コード例 #1
0
 @EventHandler
 public void onWorldChange(PlayerChangedWorldEvent e) {
   if (!Config.separateInv) return;
   Player p = e.getPlayer();
   String group = getWorldGroup(p.getWorld()); // get world group (new world)
   if (group == null) return; // only serve those configured
   saveInventory(p, p.getInventory(), e.getFrom()); // save old inventory
   getInventory(p); // sets inv of player
 }
コード例 #2
0
ファイル: PlayerListener.java プロジェクト: mbax/ChatSuite
 @EventHandler(priority = EventPriority.LOWEST)
 void playerChangedWorld(PlayerChangedWorldEvent event) {
   if (!plugin.getPlayerManager().isPlayerRegistered(event.getPlayer().getName())) {
     return;
   }
   plugin
       .getChannelManager()
       .playerWorldChange(
           event.getPlayer(), event.getFrom().getName(), event.getPlayer().getWorld().getName());
 }
コード例 #3
0
 @EventHandler(priority = EventPriority.LOWEST)
 public void onPlayerChangedWorld(PlayerChangedWorldEvent event) {
   BukkitMCPlayer currentPlayer =
       (BukkitMCPlayer) Static.GetPlayer(event.getPlayer().getName(), Target.UNKNOWN);
   // Apparently this happens sometimes, so prevent it
   if (!event.getFrom().equals(currentPlayer._Player().getWorld())) {
     EventUtils.TriggerListener(
         Driver.WORLD_CHANGED,
         "world_changed",
         new BukkitPlayerEvents.BukkitMCWorldChangedEvent(event));
   }
 }
コード例 #4
0
  @Override
  public void executeTyped(Listener listener, PlayerChangedWorldEvent event) throws EventException {

    boolean saveRequired = false;
    String fromName = event.getFrom().getName();
    String toName = event.getPlayer().getWorld().getName();

    logger.finer("Player change from " + fromName + " to " + toName);

    try {

      // Save old game mode if required
      String fromWorldMode = plugin.getConfig().getString("worlds." + fromName + ".mode");
      if (fromWorldMode != null) {
        ModeOptions fromMode = ModeOptions.valueOf(fromWorldMode);
        if (fromMode == ModeOptions.REMEMBER) {
          GameMode fromGameMode =
              GameMode.valueOf(plugin.getConfig().getString("worlds." + fromName + ".gamemode"));
          String rememberWorldString =
              plugin
                  .getConfig()
                  .getString(
                      "players." + event.getPlayer().getUniqueId().toString() + "." + fromName);
          { // transition code
            String rememberWorldStringOld =
                plugin
                    .getConfig()
                    .getString("players." + event.getPlayer().getName() + "." + fromName);
            if (rememberWorldStringOld != null) {
              rememberWorldString = rememberWorldStringOld;
              plugin
                  .getConfig()
                  .set(
                      "players." + event.getPlayer().getUniqueId().toString() + "." + fromName,
                      rememberWorldString);
              plugin
                  .getConfig()
                  .set("players." + event.getPlayer().getName() + "." + fromName, null);
              saveRequired = true;
            }
          }
          if (event.getPlayer().getGameMode() != fromGameMode) {
            if (rememberWorldString == null
                || GameMode.valueOf(rememberWorldString) != event.getPlayer().getGameMode()) {
              logger.info("The player has a gamemode different to default. Saving");
              plugin
                  .getConfig()
                  .set(
                      "players." + event.getPlayer().getUniqueId().toString() + "." + fromName,
                      event.getPlayer().getGameMode().toString());
              saveRequired = true;
            }
          }
          if (rememberWorldString != null && event.getPlayer().getGameMode() == fromGameMode) {
            logger.info("The player used to have a unique gamemode but now it is the default");
            plugin.getConfig().set("players." + event.getPlayer().getName(), null);
            saveRequired = true;
          }
        }
      }

      // Change to new gamemode
      String newWorldMode = plugin.getConfig().getString("worlds." + toName + ".mode");
      if (newWorldMode != null) {
        ModeOptions toMode = ModeOptions.valueOf(newWorldMode);
        GameMode toGameMode =
            GameMode.valueOf(plugin.getConfig().getString("worlds." + toName + ".gamemode"));

        if (toMode == ModeOptions.REMEMBER) {
          String rememberWorldString =
              plugin
                  .getConfig()
                  .getString(
                      "players." + event.getPlayer().getUniqueId().toString() + "." + toName);
          { // transition code
            String rememberWorldStringOld =
                plugin
                    .getConfig()
                    .getString("players." + event.getPlayer().getName() + "." + toName);
            if (rememberWorldStringOld != null) {
              rememberWorldString = rememberWorldStringOld;
              plugin
                  .getConfig()
                  .set(
                      "players." + event.getPlayer().getUniqueId().toString() + "." + toName,
                      rememberWorldString);
              plugin.getConfig().set("players." + event.getPlayer().getName() + "." + toName, null);
              saveRequired = true;
            }
          }
          if (rememberWorldString != null) {
            toGameMode = GameMode.valueOf(rememberWorldString);
          }
        }
        if (event.getPlayer().getGameMode() != toGameMode) {
          logger.finer("Changing game mode to " + toGameMode);
          event.getPlayer().setGameMode(toGameMode);
        }
      } else {
        logger.fine("There is no setting for " + toName);
      }
    } finally {
      if (saveRequired) {
        plugin.saveConfig();
      }
    }
  }