private void morph(double c) { aTriangulation = new Triangulation(); aTriangulation.rebuildFrom(sTriangulation); aTriangulation.shapeTo(dTriangulation, c); drawingPanel.clr(); TextureMapper.mixMapTexture( sBuffer, sTriangulation, aTriangulation, dBuffer, dTriangulation, drawingPanel.getDBufferGraphics(), c); drawingPanel.repaint(); }