コード例 #1
0
ファイル: Main.java プロジェクト: nagyistoce/Zombies2d
 public static void saveHighscore(int newHigh) {
   highScoreSave.setNumber(highScoreName, newHigh);
   try {
     highScoreSave.save();
   } catch (IOException e) {
     e.printStackTrace();
   }
   highScore = newHigh;
 }
コード例 #2
0
ファイル: Main.java プロジェクト: nagyistoce/Zombies2d
  @Override
  public void initStatesList(GameContainer gc) throws SlickException {

    gc.setMaximumLogicUpdateInterval(50);
    gc.setIcon("resources/icon.png");
    highScoreSave = new SavedState(highScoreName);
    try {
      highScoreSave.load();
    } catch (IOException e) {
      e.printStackTrace();
    }
    highScore = (int) highScoreSave.getNumber(highScoreName, 0);

    // add the menu
    addState(new MenuState(0, gc));

    // add the settings
    addState(new SettingsState(1, gc));

    // add ME level
    addState(new RunWorld(2, gc));

    // add Campaign
    addState(new CampaignMode(3, gc));

    // add Survival
    addState(new SurvivalMode(4, gc));

    // add SplashState
    addState(new SplashState(5, gc));

    ME.keyFullScreen = Keys.DEL;

    gcWidth = getContainer().getWidth();
    gcHeight = getContainer().getHeight();

    // start with the menu
    enterState(SurvivalMode);
    //        enterState(SplashState);
  }