コード例 #1
0
 private static List getSpawnableList(
     World w, BiomeGenBase par1BiomeGenBase, EnumCreatureType par2EnumCreatureType) {
   List list2 = par1BiomeGenBase.getSpawnableList(par2EnumCreatureType);
   List list = new ArrayList();
   for (Object o : list2) {
     SpawnListEntry s = (SpawnListEntry) o;
     String str = (String) (classToStringMapping.get(s.entityClass));
     if (EntityLiving.allow(str, w.provider.dimensionId)) {
       list.add(s);
     }
   }
   return list;
 }
コード例 #2
0
ファイル: SpawnerAnimals.java プロジェクト: no1dead/Axiom
  /** Called during chunk generation to spawn initial creatures. */
  public static void performWorldGenSpawning(
      World par0World,
      BiomeGenBase par1BiomeGenBase,
      int par2,
      int par3,
      int par4,
      int par5,
      Random par6Random) {
    List list = par1BiomeGenBase.getSpawnableList(EnumCreatureType.creature);

    if (list.isEmpty()) {
      return;
    }

    while (par6Random.nextFloat() < par1BiomeGenBase.getSpawningChance()) {
      SpawnListEntry spawnlistentry =
          (SpawnListEntry) WeightedRandom.getRandomItem(par0World.rand, list);
      int i =
          spawnlistentry.minGroupCount
              + par6Random.nextInt(
                  (1 + spawnlistentry.maxGroupCount) - spawnlistentry.minGroupCount);
      int j = par2 + par6Random.nextInt(par4);
      int k = par3 + par6Random.nextInt(par5);
      int l = j;
      int i1 = k;
      int j1 = 0;

      while (j1 < i) {
        boolean flag = false;

        for (int k1 = 0; !flag && k1 < 4; k1++) {
          int l1 = par0World.getTopSolidOrLiquidBlock(j, k);

          if (canCreatureTypeSpawnAtLocation(EnumCreatureType.creature, par0World, j, l1, k)) {
            float f = (float) j + 0.5F;
            float f1 = l1;
            float f2 = (float) k + 0.5F;
            EntityLiving entityliving;

            try {
              entityliving =
                  (EntityLiving)
                      spawnlistentry
                          .entityClass
                          .getConstructor(new Class[] {net.minecraft.src.World.class})
                          .newInstance(new Object[] {par0World});
            } catch (Exception exception) {
              exception.printStackTrace();
              continue;
            }

            entityliving.setLocationAndAngles(f, f1, f2, par6Random.nextFloat() * 360F, 0.0F);
            par0World.spawnEntityInWorld(entityliving);
            creatureSpecificInit(entityliving, par0World, f, f1, f2);
            flag = true;
          }

          j += par6Random.nextInt(5) - par6Random.nextInt(5);

          for (k += par6Random.nextInt(5) - par6Random.nextInt(5);
              j < par2 || j >= par2 + par4 || k < par3 || k >= par3 + par4;
              k = (i1 + par6Random.nextInt(5)) - par6Random.nextInt(5)) {
            j = (l + par6Random.nextInt(5)) - par6Random.nextInt(5);
          }
        }

        j1++;
      }
    }
  }