public void testGetSet_float2() { testSetup(Element.F32_2(mRS)); float tmp[] = randomFloatArray(gCount); float tmp2[] = new float[gCount]; script.forEach_copy1D_float2(walkAlloc); verify(tmp, tmp2, out1DAlloc, "Data mismatch float2: ", 2); scriptRelaxed.forEach_copy1D_float2(walkAlloc); verify(tmp, tmp2, out1DAlloc, "Data mismatch relaxed float2: ", 2); script.forEach_copy2D_float2(walkAlloc); verify(tmp, tmp2, out2DAlloc, "Data mismatch float2: ", 2); scriptRelaxed.forEach_copy2D_float2(walkAlloc); verify(tmp, tmp2, out2DAlloc, "Data mismatch relaxed float2: ", 2); script.forEach_copy3D_float2(walkAlloc); verify(tmp, tmp2, out3DAlloc, "Data mismatch float2: ", 2); scriptRelaxed.forEach_copy3D_float2(walkAlloc); verify(tmp, tmp2, out3DAlloc, "Data mismatch relaxed float2: ", 2); }