コード例 #1
0
  @Override
  public String getDescription(Hero hero) {
    int chance2x =
        (int)
            (SkillConfigManager.getUseSetting(hero, this, "chance-2x", 0.2, false) * 100
                + SkillConfigManager.getUseSetting(
                        hero, this, "added-chance-2x-per-level", 0.0, false)
                    * hero.getSkillLevel(this));
    int chance3x =
        (int)
            (SkillConfigManager.getUseSetting(hero, this, "chance-3x", 0.1, false) * 100
                + SkillConfigManager.getUseSetting(
                        hero, this, "added-chance-3x-per-level", 0.0, false)
                    * hero.getSkillLevel(this));
    String description =
        getDescription()
            .replace("$1", (100 - (chance2x + chance3x)) + "")
            .replace("$2", chance2x + "")
            .replace("$3", chance3x + "");

    // COOLDOWN
    int cooldown =
        (SkillConfigManager.getUseSetting(hero, this, Setting.COOLDOWN.node(), 0, false)
                - SkillConfigManager.getUseSetting(
                        hero, this, Setting.COOLDOWN_REDUCE.node(), 0, false)
                    * hero.getSkillLevel(this))
            / 1000;
    if (cooldown > 0) {
      description += " CD:" + cooldown + "s";
    }

    // MANA
    int mana =
        SkillConfigManager.getUseSetting(hero, this, Setting.MANA.node(), 10, false)
            - (SkillConfigManager.getUseSetting(hero, this, Setting.MANA_REDUCE.node(), 0, false)
                * hero.getSkillLevel(this));
    if (mana > 0) {
      description += " M:" + mana;
    }

    // HEALTH_COST
    int healthCost =
        SkillConfigManager.getUseSetting(hero, this, Setting.HEALTH_COST, 0, false)
            - (SkillConfigManager.getUseSetting(hero, this, Setting.HEALTH_COST_REDUCE, mana, true)
                * hero.getSkillLevel(this));
    if (healthCost > 0) {
      description += " HP:" + healthCost;
    }

    // STAMINA
    int staminaCost =
        SkillConfigManager.getUseSetting(hero, this, Setting.STAMINA.node(), 0, false)
            - (SkillConfigManager.getUseSetting(hero, this, Setting.STAMINA_REDUCE.node(), 0, false)
                * hero.getSkillLevel(this));
    if (staminaCost > 0) {
      description += " FP:" + staminaCost;
    }

    // DELAY
    int delay = SkillConfigManager.getUseSetting(hero, this, Setting.DELAY.node(), 0, false) / 1000;
    if (delay > 0) {
      description += " W:" + delay + "s";
    }

    // EXP
    int exp = SkillConfigManager.getUseSetting(hero, this, Setting.EXP.node(), 0, false);
    if (exp > 0) {
      description += " XP:" + exp;
    }
    return description;
  }
コード例 #2
0
  @Override
  public String getDescription(Hero hero) {
    int bDmg = SkillConfigManager.getUseSetting(hero, this, "BaseTickDamage", 0, false);
    float bMulti = SkillConfigManager.getUseSetting(hero, this, "LevelMultiplier", 0, false);
    long duration = SkillConfigManager.getUseSetting(hero, this, Setting.DURATION, 12000, false);
    int damage = (int) (bMulti <= 0L ? bDmg : bDmg + bMulti * hero.getLevel());
    String newDmg = damage > 0 ? "Deals " + damage + " over " + duration / 1000D + " seconds" : "";

    String base =
        String.format("Encapsulate your target in ice for %s seconds. ", duration / 1000D);

    StringBuilder description = new StringBuilder(base + newDmg);

    // Additional descriptive-ness of skill settings
    int initCD = SkillConfigManager.getUseSetting(hero, this, Setting.COOLDOWN.node(), 0, false);
    int redCD =
        SkillConfigManager.getUseSetting(hero, this, Setting.COOLDOWN_REDUCE.node(), 0, false)
            * hero.getSkillLevel(this);
    int CD = (initCD - redCD) / 1000;
    if (CD > 0) {
      description.append(" CD:" + CD + "s");
    }

    int initM = SkillConfigManager.getUseSetting(hero, this, Setting.MANA.node(), 0, false);
    int redM =
        SkillConfigManager.getUseSetting(hero, this, Setting.MANA_REDUCE.node(), 0, false)
            * hero.getSkillLevel(this);
    int manaUse = initM - redM;
    if (manaUse > 0) {
      description.append(" M:" + manaUse);
    }

    int initHP = SkillConfigManager.getUseSetting(hero, this, Setting.HEALTH_COST, 0, false);
    int redHP =
        SkillConfigManager.getUseSetting(hero, this, Setting.HEALTH_COST_REDUCE, 0, true)
            * hero.getSkillLevel(this);
    int HPCost = initHP - redHP;
    if (HPCost > 0) {
      description.append(" HP:" + HPCost);
    }

    int initF = SkillConfigManager.getUseSetting(hero, this, Setting.STAMINA.node(), 0, false);
    int redF =
        SkillConfigManager.getUseSetting(hero, this, Setting.STAMINA_REDUCE.node(), 0, false)
            * hero.getSkillLevel(this);
    int foodCost = initF - redF;
    if (foodCost > 0) {
      description.append(" FP:" + foodCost);
    }

    int delay = SkillConfigManager.getUseSetting(hero, this, Setting.DELAY.node(), 0, false) / 1000;
    if (delay > 0) {
      description.append(" W:" + delay);
    }

    int exp = SkillConfigManager.getUseSetting(hero, this, Setting.EXP.node(), 0, false);
    if (exp > 0) {
      description.append(" XP:" + exp);
    }

    return description.toString();
  }