private boolean createSurface() { EGL10 egl = (EGL10) EGLContext.getEGL(); mEglSurface = egl.eglCreateWindowSurface(mEglDisplay, mEglConfig, getHolder(), null); if (mEglSurface == EGL10.EGL_NO_SURFACE) { return false; } return true; }
/** Some initialization of the OpenGL stuff (that I don't understand...) */ protected void init() { // Much of this code is from GLSurfaceView in the Google API Demos. // I encourage those interested to look there for documentation. egl = (EGL10) EGLContext.getEGL(); dpy = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); int[] version = new int[2]; egl.eglInitialize(dpy, version); int[] configSpec = { EGL10.EGL_RED_SIZE, 5, EGL10.EGL_GREEN_SIZE, 6, EGL10.EGL_BLUE_SIZE, 5, EGL10.EGL_DEPTH_SIZE, 8, EGL10.EGL_NONE }; EGLConfig[] configs = new EGLConfig[1]; int[] num_config = new int[1]; egl.eglChooseConfig(dpy, configSpec, configs, 1, num_config); EGLConfig config = configs[0]; eglContext = egl.eglCreateContext(dpy, config, EGL10.EGL_NO_CONTEXT, null); surface = egl.eglCreateWindowSurface(dpy, config, sHolder, null); egl.eglMakeCurrent(dpy, surface, surface, eglContext); gl = (GL10) eglContext.getGL(); // Load the buffer and stuff gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); gl.glClearDepthf(1.0f); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, cubeBuff); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, texBuff); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glEnable(GL10.GL_TEXTURE_2D); // Resize... whatever? gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); gl.glViewport(0, 0, width, height); GLU.gluPerspective(gl, 45.0f, ((float) width) / height, 1f, 100f); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glLoadIdentity(); GLU.gluLookAt(gl, 0, 0, 5.5f, 0, 0, 0, 0, 1, 0); gl.glNormal3f(0, 0, 1); }
public EGLSurface eglCreateWindowSurface( EGLDisplay display, EGLConfig config, Object native_window, int[] attrib_list) { begin("eglCreateWindowSurface"); arg("display", display); arg("config", config); arg("native_window", native_window); arg("attrib_list", attrib_list); end(); EGLSurface result = mEgl10.eglCreateWindowSurface(display, config, native_window, attrib_list); returns(result); checkError(); return result; }
public void initgl() { cleanupgl(); // Create new surface. Must succeed. surface = egl.eglCreateWindowSurface(display, config, getHolder(), null); if (null == surface) { throw new RuntimeException("eglCreateWindowSurface"); } // Bind the rendering context to the surface. if (!egl.eglMakeCurrent(display, surface, surface, ctxt)) { throw new RuntimeException("eglMakeCurrent"); } gl = (GL10) ctxt.getGL(); }
private void createSurface() { hasSurface = false; if (surface != null) { egl.eglMakeCurrent(display, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT); egl.eglDestroySurface(display, surface); } surface = egl.eglCreateWindowSurface(display, config, surfaceHolder, null); egl.eglMakeCurrent(display, surface, surface, eglContext); gl = eglContext.getGL(); hasSurface = true; }
public static boolean createEGLSurface() { if (SDLActivity.mEGLDisplay != null && SDLActivity.mEGLConfig != null) { EGL10 egl = (EGL10) EGLContext.getEGL(); if (SDLActivity.mEGLContext == EGL10.EGL_NO_CONTEXT) createEGLContext(); if (SDLActivity.mEGLSurface == EGL10.EGL_NO_SURFACE) { Log.v("SDL", "Creating new EGL Surface"); SDLActivity.mEGLSurface = egl.eglCreateWindowSurface( SDLActivity.mEGLDisplay, SDLActivity.mEGLConfig, SDLActivity.mSurface, null); if (SDLActivity.mEGLSurface == EGL10.EGL_NO_SURFACE) { Log.e("SDL", "Couldn't create surface"); return false; } } else Log.v("SDL", "EGL Surface remains valid"); if (egl.eglGetCurrentContext() != SDLActivity.mEGLContext) { if (!egl.eglMakeCurrent( SDLActivity.mEGLDisplay, SDLActivity.mEGLSurface, SDLActivity.mEGLSurface, SDLActivity.mEGLContext)) { Log.e("SDL", "Old EGL Context doesnt work, trying with a new one"); // TODO: Notify the user via a message that the old context could not be restored, and // that textures need to be manually restored. createEGLContext(); if (!egl.eglMakeCurrent( SDLActivity.mEGLDisplay, SDLActivity.mEGLSurface, SDLActivity.mEGLSurface, SDLActivity.mEGLContext)) { Log.e("SDL", "Failed making EGL Context current"); return false; } } else Log.v("SDL", "EGL Context made current"); } else Log.v("SDL", "EGL Context remains current"); return true; } else { Log.e( "SDL", "Surface creation failed, display = " + SDLActivity.mEGLDisplay + ", config = " + SDLActivity.mEGLConfig); return false; } }
public EGLSurface createWindowSurface( EGL10 egl, EGLDisplay display, EGLConfig config, Object nativeWindow) { EGLSurface result = null; try { result = egl.eglCreateWindowSurface(display, config, nativeWindow, null); } catch (IllegalArgumentException e) { // This exception indicates that the surface flinger surface // is not valid. This can happen if the surface flinger surface has // been torn down, but the application has not yet been // notified via SurfaceHolder.Callback.surfaceDestroyed. // In theory the application should be notified first, // but in practice sometimes it is not. See b/4588890 Log.e(TAG, "eglCreateWindowSurface", e); } return result; }
public EGLSurface createWindowSurface( EGL10 egl, EGLDisplay display, EGLConfig config, Object nativeWindow) { // this is a bit of a hack to work around Droid init problems - if you don't have this, it'll // get hung up on orientation changes EGLSurface eglSurface = null; while (eglSurface == null) { try { eglSurface = egl.eglCreateWindowSurface(display, config, nativeWindow, null); } catch (Throwable t) { } finally { if (eglSurface == null) { try { Thread.sleep(10); } catch (InterruptedException t) { } } } } return eglSurface; }
private synchronized boolean AttemptPreallocateEGLSurfaceForCompositor() { if (mEGLSurfaceForCompositor == null) { initEGL(); try { mEGLSurfaceForCompositor = sEGL.eglCreateWindowSurface(sEGLDisplay, sEGLConfig, mView.getNativeWindow(), null); // In failure cases, eglCreateWindowSurface should return EGL_NO_SURFACE. // We currently normalize this to null, and compare to null in all our checks. if (mEGLSurfaceForCompositor == EGL10.EGL_NO_SURFACE) { mEGLSurfaceForCompositor = null; } } catch (Exception e) { Log.e(LOGTAG, "eglCreateWindowSurface threw", e); } } if (mEGLSurfaceForCompositor == null) { Log.w(LOGTAG, "eglCreateWindowSurface returned no surface!"); } return mEGLSurfaceForCompositor != null; }
private boolean createSurface(Surface surface) { mEglSurface = sEgl.eglCreateWindowSurface(sEglDisplay, sEglConfig, surface, null); if (mEglSurface == null || mEglSurface == EGL_NO_SURFACE) { int error = sEgl.eglGetError(); if (error == EGL_BAD_NATIVE_WINDOW) { Log.e(LOG_TAG, "createWindowSurface returned EGL_BAD_NATIVE_WINDOW."); return false; } throw new RuntimeException( "createWindowSurface failed " + GLUtils.getEGLErrorString(error)); } if (!sEgl.eglMakeCurrent(sEglDisplay, mEglSurface, mEglSurface, mEglContext)) { throw new IllegalStateException( "eglMakeCurrent failed " + GLUtils.getEGLErrorString(sEgl.eglGetError())); } enableDirtyRegions(); return true; }
@Override public void onSurfaceChanged(final GL10 gl, final int width, final int height) { Log.i(TAG, "onSurfaceChanged; %d x %d", width, height); if (null != mMainSurface) { Log.v(TAG, "short-circuiting onSurfaceChanged"); return; } final EGL10 egl = (EGL10) EGLContext.getEGL(); final EGLDisplay display = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); final EGLContext context = egl.eglGetCurrentContext(); int numAttribs = 0; final int[] configAttribs = new int[16]; Arrays.fill(configAttribs, EGL10.EGL_NONE); Log.v(TAG, "--- window surface configuration ---"); final VrAppSettings appSettings = mActivity.getAppSettings(); if (appSettings.useSrgbFramebuffer) { final int EGL_GL_COLORSPACE_KHR = 0x309D; final int EGL_GL_COLORSPACE_SRGB_KHR = 0x3089; configAttribs[numAttribs++] = EGL_GL_COLORSPACE_KHR; configAttribs[numAttribs++] = EGL_GL_COLORSPACE_SRGB_KHR; } Log.v(TAG, "--- srgb framebuffer: %b", appSettings.useSrgbFramebuffer); if (appSettings.useProtectedFramebuffer) { final int EGL_PROTECTED_CONTENT_EXT = 0x32c0; configAttribs[numAttribs++] = EGL_PROTECTED_CONTENT_EXT; configAttribs[numAttribs++] = EGL14.EGL_TRUE; } Log.v(TAG, "--- protected framebuffer: %b", appSettings.useProtectedFramebuffer); configAttribs[numAttribs++] = EGL10.EGL_NONE; Log.v(TAG, "------------------------------------"); // this is the display surface timewarp will hijack mMainSurface = egl.eglCreateWindowSurface(display, mConfig, mSurfaceView.getHolder(), configAttribs); Log.v(TAG, "mMainSurface: 0x%x", mMainSurface.hashCode()); if (mMainSurface == EGL10.EGL_NO_SURFACE) { throw new IllegalStateException( "eglCreateWindowSurface() failed: 0x" + Integer.toHexString(egl.eglGetError())); } if (!egl.eglMakeCurrent(display, mMainSurface, mMainSurface, context)) { throw new IllegalStateException( "eglMakeCurrent() failed: 0x " + Integer.toHexString(egl.eglGetError())); } nativeOnSurfaceChanged(mPtr); // necessary to explicitly make the pbuffer current for the rendering thread; // TimeWarp took over the window surface if (!egl.eglMakeCurrent(display, mPixelBuffer, mPixelBuffer, context)) { throw new IllegalStateException( "Failed to make context current ; egl error 0x" + Integer.toHexString(egl.eglGetError())); } startChoreographerThreadIfNotStarted(); mViewManager.onSurfaceChanged(width, height); }
/** * Creates a surface with the given config bound to the area given to the surface holder. * * @param egl The EGL instance. * @param config The EGL context configuration. * @param display The display which EGL has a connection to. * @param holder The area in the screen which the EGL surface will be bound to. * @return The created surface. */ public static EGLSurface createSurface( EGL10 egl, EGLConfig config, EGLDisplay display, SurfaceHolder holder) { return egl.eglCreateWindowSurface(display, config, holder, null); }
public void run() { // Much of this code is from GLSurfaceView in the Google API Demos. // I encourage those interested to look there for documentation. EGL10 egl = (EGL10) EGLContext.getEGL(); EGLDisplay dpy = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); int[] version = new int[2]; egl.eglInitialize(dpy, version); int[] configSpec = { EGL10.EGL_RED_SIZE, 5, EGL10.EGL_GREEN_SIZE, 6, EGL10.EGL_BLUE_SIZE, 5, EGL10.EGL_DEPTH_SIZE, 16, EGL10.EGL_NONE }; EGLConfig[] configs = new EGLConfig[1]; int[] num_config = new int[1]; egl.eglChooseConfig(dpy, configSpec, configs, 1, num_config); EGLConfig config = configs[0]; EGLContext context = egl.eglCreateContext(dpy, config, EGL10.EGL_NO_CONTEXT, null); EGLSurface surface = egl.eglCreateWindowSurface(dpy, config, sHolder, null); egl.eglMakeCurrent(dpy, surface, surface, context); GL10 gl = (GL10) context.getGL(); init(gl); int delta = -1; if (fps > 0) { delta = 1000 / fps; } long time = System.currentTimeMillis(); running = true; while (running) { int w, h; synchronized (this) { w = width; h = height; } if (System.currentTimeMillis() - time < delta) { try { Thread.sleep(System.currentTimeMillis() - time); } catch (InterruptedException ex) { } } drawFrame(gl, w, h); egl.eglSwapBuffers(dpy, surface); if (egl.eglGetError() == EGL11.EGL_CONTEXT_LOST) { Context c = getContext(); if (c instanceof Activity) { ((Activity) c).finish(); } } time = System.currentTimeMillis(); } egl.eglMakeCurrent(dpy, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT); egl.eglDestroySurface(dpy, surface); egl.eglDestroyContext(dpy, context); egl.eglTerminate(dpy); }
// EGL functions public boolean initEGL(int majorVersion, int minorVersion) { Log.v("SDL", "Starting up OpenGL ES " + majorVersion + "." + minorVersion); try { EGL10 egl = (EGL10) EGLContext.getEGL(); EGLDisplay dpy = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); int[] version = new int[2]; egl.eglInitialize(dpy, version); int EGL_OPENGL_ES_BIT = 1; int EGL_OPENGL_ES2_BIT = 4; int renderableType = 0; if (majorVersion == 2) { renderableType = EGL_OPENGL_ES2_BIT; } else if (majorVersion == 1) { renderableType = EGL_OPENGL_ES_BIT; } int[] configSpec = { // EGL10.EGL_DEPTH_SIZE, 16, EGL10.EGL_RENDERABLE_TYPE, renderableType, EGL10.EGL_NONE }; EGLConfig[] configs = new EGLConfig[1]; int[] num_config = new int[1]; if (!egl.eglChooseConfig(dpy, configSpec, configs, 1, num_config) || num_config[0] == 0) { Log.e("SDL", "No EGL config available"); return false; } EGLConfig config = configs[0]; EGLContext ctx = egl.eglCreateContext(dpy, config, EGL10.EGL_NO_CONTEXT, null); if (ctx == EGL10.EGL_NO_CONTEXT) { Log.e("SDL", "Couldn't create context"); return false; } EGLSurface surface = egl.eglCreateWindowSurface(dpy, config, this, null); if (surface == EGL10.EGL_NO_SURFACE) { Log.e("SDL", "Couldn't create surface"); return false; } if (!egl.eglMakeCurrent(dpy, surface, surface, ctx)) { Log.e("SDL", "Couldn't make context current"); return false; } mEGLContext = ctx; mEGLDisplay = dpy; mEGLSurface = surface; } catch (Exception e) { Log.v("SDL", e + ""); for (StackTraceElement s : e.getStackTrace()) { Log.v("SDL", s.toString()); } } return true; }