コード例 #1
0
ファイル: Wake.java プロジェクト: Cocanuta/Marble
 public boolean execute(MOB mob, Vector commands, int metaFlags) throws java.io.IOException {
   if (commands != null) commands.removeElementAt(0);
   if ((commands == null) || (commands.size() == 0)) {
     if (!CMLib.flags().isSleeping(mob)) mob.tell("You aren't sleeping!?");
     else {
       CMMsg msg =
           CMClass.getMsg(mob, null, null, CMMsg.MSG_STAND, "<S-NAME> awake(s) and stand(s) up.");
       if (mob.location().okMessage(mob, msg)) mob.location().send(mob, msg);
     }
   } else {
     String whom = CMParms.combine(commands, 0);
     MOB M = mob.location().fetchInhabitant(whom);
     if ((M == null) || (!CMLib.flags().canBeSeenBy(M, mob))) {
       mob.tell("You don't see '" + whom + "' here.");
       return false;
     }
     if (!CMLib.flags().isSleeping(M)) {
       mob.tell(M.name() + " is awake!");
       return false;
     }
     CMMsg msg =
         CMClass.getMsg(
             mob, M, null, CMMsg.MSG_NOISYMOVEMENT, "<S-NAME> attempt(s) to wake <T-NAME> up.");
     if (mob.location().okMessage(mob, msg)) {
       mob.location().send(mob, msg);
       execute(M, null, metaFlags | Command.METAFLAG_ORDER);
     }
   }
   return false;
 }
コード例 #2
0
ファイル: Thief_Squatting.java プロジェクト: Cocanuta/Marble
  public void unInvoke() {
    // undo the affects of this spell
    if ((affected == null) || (!(affected instanceof MOB))) return;
    MOB mob = (MOB) affected;
    super.unInvoke();

    if ((canBeUninvoked()) && (mob.location() != null)) {
      if ((failed)
          || (!CMLib.flags().isSitting(mob))
          || (room == null)
          || (title == null)
          || (mob.location() != room)) mob.tell("You are no longer squatting.");
      else if (title.landOwner().length() > 0) {
        mob.tell(
            "Your squat has succeeded.  This property no longer belongs to "
                + title.landOwner()
                + ".");
        title.setLandOwner("");
        title.updateTitle();
        title.updateLot(null);
      } else if (title.landOwner().length() > 0) {
        mob.tell("Your squat has succeeded.  This property now belongs to you.");
        title.setLandOwner(mob.Name());
        title.updateTitle();
        title.updateLot(new XVector(mob.name()));
      }
    }
    failed = false;
  }
コード例 #3
0
ファイル: Chant_AnimalSpy.java プロジェクト: Cocanuta/Marble
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {

    if (commands.size() < 1) {
      mob.tell("Chant to whom?");
      return false;
    }
    String mobName = CMParms.combine(commands, 0).trim().toUpperCase();
    MOB target = getTarget(mob, commands, givenTarget);

    Room newRoom = mob.location();
    if (target != null) {
      newRoom = target.location();
      if ((!CMLib.flags().isAnimalIntelligence(target)) || (target.amFollowing() != mob)) {
        mob.tell("You have no animal follower named '" + mobName + "' here.");
        return false;
      }
    } else {
      mob.tell("You have no animal follower named '" + mobName + "' here.");
      return false;
    }

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    boolean success = proficiencyCheck(mob, 0, auto);

    if (success) {
      CMMsg msg =
          CMClass.getMsg(
              mob,
              target,
              this,
              verbalCastCode(mob, target, auto),
              auto
                  ? ""
                  : "^S<S-NAME> chant(s) to <T-NAMESELF>, invoking the a mystical connection.^?");
      CMMsg msg2 = CMClass.getMsg(mob, target, this, verbalCastCode(mob, target, auto), null);
      if ((mob.location().okMessage(mob, msg))
          && ((newRoom == mob.location()) || (newRoom.okMessage(mob, msg2)))) {
        mob.location().send(mob, msg);
        if (newRoom != mob.location()) newRoom.send(target, msg2);
        spy = target;
        beneficialAffect(mob, spy, asLevel, 0);
        Ability A = spy.fetchEffect(ID());
        if (A != null) {
          mob.addNonUninvokableEffect((Ability) A.copyOf());
          A.setAffectedOne(spy);
        }
      }

    } else
      beneficialVisualFizzle(
          mob, target, "<S-NAME> chant(s) to <T-NAMESELF>, but the magic fades.");

    // return whether it worked
    return success;
  }
コード例 #4
0
ファイル: Thief_Ambush.java プロジェクト: Cocanuta/Marble
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    if (mob.fetchEffect("Thief_Hide") != null) {
      mob.tell("You are already hiding.");
      return false;
    }

    if (mob.isInCombat()) {
      mob.tell("Not while in combat!");
      return false;
    }

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    Set<MOB> H = mob.getGroupMembers(new HashSet<MOB>());
    if (!H.contains(mob)) H.add(mob);
    int numBesidesMe = 0;
    for (Iterator e = H.iterator(); e.hasNext(); ) {
      MOB M = (MOB) e.next();
      if ((M != mob) && (mob.location().isInhabitant(M))) numBesidesMe++;
    }
    if (numBesidesMe == 0) {
      mob.tell("You need a group to set up an ambush!");
      return false;
    }
    for (int i = 0; i < mob.location().numInhabitants(); i++) {
      MOB M = mob.location().fetchInhabitant(i);
      if ((M != null) && (M != mob) && (!H.contains(M)) && (CMLib.flags().canSee(M))) {
        mob.tell(M, null, null, "<S-NAME> is watching you too closely.");
        return false;
      }
    }
    boolean success = proficiencyCheck(mob, 0, auto);

    if (!success)
      beneficialVisualFizzle(mob, null, "<S-NAME> attempt(s) to set up an ambush, but fail(s).");
    else {
      CMMsg msg =
          CMClass.getMsg(
              mob,
              null,
              this,
              auto ? CMMsg.MSG_OK_ACTION : (CMMsg.MSG_DELICATE_HANDS_ACT | CMMsg.MASK_MOVE),
              "<S-NAME> set(s) up an ambush, directing everyone to hiding places.");
      if (mob.location().okMessage(mob, msg)) {
        mob.location().send(mob, msg);
        invoker = mob;
        Ability hide = CMClass.getAbility("Thief_Hide");
        for (Iterator e = H.iterator(); e.hasNext(); ) {
          MOB M = (MOB) e.next();
          hide.invoke(M, M, true, adjustedLevel(mob, asLevel));
        }
      } else success = false;
    }
    return success;
  }
コード例 #5
0
ファイル: NOMXP.java プロジェクト: Cocanuta/Marble
 public boolean execute(MOB mob, Vector commands, int metaFlags) throws java.io.IOException {
   if (!mob.isMonster()) {
     if ((CMath.bset(mob.getBitmap(), MOB.ATT_MXP))
         || (mob.session().clientTelnetMode(Session.TELNET_MXP))) {
       if (mob.session().clientTelnetMode(Session.TELNET_MXP))
         mob.session().rawOut("\033[3z \033[7z");
       mob.setBitmap(CMath.unsetb(mob.getBitmap(), MOB.ATT_MXP));
       mob.session().changeTelnetMode(Session.TELNET_MXP, false);
       mob.session().setClientTelnetMode(Session.TELNET_MXP, false);
       mob.tell("MXP codes are disabled.\n\r");
     } else mob.tell("MXP codes are already disabled.\n\r");
   }
   return false;
 }
コード例 #6
0
ファイル: Spell_Friends.java プロジェクト: Cocanuta/Marble
  public void unInvoke() {
    if ((affected == null) || (!(affected instanceof MOB))) return;
    MOB mob = (MOB) affected;

    super.unInvoke();
    if (canBeUninvoked()) mob.tell("You begin to feel more like your regular cranky self.");
  }
コード例 #7
0
ファイル: Follow.java プロジェクト: Cocanuta/Marble
 public boolean processFollow(MOB mob, MOB tofollow, boolean quiet) {
   if (mob == null) return false;
   Room R = mob.location();
   if (R == null) return false;
   if (tofollow != null) {
     if (tofollow == mob) {
       return nofollow(mob, true, false);
     }
     if (mob.getGroupMembers(new HashSet<MOB>()).contains(tofollow)) {
       if (!quiet) mob.tell("You are already a member of " + tofollow.name() + "'s group!");
       return false;
     }
     if (nofollow(mob, false, false)) {
       CMMsg msg =
           CMClass.getMsg(
               mob,
               tofollow,
               null,
               CMMsg.MSG_FOLLOW,
               quiet ? null : "<S-NAME> follow(s) <T-NAMESELF>.");
       if (R.okMessage(mob, msg)) R.send(mob, msg);
       else return false;
     } else return false;
   } else return nofollow(mob, !quiet, quiet);
   return true;
 }
コード例 #8
0
  public boolean rightPlace(MOB mob, boolean auto) {
    if ((!auto) && (mob.location().domainType() & Room.INDOORS) > 0) {
      mob.tell("You must be outdoors for this chant to work.");
      return false;
    }

    if ((mob.location().domainType() == Room.DOMAIN_OUTDOORS_CITY)
        || (mob.location().domainType() == Room.DOMAIN_OUTDOORS_SPACEPORT)
        || (mob.location().domainType() == Room.DOMAIN_OUTDOORS_UNDERWATER)
        || (mob.location().domainType() == Room.DOMAIN_OUTDOORS_AIR)
        || (mob.location().domainType() == Room.DOMAIN_OUTDOORS_WATERSURFACE)) {
      mob.tell("This magic will not work here.");
      return false;
    }
    return true;
  }
コード例 #9
0
ファイル: Follow.java プロジェクト: Cocanuta/Marble
  public boolean execute(MOB mob, Vector commands, int metaFlags) throws java.io.IOException {
    boolean quiet = false;

    if (mob == null) return false;
    Room R = mob.location();
    if (R == null) return false;
    if ((commands.size() > 2)
        && (commands.lastElement() instanceof String)
        && (((String) commands.lastElement()).equalsIgnoreCase("UNOBTRUSIVELY"))) {
      commands.removeElementAt(commands.size() - 1);
      quiet = true;
    }
    if ((commands.size() > 1) && (commands.elementAt(1) instanceof MOB))
      return processFollow(mob, (MOB) commands.elementAt(1), quiet);

    if (commands.size() < 2) {
      mob.tell("Follow whom?");
      return false;
    }

    String whomToFollow = CMParms.combine(commands, 1);
    if ((whomToFollow.equalsIgnoreCase("self") || whomToFollow.equalsIgnoreCase("me"))
        || (mob.name().toUpperCase().startsWith(whomToFollow))) {
      nofollow(mob, true, quiet);
      return false;
    }
    MOB target = R.fetchInhabitant(whomToFollow);
    if ((target == null) || (!CMLib.flags().canBeSeenBy(target, mob))) {
      mob.tell("I don't see them here.");
      return false;
    }
    if ((target.isMonster()) && (!mob.isMonster())) {
      mob.tell("You cannot follow '" + target.name() + "'.");
      return false;
    }
    if (CMath.bset(target.getBitmap(), MOB.ATT_NOFOLLOW)) {
      mob.tell(target.name() + " is not accepting followers.");
      return false;
    }
    MOB ultiTarget = target.amUltimatelyFollowing();
    if ((ultiTarget != null) && (CMath.bset(ultiTarget.getBitmap(), MOB.ATT_NOFOLLOW))) {
      mob.tell(ultiTarget.name() + " is not accepting followers.");
      return false;
    }
    processFollow(mob, target, quiet);
    return false;
  }
コード例 #10
0
ファイル: Archon_Freeze.java プロジェクト: Cocanuta/Marble
  public void unInvoke() {
    if ((affected == null) || (!(affected instanceof MOB))) return;
    MOB mob = (MOB) affected;

    super.unInvoke();

    if (canBeUninvoked()) mob.tell("You are no longer freezed!");
  }
コード例 #11
0
ファイル: WeakParalysis.java プロジェクト: Cocanuta/Marble
  public void unInvoke() {
    // undo the affects of this spell
    if ((affected == null) || (!(affected instanceof MOB))) return;
    MOB mob = (MOB) affected;

    super.unInvoke();

    if (canBeUninvoked()) mob.tell("The paralysis eases out of your muscles.");
  }
コード例 #12
0
ファイル: StdTub.java プロジェクト: Cocanuta/Marble
 public boolean okMessage(final Environmental myHost, final CMMsg msg) {
   if (!super.okMessage(myHost, msg)) return false;
   if (msg.amITarget(this)) {
     MOB mob = msg.source();
     switch (msg.targetMinor()) {
       case CMMsg.TYP_DRINK:
         if ((mob.isMine(this))
             || (phyStats().weight() > 1000)
             || (!CMLib.flags().isGettable(this))) {
           if (!containsDrink()) {
             mob.tell(name() + " is empty.");
             return false;
           }
           if ((liquidType() == RawMaterial.RESOURCE_SALTWATER)
               || (liquidType() == RawMaterial.RESOURCE_LAMPOIL)) {
             mob.tell(
                 "You don't want to be drinking "
                     + RawMaterial.CODES.NAME(liquidType()).toLowerCase()
                     + ".");
             return false;
           }
           return true;
         }
         mob.tell("You don't have that.");
         return false;
       case CMMsg.TYP_FILL:
         if ((liquidRemaining() >= amountOfLiquidHeld) && (liquidHeld() < 500000)) {
           mob.tell(name() + " is full.");
           return false;
         }
         if ((msg.tool() != null)
             && (msg.tool() != msg.target())
             && (msg.tool() instanceof Drink)) {
           Drink thePuddle = (Drink) msg.tool();
           if (!thePuddle.containsDrink()) {
             mob.tell(thePuddle.name() + " is empty.");
             return false;
           }
           if ((liquidRemaining() > 0) && (liquidType() != thePuddle.liquidType())) {
             mob.tell(
                 "There is still some "
                     + RawMaterial.CODES.NAME(liquidType()).toLowerCase()
                     + " left in "
                     + name()
                     + ".  You must empty it before you can fill it with "
                     + RawMaterial.CODES.NAME(thePuddle.liquidType()).toLowerCase()
                     + ".");
             return false;
           }
           return true;
         }
         mob.tell("You can't fill " + name() + " from that.");
         return false;
       default:
         break;
     }
   }
   return true;
 }
コード例 #13
0
ファイル: StdTub.java プロジェクト: Cocanuta/Marble
  public void executeMsg(final Environmental myHost, final CMMsg msg) {
    if (msg.source().riding() == this) {
      CMLib.commands().handleHygenicMessage(msg, 0, PlayerStats.HYGIENE_WATERCLEAN);
    }

    if (msg.amITarget(this)) {
      MOB mob = msg.source();
      switch (msg.targetMinor()) {
        case CMMsg.TYP_DRINK:
          amountOfLiquidRemaining -= amountOfThirstQuenched;
          boolean thirsty = mob.curState().getThirst() <= 0;
          boolean full =
              !mob.curState()
                  .adjThirst(amountOfThirstQuenched, mob.maxState().maxThirst(mob.baseWeight()));
          if (thirsty) mob.tell("You are no longer thirsty.");
          else if (full) mob.tell("You have drunk all you can.");
          if (disappearsAfterDrinking) {
            destroy();
            return;
          }
          break;
        case CMMsg.TYP_FILL:
          if ((msg.tool() != null) && (msg.tool() instanceof Drink)) {
            Drink thePuddle = (Drink) msg.tool();
            int amountToTake = amountTakenToFillMe(thePuddle);
            thePuddle.setLiquidRemaining(thePuddle.liquidRemaining() - amountToTake);
            if (amountOfLiquidRemaining <= 0) setLiquidType(thePuddle.liquidType());
            if (((long) amountOfLiquidRemaining + (long) amountToTake) <= (long) Integer.MAX_VALUE)
              amountOfLiquidRemaining += amountToTake;
            if (amountOfLiquidRemaining > amountOfLiquidHeld)
              amountOfLiquidRemaining = amountOfLiquidHeld;
            if ((amountOfLiquidRemaining <= 0) && (disappearsAfterDrinking)) {
              destroy();
              return;
            }
          }
          break;
        default:
          break;
      }
    }
    super.executeMsg(myHost, msg);
  }
コード例 #14
0
  public void unInvoke() {
    // undo the affects of this spell
    if ((affected == null) || (!(affected instanceof MOB))) {
      super.unInvoke();
      return;
    }
    MOB mob = (MOB) affected;
    if (canBeUninvoked()) mob.tell("Your summoning ward dissipates.");

    super.unInvoke();
  }
コード例 #15
0
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    Physical target = null;
    if (commands.size() > 0) {
      String s = CMParms.combine(commands, 0);
      if (s.equalsIgnoreCase("room")) target = mob.location();
      else if (s.equalsIgnoreCase("here")) target = mob.location();
      else if (CMLib.english().containsString(mob.location().ID(), s)
          || CMLib.english().containsString(mob.location().name(), s)
          || CMLib.english().containsString(mob.location().displayText(), s))
        target = mob.location();
    }
    if (target == null) target = getTarget(mob, commands, givenTarget);
    if (target == null) return false;
    if ((target instanceof Room) && (target.fetchEffect(ID()) != null)) {
      mob.tell("This place is already under a summoning ward.");
      return false;
    }

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    boolean success = proficiencyCheck(mob, 0, auto);
    if (success) {
      CMMsg msg =
          CMClass.getMsg(
              mob,
              target,
              this,
              verbalCastCode(mob, target, auto),
              auto
                  ? "<T-NAME> seem(s) magically protected."
                  : "^S<S-NAME> invoke(s) a summoning ward upon <T-NAMESELF>.^?");
      if (target instanceof Room) quality = Ability.QUALITY_MALICIOUS;
      if (mob.location().okMessage(mob, msg)) {
        mob.location().send(mob, msg);
        if ((target instanceof Room) && ((CMLib.law().doesOwnThisProperty(mob, ((Room) target))))) {
          target.addNonUninvokableEffect((Ability) this.copyOf());
          CMLib.database().DBUpdateRoom((Room) target);
        } else {
          beneficialAffect(mob, target, asLevel, 0);
          if (target instanceof Room) {
            Spell_SummoningWard A = (Spell_SummoningWard) target.fetchEffect(ID());
            if (A != null) A.quality = Ability.QUALITY_MALICIOUS;
          }
        }
      }
    } else
      beneficialWordsFizzle(
          mob, target, "<S-NAME> attempt(s) to invoke a summoning ward, but fail(s).");
    quality = Ability.QUALITY_INDIFFERENT;

    return success;
  }
コード例 #16
0
ファイル: Prayer_Atonement.java プロジェクト: Cocanuta/Marble
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    MOB target = this.getTarget(mob, commands, givenTarget);
    if (target == null) return false;

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    boolean success = proficiencyCheck(mob, 0, auto);
    CMMsg msg2 = null;
    if ((mob != target) && (!mob.getGroupMembers(new HashSet<MOB>()).contains(target)))
      msg2 =
          CMClass.getMsg(
              mob,
              target,
              this,
              verbalCastCode(mob, target, auto) | CMMsg.MASK_MALICIOUS,
              "<T-NAME> do(es) not seem to like <S-NAME> messing with <T-HIS-HER> head.");

    if (success && (CMLib.factions().getFaction(CMLib.factions().AlignID()) != null)) {
      // it worked, so build a copy of this ability,
      // and add it to the affects list of the
      // affected MOB.  Then tell everyone else
      // what happened.
      CMMsg msg =
          CMClass.getMsg(
              mob,
              target,
              this,
              verbalCastCode(mob, target, auto),
              (auto
                  ? "<T-NAME> feel(s) more good."
                  : "^S<S-NAME> " + prayWord(mob) + " to atone <T-NAMESELF>!^?"));
      if ((mob.location().okMessage(mob, msg))
          && ((msg2 == null) || (mob.location().okMessage(mob, msg2)))) {
        mob.location().send(mob, msg);
        if ((msg.value() <= 0) && ((msg2 == null) || (msg2.value() <= 0))) {
          target.tell("Good, pure thoughts fill your head.");
          int evilness = CMLib.dice().roll(10, adjustedLevel(mob, asLevel), 0);
          CMLib.factions().postFactionChange(target, this, CMLib.factions().AlignID(), evilness);
        }
        if (msg2 != null) mob.location().send(mob, msg2);
      }
    } else {
      if ((msg2 != null) && (mob.location().okMessage(mob, msg2))) mob.location().send(mob, msg2);
      return beneficialWordsFizzle(
          mob,
          target,
          "<S-NAME> point(s) at <T-NAMESELF> and " + prayWord(mob) + ", but nothing happens.");
    }

    // return whether it worked
    return success;
  }
コード例 #17
0
 public Item buildMyThing(MOB mob, Room room) {
   Area A = room.getArea();
   boolean bonusWorthy = (Druid_MyPlants.myPlant(room, mob, 0) == null);
   Vector V = Druid_MyPlants.myAreaPlantRooms(mob, room.getArea());
   int pct = 0;
   if (A.getAreaIStats()[Area.Stats.VISITABLE_ROOMS.ordinal()] > 10)
     pct =
         (int)
             Math.round(
                 100.0
                     * CMath.div(
                         V.size(), A.getAreaIStats()[Area.Stats.VISITABLE_ROOMS.ordinal()]));
   Item I = buildMyPlant(mob, room);
   if ((I != null)
       && ((mob.charStats().getCurrentClass().baseClass().equalsIgnoreCase("Druid"))
           || (CMSecurity.isASysOp(mob)))) {
     if (!CMLib.law().isACity(A)) {
       if (pct > 0) {
         int newPct =
             (int)
                 Math.round(
                     100.0
                         * CMath.div(
                             V.size(), A.getAreaIStats()[Area.Stats.VISITABLE_ROOMS.ordinal()]));
         if ((newPct >= 50) && (A.fetchEffect("Chant_DruidicConnection") == null)) {
           Ability A2 = CMClass.getAbility("Chant_DruidicConnection");
           if (A2 != null) A2.invoke(mob, A, true, 0);
         }
       }
     } else if ((bonusWorthy) && (!mob.isMonster())) {
       long[] num = (long[]) plantBonuses.get(mob.Name() + "/" + room.getArea().Name());
       if ((num == null)
           || (System.currentTimeMillis() - num[1]
               > (room.getArea().getTimeObj().getDaysInMonth()
                   * room.getArea().getTimeObj().getHoursInDay()
                   * CMProps.getMillisPerMudHour()))) {
         num = new long[2];
         plantBonuses.remove(mob.Name() + "/" + room.getArea().Name());
         plantBonuses.put(mob.Name() + "/" + room.getArea().Name(), num);
         num[1] = System.currentTimeMillis();
       }
       if (V.size() >= num[0]) {
         num[0]++;
         if (num[0] < 19) {
           mob.tell("You have made this city greener.");
           CMLib.leveler().postExperience(mob, null, null, (int) num[0], false);
         }
       }
     }
   }
   return I;
 }
コード例 #18
0
  public boolean preInvoke(
      MOB mob,
      List<String> commands,
      Physical givenTarget,
      boolean auto,
      int asLevel,
      int secondsElapsed,
      double actionsRemaining) {
    if (secondsElapsed == 0) {
      String dir = CMParms.combine(commands, 0);
      if (commands.size() > 0) dir = (String) commands.get(commands.size() - 1);
      int dirCode = Directions.getGoodDirectionCode(dir);
      if (dirCode < 0) {
        mob.tell("Step where?");
        return false;
      }
      if (mob.isInCombat()) {
        mob.tell("Not while you are fighting!");
        return false;
      }

      if ((mob.location().getRoomInDir(dirCode) == null)
          || (mob.location().getExitInDir(dirCode) == null)) {
        mob.tell("Step where?");
        return false;
      }
      CMMsg msg =
          CMClass.getMsg(
              mob,
              null,
              this,
              auto ? CMMsg.MSG_OK_VISUAL : CMMsg.MSG_DELICATE_HANDS_ACT,
              "<S-NAME> start(s) walking carefully " + Directions.getDirectionName(dirCode) + ".");
      if (mob.location().okMessage(mob, msg)) mob.location().send(mob, msg);
      else return false;
    }
    return true;
  }
コード例 #19
0
ファイル: ClanMorgueSet.java プロジェクト: Cocanuta/Marble
  public boolean execute(MOB mob, Vector commands, int metaFlags) throws java.io.IOException {
    boolean skipChecks = mob.Name().equals(mob.getClanID());
    Room R = mob.location();
    if (skipChecks) {
      commands.setElementAt(getAccessWords()[0], 0);
      R = CMLib.map().getRoom(CMParms.combine(commands, 1));
    } else {
      commands.clear();
      commands.addElement(getAccessWords()[0]);
      commands.addElement(CMLib.map().getExtendedRoomID(R));
    }

    if ((mob.getClanID() == null) || (R == null) || (mob.getClanID().equalsIgnoreCase(""))) {
      mob.tell("You aren't even a member of a clan.");
      return false;
    }
    Clan C = mob.getMyClan();
    if (C == null) {
      mob.tell("There is no longer a clan called " + mob.getClanID() + ".");
      return false;
    }
    if (C.getStatus() > Clan.CLANSTATUS_ACTIVE) {
      mob.tell(
          "You cannot set a morgue.  Your "
              + C.getGovernmentName()
              + " does not have enough members to be considered active.");
      return false;
    }
    if (skipChecks || CMLib.clans().goForward(mob, C, commands, Clan.Function.SET_HOME, false)) {
      if (!CMLib.law().doesOwnThisProperty(C.clanID(), R)) {
        mob.tell("Your " + C.getGovernmentName() + " does not own this room.");
        return false;
      }
      if (skipChecks || CMLib.clans().goForward(mob, C, commands, Clan.Function.SET_HOME, true)) {
        C.setMorgue(CMLib.map().getExtendedRoomID(R));
        C.update();
        mob.tell(
            "Your " + C.getGovernmentName() + " morgue is now set to " + R.roomTitle(mob) + ".");
        CMLib.clans()
            .clanAnnounce(
                mob,
                "The morgue of "
                    + C.getGovernmentName()
                    + " "
                    + C.clanID()
                    + " is now set to "
                    + R.roomTitle(mob)
                    + ".");
        return true;
      }
    } else {
      mob.tell(
          "You aren't in the right position to set your " + C.getGovernmentName() + "'s morgue.");
      return false;
    }
    return false;
  }
コード例 #20
0
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    Set<MOB> h = properTargets(mob, givenTarget, false);
    if (h == null) {
      mob.tell("There doesn't appear to be anyone here worth floating.");
      return false;
    }

    // the invoke method for spells receives as
    // parameters the invoker, and the REMAINING
    // command line parameters, divided into words,
    // and added as String objects to a vector.
    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    boolean success = proficiencyCheck(mob, 0, auto);

    if (success) {
      if (mob.location()
          .show(
              mob,
              null,
              this,
              verbalCastCode(mob, null, auto),
              auto ? "" : "^S<S-NAME> wave(s) <S-HIS-HER> arms and speak(s) lightly.^?"))
        for (Iterator f = h.iterator(); f.hasNext(); ) {
          MOB target = (MOB) f.next();

          // it worked, so build a copy of this ability,
          // and add it to the affects list of the
          // affected MOB.  Then tell everyone else
          // what happened.
          CMMsg msg = CMClass.getMsg(mob, target, this, verbalCastCode(mob, target, auto), null);
          if (mob.location().okMessage(mob, msg)) {
            mob.location().send(mob, msg);
            Spell_FeatherFall fall = new Spell_FeatherFall();
            fall.setProficiency(proficiency());
            fall.beneficialAffect(mob, target, asLevel, 0);
          }
        }
    } else
      return beneficialWordsFizzle(
          mob,
          null,
          "<S-NAME> wave(s) <S-HIS-HER> arms and speak(s) lightly, but the spell fizzles.");

    // return whether it worked
    return success;
  }
コード例 #21
0
ファイル: Prayer_Fertilize.java プロジェクト: Cocanuta/Marble
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {

    int type = mob.location().domainType();
    if (((type & Room.INDOORS) > 0)
        || (type == Room.DOMAIN_OUTDOORS_AIR)
        || (type == Room.DOMAIN_OUTDOORS_CITY)
        || (type == Room.DOMAIN_OUTDOORS_SPACEPORT)
        || (type == Room.DOMAIN_OUTDOORS_UNDERWATER)
        || (type == Room.DOMAIN_OUTDOORS_WATERSURFACE)) {
      mob.tell("That magic won't work here.");
      return false;
    }
    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    boolean success = proficiencyCheck(mob, 0, auto);

    if (success) {
      CMMsg msg =
          CMClass.getMsg(
              mob,
              mob.location(),
              this,
              verbalCastCode(mob, mob.location(), auto),
              auto ? "" : "^S<S-NAME> " + prayForWord(mob) + " to make the land fruitful.^?");
      if (mob.location().okMessage(mob, msg)) {
        mob.location().send(mob, msg);
        beneficialAffect(
            mob,
            mob.location(),
            asLevel,
            CMLib.ableMapper().qualifyingClassLevel(mob, this)
                * (int)
                    ((CMProps.getMillisPerMudHour()
                            * ((long) mob.location().getArea().getTimeObj().getHoursInDay()))
                        / CMProps.getTickMillis()));
      }

    } else
      beneficialWordsFizzle(
          mob,
          null,
          "<S-NAME> " + prayForWord(mob) + " to make the land fruitful, but nothing happens.");

    // return whether it worked
    return success;
  }
コード例 #22
0
ファイル: Play_Break.java プロジェクト: Cocanuta/Marble
 public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
   boolean foundOne = false;
   for (int a = 0; a < mob.numEffects(); a++) // personal affects
   {
     Ability A = mob.fetchEffect(a);
     if ((A != null) && (A instanceof Play)) foundOne = true;
   }
   if (!foundOne) {
     mob.tell(auto ? "There is noone playing." : "You aren't playing anything.");
     return true;
   }
   unplayAll(mob, mob);
   mob.location()
       .show(mob, null, CMMsg.MSG_NOISE, auto ? "Silence." : "<S-NAME> stop(s) playing.");
   mob.location().recoverRoomStats();
   return true;
 }
コード例 #23
0
ファイル: Follow.java プロジェクト: Cocanuta/Marble
 public boolean nofollow(MOB mob, boolean errorsOk, boolean quiet) {
   if (mob == null) return false;
   Room R = mob.location();
   if (R == null) return false;
   if (mob.amFollowing() != null) {
     CMMsg msg =
         CMClass.getMsg(
             mob,
             mob.amFollowing(),
             null,
             CMMsg.MSG_NOFOLLOW,
             quiet ? null : "<S-NAME> stop(s) following <T-NAMESELF>.");
     // no room OKaffects, since the damn leader may not be here.
     if (mob.okMessage(mob, msg)) R.send(mob, msg);
     else return false;
   } else if (errorsOk) mob.tell("You aren't following anyone!");
   return true;
 }
コード例 #24
0
ファイル: Archon_Freeze.java プロジェクト: Cocanuta/Marble
  public boolean okMessage(final Environmental myHost, final CMMsg msg) {
    if ((affected == null) || (!(affected instanceof MOB))) return true;

    MOB mob = (MOB) affected;

    // when this spell is on a MOBs Affected list,
    // it should consistantly prevent the mob
    // from trying to do ANYTHING except sleep
    if (msg.amISource(mob)) {
      switch (msg.sourceMinor()) {
        case CMMsg.TYP_ENTER:
        case CMMsg.TYP_ADVANCE:
        case CMMsg.TYP_LEAVE:
        case CMMsg.TYP_FLEE:
          mob.tell("You are frozen, and cant go anywhere.");
          return false;
      }
    }
    return super.okMessage(myHost, msg);
  }
コード例 #25
0
ファイル: Archon_Freeze.java プロジェクト: Cocanuta/Marble
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    MOB target = getTargetAnywhere(mob, commands, givenTarget, false, true, false);
    if (target == null) return false;

    Ability A = target.fetchEffect(ID());
    if (A != null) {
      A.unInvoke();
      mob.tell(target.Name() + " is released from his freezedness.");
      return true;
    }

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    boolean success = proficiencyCheck(mob, 0, auto);

    if (success) {
      CMMsg msg =
          CMClass.getMsg(
              mob,
              target,
              this,
              CMMsg.MASK_MOVE | CMMsg.TYP_JUSTICE | (auto ? CMMsg.MASK_ALWAYS : 0),
              auto
                  ? "A frozen chill falls upon <T-NAME>!"
                  : "^F<S-NAME> freeze(s) <T-NAMESELF>.^?");
      CMLib.color().fixSourceFightColor(msg);
      if (mob.location().okMessage(mob, msg)) {
        mob.location().send(mob, msg);
        mob.location().show(target, null, CMMsg.MSG_OK_VISUAL, "<S-NAME> <S-IS-ARE> frozen!");
        beneficialAffect(mob, target, asLevel, Ability.TICKS_ALMOST_FOREVER);
        Log.sysOut("Freeze", mob.name() + " freezed " + target.name() + ".");
      }
    } else
      return beneficialVisualFizzle(
          mob, target, "<S-NAME> attempt(s) to freeze <T-NAMESELF>, but fail(s).");
    return success;
  }
コード例 #26
0
ファイル: Thief_Safehouse.java プロジェクト: Cocanuta/Marble
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    Room target = mob.location();
    if ((auto) && (givenTarget != null) && (givenTarget instanceof Room))
      target = (Room) givenTarget;
    Ability A = target.fetchEffect(ID());
    if (A != null) {
      mob.tell("This place is already a safehouse.");
      return false;
    }
    if ((!auto) && (CMLib.law().getLegalBehavior(target) == null)) {
      mob.tell("There is no law here!");
      return false;
    }
    if (!isGoodSafehouse(target)) {
      TrackingLibrary.TrackingFlags flags;
      flags =
          new TrackingLibrary.TrackingFlags()
              .plus(TrackingLibrary.TrackingFlag.OPENONLY)
              .plus(TrackingLibrary.TrackingFlag.AREAONLY)
              .plus(TrackingLibrary.TrackingFlag.NOEMPTYGRIDS)
              .plus(TrackingLibrary.TrackingFlag.NOAIR)
              .plus(TrackingLibrary.TrackingFlag.NOWATER);
      List<Room> V =
          CMLib.tracking().getRadiantRooms(target, flags, 50 + (2 * getXLEVELLevel(mob)));
      Room R = null;
      int v = 0;
      for (; v < V.size(); v++) {
        R = (Room) V.get(v);
        if ((isGoodSafehouse(R)) && (!isLawHere(R))) break;
      }
      mob.tell("A place like this can't be a safehouse.");
      if ((isGoodSafehouse(R)) && (!isLawHere(R))) {
        V =
            CMLib.tracking()
                .findBastardTheBestWay(
                    target, new XVector(R), flags, 50 + (2 * getXLEVELLevel(mob)));
        StringBuffer trail = new StringBuffer("");
        int dir = CMLib.tracking().trackNextDirectionFromHere(V, target, true);
        while (target != R) {
          if ((dir < 0) || (dir >= Directions.NUM_DIRECTIONS()) || (target == null)) break;
          trail.append(Directions.getDirectionName(dir));
          if (target.getRoomInDir(dir) != R) trail.append(", ");
          target = target.getRoomInDir(dir);
          dir = CMLib.tracking().trackNextDirectionFromHere(V, target, true);
        }
        if (target == R)
          mob.tell("You happen to know of one nearby though.  Go: " + trail.toString());
      }
      return false;
    }

    boolean success = proficiencyCheck(mob, 0, auto);

    CMMsg msg =
        CMClass.getMsg(
            mob,
            null,
            this,
            auto ? CMMsg.MASK_ALWAYS : CMMsg.MSG_DELICATE_HANDS_ACT,
            CMMsg.MSG_OK_VISUAL,
            CMMsg.MSG_OK_VISUAL,
            auto ? "" : "<S-NAME> hide(s) out from the law here.");
    if (!success)
      return beneficialVisualFizzle(
          mob,
          null,
          auto
              ? ""
              : "<S-NAME> attempt(s) hide out from the law here, but things are just too hot.");
    else if (mob.location().okMessage(mob, msg)) {
      mob.location().send(mob, msg);
      beneficialAffect(mob, target, asLevel, (CMProps.getIntVar(CMProps.SYSTEMI_TICKSPERMUDMONTH)));
    }
    return success;
  }
コード例 #27
0
ファイル: Formation.java プロジェクト: Cocanuta/Marble
 public boolean execute(MOB mob, Vector commands, int metaFlags) throws java.io.IOException {
   commands.removeElementAt(0);
   MOB leader = CMLib.combat().getFollowedLeader(mob);
   List<MOB>[] done = CMLib.combat().getFormation(mob);
   if (commands.size() == 0) {
     StringBuffer str = new StringBuffer("");
     for (int i = 0; i < done.length; i++)
       if (done[i] != null) {
         if (i == 0) str.append("^xfront  - ^.^?");
         else str.append("^xrow +" + i + " - ^.^?");
         for (int i2 = 0; i2 < done[i].size(); i2++)
           str.append(((i2 > 0) ? ", " : "") + ((MOB) done[i].get(i2)).name());
         str.append("\n\r");
       }
     mob.session().colorOnlyPrintln(str.toString());
   } else if (commands.size() == 1) mob.tell("Put whom in what row?");
   else if (mob.numFollowers() == 0) mob.tell("Noone is following you!");
   else {
     String row = (String) commands.lastElement();
     if ("FRONT".startsWith(row.toUpperCase())) row = "0";
     commands.removeElementAt(commands.size() - 1);
     String name = CMParms.combine(commands, 0);
     MOB who = null;
     if (CMLib.english().containsString(mob.name(), name)
         || CMLib.english().containsString(mob.Name(), name)) {
       mob.tell("You can not move your own position.  You are always the leader of your party.");
       return false;
     }
     for (int f = 0; f < mob.numFollowers(); f++) {
       MOB M = mob.fetchFollower(f);
       if (M == null) continue;
       if (CMLib.english().containsString(M.name(), name)
           || CMLib.english().containsString(M.Name(), name)) {
         who = M;
         break;
       }
     }
     if (who == null) {
       mob.tell("There is noone following you called " + name + ".");
       return false;
     }
     if ((!CMath.isNumber(row)) || (CMath.s_int(row) < 0))
       mob.tell(
           "'"
               + row
               + "' is not a valid row in which to put "
               + who.name()
               + ".  Try number greater than 0.");
     else {
       int leaderRow = -1;
       for (int f = 0; f < done.length; f++)
         if ((done[f] != null) && (done[f].contains(leader))) {
           leaderRow = f;
           break;
         }
       if (leaderRow < 0) mob.tell("You do not exist.");
       else if (CMath.s_int(row) < leaderRow)
         mob.tell(
             "You can not place "
                 + who.name()
                 + " behind your own position, which is "
                 + leaderRow
                 + ".");
       else {
         mob.addFollower(who, CMath.s_int(row) - leaderRow);
         mob.tell("You have positioned " + who.name() + " to row " + CMath.s_int(row));
       }
     }
   }
   return false;
 }
コード例 #28
0
ファイル: Empty.java プロジェクト: Cocanuta/Marble
  public boolean execute(MOB mob, Vector commands, int metaFlags) throws java.io.IOException {
    String whatToDrop = null;
    Environmental target = mob;
    Vector V = new Vector();
    if (commands.size() < 2) {
      mob.tell("Empty what where?");
      return false;
    }
    commands.removeElementAt(0);
    if (commands.size() > 1) {
      String s = (String) commands.lastElement();
      if (s.equalsIgnoreCase("here")) target = mob.location();
      else if (s.equalsIgnoreCase("me")) target = mob;
      else if (s.equalsIgnoreCase("self")) target = mob;
      else if ("INVENTORY".startsWith(s.toUpperCase())) target = mob;
      else if (s.equalsIgnoreCase("floor")) target = mob.location();
      else if (s.equalsIgnoreCase("ground")) target = mob.location();
      else {
        target =
            CMLib.english().possibleContainer(mob, commands, false, Wearable.FILTER_UNWORNONLY);
        if (target == null) target = mob.location().fetchFromRoomFavorItems(null, s);
        else commands.addElement("delme");
      }
      if (target != null) commands.removeElementAt(commands.size() - 1);
    }

    if ((target == null) || (!CMLib.flags().canBeSeenBy(target, mob))) {
      mob.tell("Empty it where?");
      return false;
    }

    int maxToDrop = CMLib.english().calculateMaxToGive(mob, commands, true, mob, false);
    if (maxToDrop < 0) return false;

    whatToDrop = CMParms.combine(commands, 0);
    boolean allFlag =
        (commands.size() > 0) ? ((String) commands.elementAt(0)).equalsIgnoreCase("all") : false;
    if (whatToDrop.toUpperCase().startsWith("ALL.")) {
      allFlag = true;
      whatToDrop = "ALL " + whatToDrop.substring(4);
    }
    if (whatToDrop.toUpperCase().endsWith(".ALL")) {
      allFlag = true;
      whatToDrop = "ALL " + whatToDrop.substring(0, whatToDrop.length() - 4);
    }
    int addendum = 1;
    String addendumStr = "";
    Drink drink = null;
    boolean doBugFix = true;
    while (doBugFix || ((allFlag) && (addendum <= maxToDrop))) {
      doBugFix = false;
      Item dropThis = mob.fetchCarried(null, whatToDrop + addendumStr);
      if ((dropThis == null) && (V.size() == 0) && (addendumStr.length() == 0) && (!allFlag)) {
        dropThis = mob.fetchWornItem(whatToDrop);
        if ((dropThis != null) && (dropThis instanceof Container)) {
          if ((!dropThis.amWearingAt(Wearable.WORN_HELD))
              && (!dropThis.amWearingAt(Wearable.WORN_WIELD))) {
            mob.tell("You must remove that first.");
            return false;
          }
          CMMsg newMsg = CMClass.getMsg(mob, dropThis, null, CMMsg.MSG_REMOVE, null);
          if (mob.location().okMessage(mob, newMsg)) mob.location().send(mob, newMsg);
          else return false;
        }
      }
      if (dropThis == null) break;
      if (dropThis instanceof Drink) drink = (Drink) dropThis;
      if ((CMLib.flags().canBeSeenBy(dropThis, mob))
          && (dropThis instanceof Container)
          && (!V.contains(dropThis))) V.addElement(dropThis);
      addendumStr = "." + (++addendum);
    }

    String str = "<S-NAME> empt(ys) <T-NAME>";
    if (target instanceof Room) str += " here.";
    else if (target instanceof MOB) str += ".";
    else str += " into " + target.Name() + ".";

    if ((V.size() == 0) && (drink != null)) {
      mob.tell(drink.name() + " must be POURed out.");
      return false;
    }

    if (V.size() == 0) mob.tell("You don't seem to be carrying that.");
    else if ((V.size() == 1) && (V.firstElement() == target))
      mob.tell("You can't empty something into itself!");
    else if ((V.size() == 1)
        && (V.firstElement() instanceof Drink)
        && (!((Drink) V.firstElement()).containsDrink()))
      mob.tell(mob, (Drink) V.firstElement(), null, "<T-NAME> is already empty.");
    else
      for (int v = 0; v < V.size(); v++) {
        Container C = (Container) V.elementAt(v);
        if (C == target) continue;
        List<Item> V2 = C.getContents();

        boolean skipMessage = false;
        if ((C instanceof Drink) && (((Drink) C).containsDrink())) {
          if (target instanceof Drink) {
            Command C2 = CMClass.getCommand("Pour");
            C2.execute(
                mob,
                new XVector("POUR", "$" + C.Name() + "$", "$" + target.Name() + "$"),
                metaFlags);
            skipMessage = true;
          } else {
            ((Drink) C).setLiquidRemaining(0);
            if (((Drink) C).disappearsAfterDrinking()) C.destroy();
          }
        }
        CMMsg msg = CMClass.getMsg(mob, C, CMMsg.MSG_QUIETMOVEMENT, str);
        Room R = mob.location();
        if (skipMessage || (R.okMessage(mob, msg))) {
          if (!skipMessage) R.send(mob, msg);
          for (int v2 = 0; v2 < V2.size(); v2++) {
            Item I = (Item) V2.get(v2);
            if (I instanceof Coins) ((Coins) I).setContainer(null);
            if (((I.container() == null) || (Get.get(mob, C, I, true, null, true)))
                && (I.container() == null)) {
              if (target instanceof Room) drop(mob, I, true, true);
              else if (target instanceof Container) {
                CMMsg putMsg =
                    CMClass.getMsg(mob, target, I, CMMsg.MASK_OPTIMIZE | CMMsg.MSG_PUT, null);
                if (R.okMessage(mob, putMsg)) R.send(mob, putMsg);
              }
              if (I instanceof Coins) ((Coins) I).putCoinsBack();
              if (I instanceof RawMaterial) ((RawMaterial) I).rebundle();
            }
          }
        }
      }
    mob.location().recoverRoomStats();
    mob.location().recoverRoomStats();
    return false;
  }
コード例 #29
0
ファイル: WeatherAffects.java プロジェクト: Cocanuta/Marble
  public boolean tick(Tickable ticking, int tickID) {
    int realLastWeather = super.lastWeather;
    if (!super.tick(ticking, tickID)) return false;
    Area A = CMLib.map().areaLocation(ticking);
    if (A == null) return false;
    Climate C = A.getClimateObj();
    if (C == null) return false;
    lastWeather = realLastWeather;

    // handle freeze overs
    if ((coldWeather(lastWeather))
        && (coldWeather(C.weatherType(null)))
        && (lastWeather != C.weatherType(null))
        && (A.getTimeObj().getSeasonCode() == TimeClock.SEASON_WINTER)
        && (CMLib.dice().rollPercentage() < freezeOverChance)) {
      if (ticking instanceof Room) {
        Room R = (Room) ticking;
        if ((R.domainType() == Room.DOMAIN_OUTDOORS_WATERSURFACE)
            && (CMLib.dice().rollPercentage() < freezeOverChance)
            && (R instanceof Drink)
            && (((Drink) R).liquidType() == RawMaterial.RESOURCE_FRESHWATER)) {
          Ability A2 = CMClass.getAbility("Spell_IceSheet");
          if (A2 != null) {
            MOB mob = CMLib.map().getFactoryMOB(R);
            A2.invoke(mob, R, true, 0);
            mob.destroy();
          }
        }
      } else
        for (Enumeration<Room> e = A.getProperMap(); e.hasMoreElements(); ) {
          Room R = (Room) e.nextElement();
          if ((R.domainType() == Room.DOMAIN_OUTDOORS_WATERSURFACE)
              && (CMLib.dice().rollPercentage() < freezeOverChance)) {
            Ability A2 = CMClass.getAbility("Spell_IceSheet");
            if (A2 != null) {
              MOB mob = CMLib.map().getFactoryMOB(R);
              A2.invoke(mob, R, true, 0);
              mob.destroy();
            }
          }
        }
    }
    if ((botherDown--) == 1) {
      resetBotherTicks();
      switch (C.weatherType(null)) {
        case Climate.WEATHER_BLIZZARD:
        case Climate.WEATHER_SLEET:
        case Climate.WEATHER_SNOW:
        case Climate.WEATHER_HAIL:
        case Climate.WEATHER_THUNDERSTORM:
        case Climate.WEATHER_RAIN:
          for (Enumeration<Room> r = A.getProperMap(); r.hasMoreElements(); ) {
            Room R = (Room) r.nextElement();
            if (CMLib.map().hasASky(R))
              for (int i = 0; i < R.numInhabitants(); i++) {
                MOB mob = R.fetchInhabitant(i);
                if ((mob != null)
                    && (!mob.isMonster())
                    && (CMLib.flags().aliveAwakeMobile(mob, true))
                    && (CMath.bset(mob.getBitmap(), MOB.ATT_AUTOWEATHER)))
                  mob.tell(C.getWeatherDescription(A));
              }
          }
          break;
      }
    }
    if ((diseaseDown--) == 1) {
      resetDiseaseTicks();
      int coldChance = 0;
      int fluChance = 0;
      int frostBiteChance = 0;
      int heatExhaustionChance = 0;
      switch (C.weatherType(null)) {
        case Climate.WEATHER_BLIZZARD:
        case Climate.WEATHER_SLEET:
        case Climate.WEATHER_SNOW:
          coldChance = 99;
          fluChance = 25;
          frostBiteChance = 15;
          break;
        case Climate.WEATHER_HAIL:
          coldChance = 50;
          frostBiteChance = 10;
          break;
        case Climate.WEATHER_THUNDERSTORM:
        case Climate.WEATHER_RAIN:
          coldChance = 25;
          break;
        case Climate.WEATHER_WINTER_COLD:
          coldChance = 75;
          fluChance = 10;
          frostBiteChance = 5;
          break;
        case Climate.WEATHER_HEAT_WAVE:
          heatExhaustionChance = 15;
          break;
        case Climate.WEATHER_DROUGHT:
          heatExhaustionChance = 20;
          break;
      }

      for (Session S : CMLib.sessions().localOnlineIterable()) {
        if ((S.mob() == null)
            || (S.mob().location() == null)
            || (S.mob().location().getArea() != A)
            || (S.mob().isMonster())) continue;

        MOB M = S.mob();
        Room R = M.location();

        if ((R.domainConditions() & Room.CONDITION_COLD) > 0) {
          if (coldChance > 0) coldChance += 10;
          if (coldChance > 0) fluChance += 5; // yes, cold is related this way to flu
          if (frostBiteChance > 0)
            frostBiteChance = frostBiteChance + (int) Math.round(CMath.mul(frostBiteChance, 0.5));
        }
        if ((R.domainConditions() & Room.CONDITION_HOT) > 0) {
          if (heatExhaustionChance > 0) heatExhaustionChance += 10;
        }
        if ((R.domainConditions() & Room.CONDITION_WET) > 0) {
          if (coldChance > 0) coldChance += 5;
          if (heatExhaustionChance > 5) heatExhaustionChance -= 5;
          if (frostBiteChance > 0)
            frostBiteChance = frostBiteChance + (int) Math.round(CMath.mul(frostBiteChance, 0.25));
        }
        int save =
            (M.charStats().getSave(CharStats.STAT_SAVE_COLD)
                    + M.charStats().getSave(CharStats.STAT_SAVE_WATER))
                / 2;
        if ((CMLib.dice().rollPercentage() < (coldChance - save))
            && ((C.weatherType(M.location()) != Climate.WEATHER_CLEAR))) {
          long coveredPlaces = 0;
          for (int l = 0; l < ALL_COVERED_SPOTS.length; l++)
            if (M.getWearPositions(ALL_COVERED_SPOTS[l]) == 0)
              coveredPlaces = coveredPlaces | ALL_COVERED_SPOTS[l];
          Item I = null;
          for (int i = 0; i < M.numItems(); i++) {
            I = M.getItem(i);
            if ((I == null) || (I.amWearingAt(Wearable.IN_INVENTORY))) continue;
            if (I.amWearingAt(Wearable.WORN_ABOUT_BODY))
              coveredPlaces = coveredPlaces | Wearable.WORN_TORSO | Wearable.WORN_LEGS;
            for (int l = 0; l < ALL_COVERED_SPOTS.length; l++)
              if (I.amWearingAt(ALL_COVERED_SPOTS[l]))
                coveredPlaces = coveredPlaces | ALL_COVERED_SPOTS[l];
          }
          if ((coveredPlaces != ALL_COVERED_CODE)
              && (!CMSecurity.isDisabled(CMSecurity.DisFlag.AUTODISEASE))) {
            Ability COLD = CMClass.getAbility("Disease_Cold");
            if (CMLib.dice().rollPercentage()
                < (fluChance
                    + (((M.location().domainConditions() & Room.CONDITION_WET) > 0) ? 10 : 0)))
              COLD = CMClass.getAbility("Disease_Flu");
            if ((COLD != null) && (M.fetchEffect(COLD.ID()) == null)) COLD.invoke(M, M, true, 0);
          }
        }
        if ((CMLib.dice().rollPercentage() < (frostBiteChance - save))
            && ((C.weatherType(M.location()) != Climate.WEATHER_CLEAR))) {
          long unfrostedPlaces = 0;
          for (int l = 0; l < ALL_FROST_SPOTS.length; l++)
            if (M.getWearPositions(ALL_FROST_SPOTS[l]) == 0)
              unfrostedPlaces = unfrostedPlaces | ALL_FROST_SPOTS[l];
          Item I = null;
          for (int i = 0; i < M.numItems(); i++) {
            I = M.getItem(i);
            if ((I == null) || (I.amWearingAt(Wearable.IN_INVENTORY))) continue;
            for (int l = 0; l < ALL_FROST_SPOTS.length; l++)
              if (I.amWearingAt(ALL_FROST_SPOTS[l]))
                unfrostedPlaces = unfrostedPlaces | ALL_FROST_SPOTS[l];
          }
          if ((unfrostedPlaces != ALL_FROST_CODE)
              && (!CMSecurity.isDisabled(CMSecurity.DisFlag.AUTODISEASE))) {
            Ability COLD = CMClass.getAbility("Disease_FrostBite");
            if ((COLD != null) && (M.fetchEffect(COLD.ID()) == null)) COLD.invoke(M, M, true, 0);
          }
        }
        if ((heatExhaustionChance > 0)
            && (CMLib.dice().rollPercentage()
                < (heatExhaustionChance - M.charStats().getSave(CharStats.STAT_SAVE_FIRE)))
            && (C.weatherType(M.location()) != Climate.WEATHER_CLEAR)
            && (!CMSecurity.isDisabled(CMSecurity.DisFlag.AUTODISEASE))) {
          Ability COLD = CMClass.getAbility("Disease_HeatExhaustion");
          if ((COLD != null) && (M.fetchEffect(COLD.ID()) == null)) COLD.invoke(M, M, true, 0);
        }
      }
    }
    if ((rumbleDown--) == 1) {
      resetRumbleTicks();
      for (Session S : CMLib.sessions().localOnlineIterable()) {
        if ((S.mob() == null)
            || (S.mob().location() == null)
            || (S.mob().location().getArea() != A)
            || (S.mob().isMonster())
            || (!CMath.bset(S.mob().getBitmap(), MOB.ATT_AUTOWEATHER))) continue;
        Room R = S.mob().location();
        if (R != null) {
          switch (C.weatherType(null)) {
            case Climate.WEATHER_THUNDERSTORM:
              {
                if (C.weatherType(R) != Climate.WEATHER_THUNDERSTORM) {
                  if ((R.domainType() & Room.INDOORS) > 0) {
                    if ((R.getArea() != null)
                        && CMath.div(
                                R.getArea().getAreaIStats()[Area.Stats.INDOOR_ROOMS.ordinal()],
                                R.getArea().properSize())
                            < 0.90)
                      S.mob()
                          .tell(
                              "^JA thunderous rumble and CRACK of lightning can be heard outside.^?"
                                  + CMProps.msp("thunder.wav", 40));
                  } else
                    S.mob()
                        .tell(
                            "^JA thunderous rumble and CRACK of lightning can be heard.^?"
                                + CMProps.msp("thunder.wav", 40));
                } else if (R.getArea().getTimeObj().getTODCode() == TimeClock.TIME_DAY)
                  S.mob()
                      .tell(
                          "^JA thunderous rumble and CRACK of lightning can be heard as the pounding rain soaks you.^?"
                              + CMProps.msp("thunderandrain.wav", 40));
                else
                  S.mob()
                      .tell(
                          "^JA bolt of lightning streaks across the sky as the pounding rain soaks you!^?"
                              + CMProps.msp("thunderandrain.wav", 40));
                break;
              }
            case Climate.WEATHER_BLIZZARD:
              if (C.weatherType(R) == Climate.WEATHER_BLIZZARD)
                S.mob()
                    .tell(
                        "^JSwirling clouds of snow buffet you.^?"
                            + CMProps.msp("blizzard.wav", 40));
              break;
            case Climate.WEATHER_SNOW:
              if (C.weatherType(R) == Climate.WEATHER_SNOW)
                S.mob().tell("^JSnowflakes fall lightly on you.^?");
              break;
            case Climate.WEATHER_DUSTSTORM:
              if (C.weatherType(R) == Climate.WEATHER_DUSTSTORM)
                S.mob()
                    .tell(
                        "^JSwirling clouds of dust assault you.^?" + CMProps.msp("windy.wav", 40));
              break;
            case Climate.WEATHER_HAIL:
              if (C.weatherType(R) == Climate.WEATHER_HAIL)
                S.mob()
                    .tell(
                        "^JYou are being pelleted by hail! Ouch!^?" + CMProps.msp("hail.wav", 40));
              break;
            case Climate.WEATHER_RAIN:
              if (C.weatherType(R) == Climate.WEATHER_RAIN)
                S.mob().tell("^JThe rain is soaking you!^?" + CMProps.msp("rainlong.wav", 40));
              break;
            case Climate.WEATHER_SLEET:
              if (C.weatherType(R) == Climate.WEATHER_SLEET)
                S.mob()
                    .tell(
                        "^JCold and blistering sleet is soaking you numb!^?"
                            + CMProps.msp("rain.wav", 40));
              break;
            case Climate.WEATHER_WINDY:
              if (C.weatherType(R) == Climate.WEATHER_WINDY)
                S.mob().tell("^JThe wind gusts around you.^?" + CMProps.msp("wind.wav", 40));
              break;
          }
        }
      }
    }
    if ((lightningDown--) == 1) {
      resetLightningTicks();
      if (C.weatherType(null) == Climate.WEATHER_THUNDERSTORM) {
        boolean playerAround = false;
        for (Session S : CMLib.sessions().localOnlineIterable()) {
          if ((S.mob() == null)
              || (S.mob().location() == null)
              || (S.mob().location().getArea() != A)
              || (S.mob().isMonster())
              || (C.weatherType(S.mob().location()) != Climate.WEATHER_THUNDERSTORM)) continue;
          playerAround = true;
        }
        if (playerAround) {
          Room R = A.getRandomProperRoom();
          MOB M = R.fetchRandomInhabitant();
          if (M != null) {
            Ability A2 = CMClass.getAbility("Chant_SummonLightning");
            if (A2 != null) {
              A2.setMiscText("RENDER MUNDANE");
              A2.invoke(M, M, true, M.phyStats().level());
            }
          } else R = null;
          Room R2 = null;
          for (Enumeration<Room> e = A.getProperMap(); e.hasMoreElements(); ) {
            R2 = (Room) e.nextElement();
            if ((R2 != R) && (R2.numInhabitants() > 0))
              if ((A.getTimeObj().getTODCode() == TimeClock.TIME_DAY)
                  || (C.weatherType(R2) != Climate.WEATHER_THUNDERSTORM)) {
                if ((R2.domainType() & Room.INDOORS) > 0)
                  R2.showHappens(
                      CMMsg.MSG_OK_ACTION,
                      "^JA thunderous rumble and crack of lightning can be heard outside.^?"
                          + CMProps.msp("thunder2.wav", 40));
                else
                  R2.showHappens(
                      CMMsg.MSG_OK_ACTION,
                      "^JA thunderous rumble and crack of lightning can be heard.^?"
                          + CMProps.msp("thunder2.wav", 40));
              } else
                R2.showHappens(
                    CMMsg.MSG_OK_ACTION,
                    "^JYou hear a thunderous rumble as a bolt of lightning streaks across the sky!^?"
                        + CMProps.msp("thunder3.wav", 40));
          }
        }
      }
    }
    if ((tornadoDown--) == 1) {
      resetTornadoTicks();
      if ((C.weatherType(null) == Climate.WEATHER_THUNDERSTORM)
          || (C.weatherType(null) == Climate.WEATHER_WINDY)) {
        boolean playerAround = false;
        for (Session S : CMLib.sessions().localOnlineIterable()) {
          if ((S.mob() == null)
              || (S.mob().location() == null)
              || (S.mob().location().getArea() != A)
              || (S.mob().isMonster())
              || (C.weatherType(S.mob().location()) != Climate.WEATHER_THUNDERSTORM)) continue;
          playerAround = true;
        }
        if (playerAround) {
          Room R = A.getRandomProperRoom();
          MOB M = R.fetchRandomInhabitant();
          if (M != null) {
            Ability A2 = CMClass.getAbility("Chant_SummonTornado");
            if (A2 != null) {
              A2.setMiscText("RENDER MUNDANE");
              MOB mob = CMLib.map().getFactoryMOB(R);
              A2.invoke(mob, null, true, 0);
              mob.destroy();
            }
          } else R = null;
          Room R2 = null;
          for (Enumeration<Room> e = A.getProperMap(); e.hasMoreElements(); ) {
            R2 = (Room) e.nextElement();
            if ((R2 != R) && (R2.numInhabitants() > 0))
              if ((A.getTimeObj().getTODCode() == TimeClock.TIME_DAY)
                  || (C.weatherType(R2) != Climate.WEATHER_THUNDERSTORM)) {
                if ((R2.domainType() & Room.INDOORS) > 0)
                  R2.showHappens(
                      CMMsg.MSG_OK_ACTION,
                      "^JThe terrible rumble of a tornado can be heard outside.^?"
                          + CMProps.msp("tornado.wav", 40));
                else
                  R2.showHappens(
                      CMMsg.MSG_OK_ACTION,
                      "^JThe terrible rumble of a tornado can be heard.^?"
                          + CMProps.msp("tornado.wav", 40));
              } else
                R2.showHappens(
                    CMMsg.MSG_OK_ACTION,
                    "^JA huge and terrible tornado touches down somewhere near by.^?"
                        + CMProps.msp("tornado.wav", 40));
          }
        }
      }
    }
    if ((dustDown--) == 1) {
      resetDustTicks();
      if (C.weatherType(null) == Climate.WEATHER_DUSTSTORM) {
        Vector choices = new Vector();
        Room R = null;
        for (Session S : CMLib.sessions().localOnlineIterable()) {
          if ((S.mob() == null)
              || (S.mob().location() == null)
              || (S.mob().location().getArea() != A)
              || (S.mob().isMonster())
              || (C.weatherType(S.mob().location()) != Climate.WEATHER_DUSTSTORM)) continue;
          R = S.mob().location();
          if ((R != null) && (!choices.contains(R))) choices.addElement(R);
        }
        if (choices.size() > 0) {
          R = (Room) choices.elementAt(CMLib.dice().roll(1, choices.size(), -1));
          MOB M = R.fetchRandomInhabitant();
          if ((M != null)
              && (C.weatherType(R) == Climate.WEATHER_DUSTSTORM)
              && (!CMLib.flags().isSleeping(M))) {
            Ability A2 = CMClass.getAbility("Skill_Dirt");
            if (A2 != null) A2.invoke(M, M, true, 0);
          }
        }
      }
    }
    if ((hailDown--) == 1) {
      resetHailTicks();
      if (C.weatherType(null) == Climate.WEATHER_HAIL) {
        Vector choices = new Vector();
        Room R = null;
        for (Session S : CMLib.sessions().localOnlineIterable()) {
          if ((S.mob() == null)
              || (S.mob().location() == null)
              || (S.mob().location().getArea() != A)
              || (S.mob().isMonster())
              || (C.weatherType(S.mob().location()) != Climate.WEATHER_HAIL)) continue;
          R = S.mob().location();
          if ((R != null) && (!choices.contains(R))) choices.addElement(R);
        }
        if (choices.size() > 0) {
          R = (Room) choices.elementAt(CMLib.dice().roll(1, choices.size(), -1));
          MOB M = R.fetchRandomInhabitant();
          Ability A2 = CMClass.getAbility("Chant_SummonHail");
          if ((A2 != null) && (C.weatherType(R) == Climate.WEATHER_HAIL)) {
            A2.setMiscText("RENDER MUNDANE");
            A2.invoke(M, M, true, M.phyStats().level());
          }
        }
      }
    }
    if ((C.weatherType(null) == Climate.WEATHER_DROUGHT)
        && (CMLib.dice().rollPercentage() < droughtFireChance)) {
      Room R = CMLib.map().roomLocation((Environmental) ticking);
      if ((R == null) && (ticking instanceof Area)) R = ((Area) ticking).getRandomProperRoom();
      if ((R != null)
          && ((R.domainType() & Room.INDOORS) == 0)
          && (R.domainType() != Room.DOMAIN_OUTDOORS_SWAMP)
          && (R.domainType() != Room.DOMAIN_OUTDOORS_UNDERWATER)
          && (R.domainType() != Room.DOMAIN_OUTDOORS_WATERSURFACE)
          && ((R.domainConditions() & Room.CONDITION_WET) == 0)) {
        Item I = R.getRandomItem();
        if ((I != null) && (CMLib.flags().isGettable(I)))
          switch (I.material() & RawMaterial.MATERIAL_MASK) {
            case RawMaterial.MATERIAL_CLOTH:
            case RawMaterial.MATERIAL_LEATHER:
            case RawMaterial.MATERIAL_PAPER:
            case RawMaterial.MATERIAL_VEGETATION:
            case RawMaterial.MATERIAL_WOODEN:
              {
                Ability A2 = CMClass.getAbility("Burning");
                MOB mob = CMLib.map().getFactoryMOB(R);
                R.showHappens(
                    CMMsg.MSG_OK_VISUAL,
                    I.Name()
                        + " spontaneously combusts in the seering heat!"
                        + CMProps.msp("fire.wav", 40));
                A2.invoke(mob, I, true, 0);
                mob.destroy();
              }
              break;
          }
      }
    }
    if ((gustDown--) == 1) {
      resetGustTicks();
      if ((C.weatherType(null) == Climate.WEATHER_WINDY)
          || (C.weatherType(null) == Climate.WEATHER_BLIZZARD)
          || (C.weatherType(null) == Climate.WEATHER_DUSTSTORM)) {
        Vector choices = new Vector();
        Room R = null;
        for (Session S : CMLib.sessions().localOnlineIterable()) {
          if ((S.mob() == null)
              || (S.mob().location() == null)
              || (S.mob().location().getArea() != A)
              || (S.mob().isMonster())
              || ((C.weatherType(S.mob().location()) != Climate.WEATHER_WINDY)
                  && (C.weatherType(S.mob().location()) != Climate.WEATHER_BLIZZARD)
                  && (C.weatherType(S.mob().location()) != Climate.WEATHER_DUSTSTORM))) continue;
          R = S.mob().location();
          if ((R != null) && (!choices.contains(R))) choices.addElement(R);
        }
        if (choices.size() > 0) {
          R = (Room) choices.elementAt(CMLib.dice().roll(1, choices.size(), -1));
          MOB M = CMLib.map().getFactoryMOB(R);
          Ability A2 = CMClass.getAbility("Chant_WindGust");
          if (A2 != null) {
            A2.setMiscText("RENDER MUNDANE");
            A2.invoke(M, M, true, M.phyStats().level());
          }
          M.destroy();
        }
      }
    }
    if ((rustDown--) == 1) {
      resetRustTicks();
      for (Session S : CMLib.sessions().localOnlineIterable()) {
        if ((S.mob() == null)
            || (S.mob().location() == null)
            || (S.mob().location().getArea() != A)
            || (S.mob().isMonster())) continue;
        int rustChance = 0;
        switch (C.weatherType(S.mob().location())) {
          case Climate.WEATHER_BLIZZARD:
          case Climate.WEATHER_SLEET:
          case Climate.WEATHER_SNOW:
            rustChance = 5;
            break;
          case Climate.WEATHER_HAIL:
            rustChance = 5;
            break;
          case Climate.WEATHER_THUNDERSTORM:
          case Climate.WEATHER_RAIN:
            rustChance = 5;
            break;
        }

        MOB M = S.mob();
        Room R = M.location();

        switch (R.domainType()) {
          case Room.DOMAIN_INDOORS_UNDERWATER:
          case Room.DOMAIN_INDOORS_WATERSURFACE:
          case Room.DOMAIN_OUTDOORS_WATERSURFACE:
          case Room.DOMAIN_OUTDOORS_UNDERWATER:
            rustChance += 5;
            break;
          default:
            break;
        }
        if ((R.domainConditions() & Room.CONDITION_WET) > 0) rustChance += 2;
        if (CMLib.dice().rollPercentage() < rustChance) {
          int weatherType = C.weatherType(R);
          Vector rustThese = new Vector();
          for (int i = 0; i < M.numItems(); i++) {
            Item I = M.getItem(i);
            if (I == null) continue;
            if ((!I.amWearingAt(Wearable.IN_INVENTORY))
                && (((I.material() & RawMaterial.MATERIAL_MASK) == RawMaterial.MATERIAL_METAL))
                && (I.subjectToWearAndTear())
                && ((CMLib.dice().rollPercentage() > I.phyStats().ability() * 25)))
              rustThese.addElement(I);
            else if (I.amWearingAt(Wearable.WORN_ABOUT_BODY)
                && (((I.material() & RawMaterial.MATERIAL_MASK) != RawMaterial.MATERIAL_METAL))) {
              rustThese.clear();
              break;
            }
          }
          if (R != null)
            for (int i = 0; i < rustThese.size(); i++) {
              Item I = (Item) rustThese.elementAt(i);
              CMMsg msg =
                  CMClass.getMsg(
                      M,
                      I,
                      null,
                      CMMsg.MASK_ALWAYS | CMMsg.TYP_WATER,
                      (weatherType != 0) ? "<T-NAME> rusts." : "<T-NAME> rusts in the water.",
                      CMMsg.TYP_WATER,
                      null,
                      CMMsg.NO_EFFECT,
                      null);
              if (R.okMessage(M, msg)) {
                R.send(M, msg);
                if (msg.value() <= 0) {
                  I.setUsesRemaining(I.usesRemaining() - 1);
                  if (I.usesRemaining() <= 0) {
                    msg =
                        CMClass.getMsg(
                            M,
                            null,
                            null,
                            CMMsg.MSG_OK_VISUAL,
                            I.name() + " is destroyed!",
                            null,
                            I.name() + " carried by " + M.name() + " is destroyed!");
                    if (R.okMessage(M, msg)) R.send(M, msg);
                    I.destroy();
                  }
                }
              }
            }
        }
      }
    }
    if (ticking instanceof Room) lastWeather = C.weatherType((Room) ticking);
    else lastWeather = C.weatherType(null);
    return true;
  }
コード例 #30
0
ファイル: Chant_SummonRain.java プロジェクト: Cocanuta/Marble
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    if (((mob.location().domainType() & Room.INDOORS) > 0) && (!auto)) {
      mob.tell("You must be outdoors for this chant to work.");
      return false;
    }
    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    int size = mob.location().getArea().numberOfProperIDedRooms();
    size = size / (mob.phyStats().level() + (2 * super.getXLEVELLevel(mob)));
    if (size < 0) size = 0;
    boolean success = proficiencyCheck(mob, -size, auto);
    if (success) {
      Climate C = mob.location().getArea().getClimateObj();
      Climate oldC = (Climate) C.copyOf();
      CMMsg msg =
          CMClass.getMsg(
              mob,
              null,
              this,
              verbalCastCode(mob, null, auto),
              auto
                  ? "^JThe sky changes color!^?"
                  : "^S<S-NAME> chant(s) into the sky for water!^?");
      if (mob.location().okMessage(mob, msg)) {
        mob.location().send(mob, msg);
        switch (C.weatherType(mob.location())) {
          case Climate.WEATHER_BLIZZARD:
            C.setNextWeatherType(Climate.WEATHER_BLIZZARD);
            break;
          case Climate.WEATHER_CLEAR:
            C.setNextWeatherType(Climate.WEATHER_RAIN);
            break;
          case Climate.WEATHER_CLOUDY:
            C.setNextWeatherType(Climate.WEATHER_RAIN);
            break;
          case Climate.WEATHER_DROUGHT:
            C.setNextWeatherType(Climate.WEATHER_CLEAR);
            break;
          case Climate.WEATHER_DUSTSTORM:
            C.setNextWeatherType(Climate.WEATHER_CLOUDY);
            break;
          case Climate.WEATHER_HAIL:
            C.setNextWeatherType(Climate.WEATHER_SLEET);
            break;
          case Climate.WEATHER_HEAT_WAVE:
            C.setNextWeatherType(Climate.WEATHER_RAIN);
            break;
          case Climate.WEATHER_RAIN:
            C.setNextWeatherType(Climate.WEATHER_THUNDERSTORM);
            break;
          case Climate.WEATHER_SLEET:
            C.setNextWeatherType(Climate.WEATHER_SLEET);
            break;
          case Climate.WEATHER_SNOW:
            C.setNextWeatherType(Climate.WEATHER_SLEET);
            break;
          case Climate.WEATHER_THUNDERSTORM:
            C.setNextWeatherType(Climate.WEATHER_THUNDERSTORM);
            break;
          case Climate.WEATHER_WINDY:
            C.setNextWeatherType(Climate.WEATHER_THUNDERSTORM);
            break;
          case Climate.WEATHER_WINTER_COLD:
            C.setNextWeatherType(Climate.WEATHER_SNOW);
            break;
          default:
            break;
        }
        C.forceWeatherTick(mob.location().getArea());
        Chant_CalmWeather.xpWorthyChange(mob, mob.location().getArea(), oldC, C);
      }
    } else
      beneficialVisualFizzle(
          mob, null, "<S-NAME> chant(s) into the sky for water, but the magic fizzles.");

    return success;
  }