/** * Draw the foreground layer for the GuiContainer (everything in front of the items). Args : * mouseX, mouseY */ @Override protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY) { fontRendererObj.drawString( field_175380_I == null ? I18n.format("container.enchant", new Object[0]) : field_175380_I, 12, 5, 4210752); fontRendererObj.drawString( I18n.format(field_175379_F.getInventoryName(), new Object[0]), 8, ySize - 96 + 2, 4210752); }