/** * Invests a point in the attribute if the player has any remaining attribute points. If the * player has no remaining points, this will do nothing. * * @param key attribute key */ public void upAttribute(String key) { key = key.toLowerCase(); int current = getAttribute(key); int max = SkillAPI.getAttributeManager().getAttribute(key).getMax(); if (attribPoints > 0 && current < max) { PlayerUpAttributeEvent event = new PlayerUpAttributeEvent(this, key); Bukkit.getPluginManager().callEvent(event); if (event.isCancelled()) return; attributes.put(key, current + 1); attribPoints--; } }