コード例 #1
0
ファイル: Main.java プロジェクト: jbng/mowitnow
 public static void main(String... args) throws IOException {
   InputStream contentStream =
       Thread.currentThread().getContextClassLoader().getResourceAsStream("move.txt");
   SceneManager sceneManager = new SceneManager();
   FileReader parser = new FileReader(contentStream, sceneManager);
   parser.processLineByLine();
   sceneManager.resolveMoves();
   for (Mower mower : sceneManager.getMowerList()) {
     System.out.println(mower.toString());
   }
 }
コード例 #2
0
ファイル: App.java プロジェクト: AmethystPaw/tetris
 @Override
 public void start(Stage stage) throws Exception {
   stage.setTitle("Tetris");
   Group root = new Group();
   Scene scene = new Scene(root, 800, 400);
   stage.setScene(scene);
   stage.show();
   SceneManager scmanager = new SceneManager(stage, scene, root);
   stage.setOnCloseRequest(scmanager.getOnCloseWindow());
   scmanager.launch();
 }
コード例 #3
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 protected void onStart() {
   Log.v("ThemeDetailedActivity", "onStart");
   super.onStart();
   if (!SceneManager.getInstance().FindThemes(theme.componentName.getPackageName())) {
     finish();
   }
 }
コード例 #4
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ファイル: GameSystem.java プロジェクト: jcote008/assignment3
  public boolean saveSceneManager(String fileName) {
    XStream xstream = new XStream(new StaxDriver());
    PrintStream outFile;
    boolean saved = true;

    try {
      outFile = new PrintStream(new FileOutputStream(fileName));
      outFile.print(xstream.toXML(m_SceneManager.getSceneGraph()));
      outFile.println();
      outFile.print(xstream.toXML(m_SceneManager.getItemList()));
      outFile.close();
    } catch (Exception ex) {
      saved = false;
    }

    return saved;
  }
コード例 #5
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 @Override
 public void onBackKeyPressed() {
   SharedPreferences.Editor editor = recordPref.edit();
   editor.putInt("RECORD", record);
   editor.apply();
   SceneManager.getInstance().loadMenuScene(engine);
   birdArray.clear();
   plumageArray.clear();
 }
コード例 #6
0
ファイル: GameSystem.java プロジェクト: jcote008/assignment3
  public SceneManager loadSceneManager(String fileName) {
    String sXmlSceneInput = "";
    String sXmlItemInput = "";
    try {
      XStream xstream = new XStream(new StaxDriver());
      Scanner input = new Scanner(new File(fileName));

      if (input.hasNextLine()) sXmlSceneInput += input.nextLine();

      if (input.hasNextLine()) sXmlItemInput += input.nextLine();

      input.close();

      m_SceneManager.setSceneGraph((ArrayList<Scene>) xstream.fromXML(sXmlSceneInput));
      m_SceneManager.setItemList((ArrayList<Item>) xstream.fromXML(sXmlItemInput));

    } catch (Exception ex) {
    }

    return m_SceneManager;
  }
コード例 #7
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 public void onCreate(Bundle bundle) {
   Log.v("ThemeDetailedActivity", "onCreate");
   setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);
   super.onCreate(bundle);
   requestWindowFeature(ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);
   sdactivity = this;
   mThemeDetailed = new SceneDetailed(this);
   Bundle extras = getIntent().getExtras();
   index = extras.getInt(SceneDetailedActivity.class.getSimpleName());
   if (index >= SceneManager.getInstance().getThemeDescriptions().size()) {
     finish();
   } else {
     theme = SceneManager.getInstance().getThemeDescriptions().elementAt(index);
     if (!SceneManager.getInstance().FindThemes(theme.componentName.getPackageName())) {
       finish();
     } else {
       SceneManager.getInstance().pushActivity(this);
       setContentView(mThemeDetailed);
       mThemeDetailed.LoadData(index);
     }
   }
 }
コード例 #8
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  public boolean ccTouchesMoved(MotionEvent event) {
    if (event.getPointerCount() > 1) {
      currentItem = null;
      CGPoint current1 = CGPoint.make(event.getX(0), event.getY(0));
      CGPoint current2 = CGPoint.make(event.getX(1), event.getY(1));
      float before = getDistance(multi1, multi2);
      float current = getDistance(current1, current2);
      changeScale(current - before);
      multi1 = current1;
      multi2 = current2;
    } else {

      if (firstPt != null) {
        CGPoint convertedLocation =
            CCDirector.sharedDirector().convertToGL(CGPoint.make(event.getX(), event.getY()));
        CGPoint current = getPosition();
        if (currentItem != null && GameStatus.isShowRoundMenu && isMoving) {
          currentItem.moveBy(convertedLocation.x - beforePt.x, convertedLocation.y - beforePt.y);
          SceneManager.getInstance()
              .interfaceLayer
              .moveByRoundMenu(convertedLocation.x - beforePt.x, convertedLocation.y - beforePt.y);
        } else {
          setPosition(
              current.x + (convertedLocation.x - beforePt.x),
              current.y + (convertedLocation.y - beforePt.y));
          if (GameStatus.isShowRoundMenu) {
            SceneManager.getInstance()
                .interfaceLayer
                .moveByRoundMenu(
                    convertedLocation.x - beforePt.x, convertedLocation.y - beforePt.y);
          }
        }
        beforePt = convertedLocation;
      }
    }
    return true;
  }
コード例 #9
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  private void touched(CGPoint pt) {
    MapItemController item = null;
    int len = list.size();

    for (int i = 0; i < len; i++) {
      item = list.get(i);
      if (item.checkDown(pt)) {
        currentItem = item;
        break;
      }
    }
    if (currentItem != null) {
      if (GameStatus.isMapEditMode) {
        CGPoint worldConvert = CGPoint.zero();
        CGPoint itempt = currentItem.getImage().getPositionRef();
        this.convertToWorldSpace(itempt.x, itempt.y, worldConvert);
        Log.i("maplayer_touched", "check");
        SceneManager.getInstance().interfaceLayer.showRoundMenu(worldConvert);
      } else {
        // if deco -> show tooltip
        // else if crop -> harvest.
      }
    }
  }
コード例 #10
0
ファイル: GUI.java プロジェクト: BNHeadrick/AFM-GUI
    public void checkCuttingOnAction(SceneManager sm, Timeline tl) {
      LinkedList<Event> eList = sm.getEventList();
      ArrayList<Tick> tArr = tl.getTickArr();
      ListIterator<Event> listIt;

      for (int i = 0; i < tArr.size(); i++) {
        //      println("here");
        listIt = eList.listIterator();
        while (listIt.hasNext()) {
          Event tempEvent = listIt.next();
          // check for time colisions.
          //        println("event " + tempEvent.getTimeStamp() + " tick time " +
          // tArr.get(i).getTimeStamp() + " " + tempEvent.type);

          if ((tempEvent.getType() == DIA_TIME)
              && (tempEvent.getTimeStamp() == tArr.get(i).getTimeStamp())) {
            println("CUTTING ON ACTION ERROR!");
            tArr.get(i).setCutViolation(true);
          } else {
            tArr.get(i).setCutViolation(false);
          }
        }
      }
    }
コード例 #11
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  @Override
  public void onCreateScene(OnCreateSceneCallback pOnCreateSceneCallback) throws IOException {

    man.setCurrentScene(new MenuScreen(camera, this, man));
    pOnCreateSceneCallback.onCreateSceneFinished(man.getScene());
  }
コード例 #12
0
ファイル: Main.java プロジェクト: futurizing/Gridhub
  /**
   * The main function of the game. Something fun starts here. :)
   *
   * @param args passed command line arguments.
   */
  public static void main(String[] args) {

    if (!Resource.getInstance().initialize()) {
      JOptionPane.showMessageDialog(
          null, "Resource loading fail.", "Cannot open game", JOptionPane.ERROR_MESSAGE);
      return;
    }
    if (!LevelFileManager.getInstance().initialize()) {
      JOptionPane.showMessageDialog(
          null, "Level files loading fail.", "Cannot open game", JOptionPane.ERROR_MESSAGE);
      return;
    }

    // Create JFrame
    JFrame frame = new JFrame(Constants.PROGRAM_NAME);
    frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

    // frame.setResizable(false);
    frame.setMinimumSize(Constants.MINIMUM_WINDOW_SIZE);
    frame
        .getContentPane()
        .addComponentListener(
            new ComponentListener() {

              @Override
              public void componentShown(ComponentEvent arg0) {}

              @Override
              public void componentResized(ComponentEvent arg0) {
                DrawManager.getInstance()
                    .setCanvasSize(
                        frame.getContentPane().getWidth(), frame.getContentPane().getHeight());
              }

              @Override
              public void componentMoved(ComponentEvent arg0) {}

              @Override
              public void componentHidden(ComponentEvent arg0) {}
            });

    if (Constants.IS_FULLSCREEN) {
      frame.setUndecorated(true);
      frame.setExtendedState(JFrame.MAXIMIZED_BOTH);
    } else {
      frame.getContentPane().setPreferredSize(Constants.DEFAULT_SCREEN_SIZE);
      frame.pack();
    }

    InputManager.setListenerTo(frame);

    frame.getContentPane().setBackground(ColorSwatch.BACKGROUND);
    frame.setVisible(true);

    // Add canvas to the frame
    DrawManager.getInstance().addCanvasInto(frame);
    DrawManager.getInstance()
        .setCanvasSize(frame.getContentPane().getWidth(), frame.getContentPane().getHeight());

    // Set initial scene

    SceneManager.getInstance().setNextScene(new scene.mainmenu.MainMenuScene(true));
    // SceneManager.getInstance().setNextScene(new stage.GameStage(GameStageType.PLAY));

    // Game looper
    final long maximumWaitTime = 1000000000 / Constants.MAX_FRAME_PER_SECOND;
    long updateTime;
    Resource.getInstance().themeSong.loop();
    while (true) {
      // Perform a game update (including game logic and painting)
      updateTime = System.nanoTime();
      SceneManager.getInstance().update();
      updateTime = System.nanoTime() - updateTime;

      if (updateTime < maximumWaitTime) {
        FPSCollector.add(Constants.MAX_FRAME_PER_SECOND);
      } else {
        FPSCollector.add(Math.round(1000000000 / updateTime));
      }

      // Perform sleeping to limit maximum FPS
      if (updateTime < maximumWaitTime) {
        try {
          Thread.sleep((maximumWaitTime - updateTime) / 1000000);
        } catch (InterruptedException e) {
          Thread.interrupted();
          e.printStackTrace();
        }
      }
    }
  }
コード例 #13
0
  @Override
  public void loadResources(BaseGameActivity context) {
    this.isLoaded = true;
    mScene.setTouchAreaBindingEnabled(true);

    // background
    SceneManager.bg_bitmapTextureAtlas.clearTextureAtlasSources();
    SceneManager.bg_textureRegion =
        BitmapTextureAtlasTextureRegionFactory.createFromAsset(
            SceneManager.bg_bitmapTextureAtlas,
            context,
            "gfx/game script/level selector/MenuChoice_background.png",
            0,
            0);
    SceneManager.loadTexture(SceneManager.bg_bitmapTextureAtlas);

    SceneManager.bg_sprite = new Sprite(0, 0, SceneManager.bg_textureRegion);
    mScene.setBackground(new SpriteBackground(SceneManager.bg_sprite));

    // menu
    this.SheetMenuBitmapTextureAtlas = new BitmapTextureAtlas(256, 128, TextureOptions.DEFAULT);
    this.Level_1_TextureRegion =
        BitmapTextureAtlasTextureRegionFactory.createFromAsset(
            this.SheetMenuBitmapTextureAtlas,
            context,
            "gfx/game script/level selector/Level_1.png",
            0,
            0);
    this.Level_2_TextureRegion =
        BitmapTextureAtlasTextureRegionFactory.createFromAsset(
            this.SheetMenuBitmapTextureAtlas,
            context,
            "gfx/game script/level selector/Level_2.png",
            0,
            40);

    SceneManager.loadTexture(this.SheetMenuBitmapTextureAtlas);

    Level_1 =
        new Sprite(
            context.getEngine().getCamera().getWidth() / 2 - Level_1_TextureRegion.getWidth() / 2,
            100,
            this.Level_1_TextureRegion) {

          // chuyen sang chon level
          @Override
          public boolean onAreaTouched(
              final TouchEvent pSceneTouchEvent,
              final float pTouchAreaLocalX,
              final float pTouchAreaLocalY) {
            if (pSceneTouchEvent.getAction() == TouchEvent.ACTION_DOWN) {
              SceneManager.Menu_id = SceneManager.GAME_PLAY;
              LevelManager.Level = LevelManager.LEVEL_1_CLASS;
              SceneManager.load();
              SceneManager.setScene(SceneManager.run());
            }
            return true;
          }
        };

    Level_2 =
        new Sprite(
            context.getEngine().getCamera().getWidth() / 2 - Level_1_TextureRegion.getWidth() / 2,
            200,
            this.Level_2_TextureRegion) {

          // Thoat khoi game
          @Override
          public boolean onAreaTouched(
              final TouchEvent pSceneTouchEvent,
              final float pTouchAreaLocalX,
              final float pTouchAreaLocalY) {
            if (pSceneTouchEvent.getAction() == TouchEvent.ACTION_DOWN) {
              SceneManager.Menu_id = SceneManager.GAME_PLAY;
              LevelManager.Level = LevelManager.LEVEL_2_MARKET;
              SceneManager.load();
              SceneManager.setScene(SceneManager.run());
            }
            return true;
          }
        };
    mScene.attachChild(Level_1);
    mScene.attachChild(Level_2);

    mScene.registerTouchArea(Level_1);
    mScene.registerTouchArea(Level_2);
  }
コード例 #14
0
ファイル: GameScene.java プロジェクト: haquang/pulsardev
 public void manualScreen() {
   SceneManager.getInstance().loadManualScene(m_engine);
 }
コード例 #15
0
ファイル: GameSystem.java プロジェクト: jcote008/assignment3
 public ItemTableModel getItemTableModel() {
   return m_SceneManager.getItemModel();
 }
コード例 #16
0
ファイル: GameSystem.java プロジェクト: jcote008/assignment3
 public SceneTableModel getSceneTableModel() {
   return m_SceneManager.getSceneModel();
 }
コード例 #17
0
 protected void onDestroy() {
   super.onDestroy();
   mThemeDetailed.Release();
   SceneManager.getInstance().popupActivity(this);
   Log.v("ThemeDetailedActivity", "onDestroy");
 }