コード例 #1
0
ファイル: Model.java プロジェクト: nessemis/libgdx
  private Material convertMaterial(ModelMaterial mtl, TextureProvider textureProvider) {
    Material result = new Material();
    result.id = mtl.id;
    if (mtl.ambient != null) result.set(new ColorAttribute(ColorAttribute.Ambient, mtl.ambient));
    if (mtl.diffuse != null) result.set(new ColorAttribute(ColorAttribute.Diffuse, mtl.diffuse));
    if (mtl.specular != null) result.set(new ColorAttribute(ColorAttribute.Specular, mtl.specular));
    if (mtl.emissive != null) result.set(new ColorAttribute(ColorAttribute.Emissive, mtl.emissive));
    if (mtl.reflection != null)
      result.set(new ColorAttribute(ColorAttribute.Reflection, mtl.reflection));
    if (mtl.shininess > 0f) result.set(new FloatAttribute(FloatAttribute.Shininess, mtl.shininess));
    if (mtl.opacity != 1.f)
      result.set(
          new BlendingAttribute(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA, mtl.opacity));

    ObjectMap<String, Texture> textures = new ObjectMap<String, Texture>();

    // FIXME mipmapping totally ignored, filters totally ignored, uvScaling/uvTranslation totally
    // ignored
    if (mtl.textures != null) {
      for (ModelTexture tex : mtl.textures) {
        Texture texture;
        if (textures.containsKey(tex.fileName)) {
          texture = textures.get(tex.fileName);
        } else {
          texture = textureProvider.load(tex.fileName);
          textures.put(tex.fileName, texture);
          disposables.add(texture);
        }

        TextureDescriptor descriptor = new TextureDescriptor(texture);
        descriptor.minFilter = Texture.TextureFilter.Linear;
        descriptor.magFilter = Texture.TextureFilter.Linear;
        descriptor.uWrap = Texture.TextureWrap.Repeat;
        descriptor.vWrap = Texture.TextureWrap.Repeat;
        switch (tex.usage) {
          case ModelTexture.USAGE_DIFFUSE:
            result.set(new TextureAttribute(TextureAttribute.Diffuse, descriptor));
            break;
          case ModelTexture.USAGE_SPECULAR:
            result.set(new TextureAttribute(TextureAttribute.Specular, descriptor));
            break;
          case ModelTexture.USAGE_BUMP:
            result.set(new TextureAttribute(TextureAttribute.Bump, descriptor));
            break;
          case ModelTexture.USAGE_NORMAL:
            result.set(new TextureAttribute(TextureAttribute.Normal, descriptor));
            break;
        }
      }
    }

    return result;
  }
コード例 #2
0
ファイル: CubemapAttribute.java プロジェクト: Beibit/libgdx
 @Override
 public int hashCode() {
   int result = (int) type;
   result = 967 * result + textureDescription.hashCode();
   return result;
 }
コード例 #3
0
ファイル: Model.java プロジェクト: CHN-FrankCheng/libgdx
  protected Material convertMaterial(ModelMaterial mtl, TextureProvider textureProvider) {
    Material result = new Material();
    result.id = mtl.id;
    if (mtl.ambient != null) result.set(new ColorAttribute(ColorAttribute.Ambient, mtl.ambient));
    if (mtl.diffuse != null) result.set(new ColorAttribute(ColorAttribute.Diffuse, mtl.diffuse));
    if (mtl.specular != null) result.set(new ColorAttribute(ColorAttribute.Specular, mtl.specular));
    if (mtl.emissive != null) result.set(new ColorAttribute(ColorAttribute.Emissive, mtl.emissive));
    if (mtl.reflection != null)
      result.set(new ColorAttribute(ColorAttribute.Reflection, mtl.reflection));
    if (mtl.shininess > 0f) result.set(new FloatAttribute(FloatAttribute.Shininess, mtl.shininess));
    if (mtl.opacity != 1.f)
      result.set(
          new BlendingAttribute(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA, mtl.opacity));

    ObjectMap<String, Texture> textures = new ObjectMap<String, Texture>();

    // FIXME uvScaling/uvTranslation totally ignored
    if (mtl.textures != null) {
      for (ModelTexture tex : mtl.textures) {
        Texture texture;
        if (textures.containsKey(tex.fileName)) {
          texture = textures.get(tex.fileName);
        } else {
          texture = textureProvider.load(tex.fileName);
          textures.put(tex.fileName, texture);
          disposables.add(texture);
        }

        TextureDescriptor descriptor = new TextureDescriptor(texture);
        descriptor.minFilter = texture.getMinFilter();
        descriptor.magFilter = texture.getMagFilter();
        descriptor.uWrap = texture.getUWrap();
        descriptor.vWrap = texture.getVWrap();

        float offsetU = tex.uvTranslation == null ? 0f : tex.uvTranslation.x;
        float offsetV = tex.uvTranslation == null ? 0f : tex.uvTranslation.y;
        float scaleU = tex.uvScaling == null ? 1f : tex.uvScaling.x;
        float scaleV = tex.uvScaling == null ? 1f : tex.uvScaling.y;

        switch (tex.usage) {
          case ModelTexture.USAGE_DIFFUSE:
            result.set(
                new TextureAttribute(
                    TextureAttribute.Diffuse, descriptor, offsetU, offsetV, scaleU, scaleV));
            break;
          case ModelTexture.USAGE_SPECULAR:
            result.set(
                new TextureAttribute(
                    TextureAttribute.Specular, descriptor, offsetU, offsetV, scaleU, scaleV));
            break;
          case ModelTexture.USAGE_BUMP:
            result.set(
                new TextureAttribute(
                    TextureAttribute.Bump, descriptor, offsetU, offsetV, scaleU, scaleV));
            break;
          case ModelTexture.USAGE_NORMAL:
            result.set(
                new TextureAttribute(
                    TextureAttribute.Normal, descriptor, offsetU, offsetV, scaleU, scaleV));
            break;
          case ModelTexture.USAGE_AMBIENT:
            result.set(
                new TextureAttribute(
                    TextureAttribute.Ambient, descriptor, offsetU, offsetV, scaleU, scaleV));
            break;
          case ModelTexture.USAGE_EMISSIVE:
            result.set(
                new TextureAttribute(
                    TextureAttribute.Emissive, descriptor, offsetU, offsetV, scaleU, scaleV));
            break;
          case ModelTexture.USAGE_REFLECTION:
            result.set(
                new TextureAttribute(
                    TextureAttribute.Reflection, descriptor, offsetU, offsetV, scaleU, scaleV));
            break;
        }
      }
    }

    return result;
  }
コード例 #4
0
ファイル: CubemapAttribute.java プロジェクト: Beibit/libgdx
 public CubemapAttribute(final long type, final Cubemap texture) {
   this(type);
   textureDescription.texture = texture;
 }