mach.dataStruc.get("moveNearestPowerPill");
    }
    // Check for ghost distance

    for (GHOST ghost : GHOST.values()) {
      if (game.getGhostLairTime(ghost) > 0 || game.isGhostEdible(ghost)) {
        continue;
      }
      if (game.getShortestPathDistance(pacmanPos, game.getGhostCurrentNodeIndex(ghost))
          < mach.DistFromNonEdible) {
        mach.dataStruc.put("ghost", ghost);
        return null;
      }
    }
    // System.out.println("(RunFromGhost) Try nearest pill");
    return (State) mach.dataStruc.get("moveNearestPill");
  }
コード例 #2
0
  /**
   * Close to power.
   *
   * @param game the game
   * @return true, if successful
   */
  private boolean closeToPower(Game game) {
    int pacmanIndex = game.getPacmanCurrentNodeIndex();
    int[] powerPillIndices = game.getActivePowerPillsIndices();

    for (int i = 0; i < powerPillIndices.length; i++)
      if (game.getShortestPathDistance(powerPillIndices[i], pacmanIndex) < PILL_PROXIMITY)
        return true;

    return false;
  }