コード例 #1
0
ファイル: PlayerData.java プロジェクト: sumdream/SkillAPI
  /**
   * Binds a skill to a material for the player. The bind will not work if the skill was already
   * bound to the material.
   *
   * @param mat material to bind the skill to
   * @param skill skill to bind to the material
   * @return true if was able to bind the skill, false otherwise
   */
  public boolean bind(Material mat, PlayerSkill skill) {
    // Special cases
    if (mat == null || (skill != null && skill.getPlayerData() != this)) {
      return false;
    }

    PlayerSkill bound = getBoundSkill(mat);
    if (bound != skill) {
      // Apply the binding
      if (skill == null) {
        binds.remove(mat);
      } else {
        binds.put(mat, skill);
      }

      // Update the old skill's bind
      if (bound != null) {
        bound.setBind(null);
      }

      // Update the new skill's bind
      if (skill != null) {
        skill.setBind(mat);
      }

      return true;
    }

    // The skill was already bound
    else {
      return false;
    }
  }
コード例 #2
0
ファイル: PlayerData.java プロジェクト: sumdream/SkillAPI
 /**
  * Clears the skill binding for the given skill. This will remove the bindings on all materials
  * involving the skill.
  *
  * @param skill skill to unbind
  */
 public void clearBinds(Skill skill) {
   ArrayList<Material> keys = new ArrayList<Material>(binds.keySet());
   for (Material key : keys) {
     PlayerSkill bound = binds.get(key);
     if (bound.getData() == skill) {
       binds.remove(key);
     }
   }
 }
コード例 #3
0
ファイル: PlayerData.java プロジェクト: sumdream/SkillAPI
 /**
  * Stops passive abilities for the player if they are online. This is already called by the API
  * and shouldn't be called by other plugins.
  *
  * @param player player to stop the passive skills for
  */
 public void stopPassives(Player player) {
   if (player == null) {
     return;
   }
   for (PlayerSkill skill : skills.values()) {
     if (skill.isUnlocked() && (skill.getData() instanceof PassiveSkill)) {
       ((PassiveSkill) skill.getData()).stopEffects(player, skill.getLevel());
     }
   }
 }
コード例 #4
0
ファイル: PlayerData.java プロジェクト: sumdream/SkillAPI
  private void autoLevel(Skill skill) {
    PlayerSkill data = skills.get(skill.getKey());
    if (data == null) return;

    if (!SkillAPI.isLoaded()) return;

    int lastLevel = data.getLevel();
    while (data.getData().canAutoLevel()
        && !data.isMaxed()
        && data.getLevelReq() <= data.getPlayerClass().getLevel()) {
      upgradeSkill(skill);
      if (lastLevel == data.getLevel()) {
        break;
      }
      lastLevel++;
    }
  }
コード例 #5
0
ファイル: PlayerData.java プロジェクト: sumdream/SkillAPI
  /**
   * Downgrades a skill owned by the player. The player must own the skill and it must not currently
   * be level 0 for the player to downgrade the skill. This will refund the skill point cost when
   * downgrading the skill.
   *
   * @param skill skill to downgrade
   * @return true if successfully downgraded, false otherwise
   */
  public boolean downgradeSkill(Skill skill) {
    // Cannot be null
    if (skill == null) {
      return false;
    }

    // Must be a valid available skill
    PlayerSkill data = skills.get(skill.getName().toLowerCase());
    if (data == null) {
      return false;
    }

    // Must not be a free skill
    if (data.getCost() == 0) {
      return false;
    }

    // Must not be required by another skill
    for (PlayerSkill s : skills.values()) {
      if (s.getData().getSkillReq() != null
          && s.getData().getSkillReq().equalsIgnoreCase(skill.getName())
          && data.getLevel() <= s.getData().getSkillReqLevel()) {
        return false;
      }
    }

    int cost = skill.getCost(data.getLevel() - 1);
    if (data.getLevel() > 0) {
      // Upgrade event
      PlayerSkillDowngradeEvent event = new PlayerSkillDowngradeEvent(this, data, cost);
      Bukkit.getPluginManager().callEvent(event);
      if (event.isCancelled()) {
        return false;
      }

      // Apply upgrade
      data.getPlayerClass().givePoints(cost, PointSource.REFUND);
      data.addLevels(-1);

      // Passive calls
      Player player = getPlayer();
      if (player != null && skill instanceof PassiveSkill) {
        if (data.getLevel() == 0) {
          ((PassiveSkill) skill).stopEffects(player, 1);
        } else {
          ((PassiveSkill) skill).update(player, data.getLevel() + 1, data.getLevel());
        }
      }

      // Clear bindings
      if (data.getLevel() == 0) {
        clearBinds(skill);
      }

      return true;
    } else {
      return false;
    }
  }
コード例 #6
0
ファイル: PlayerData.java プロジェクト: sumdream/SkillAPI
  /**
   * Upgrades a skill owned by the player. The player must own the skill, have enough skill points,
   * meet the level and skill requirements, and not have maxed out the skill already in order to
   * upgrade the skill. This will consume the skill point cost while upgrading the skill.
   *
   * @param skill skill to upgrade
   * @return true if successfully was upgraded, false otherwise
   */
  public boolean upgradeSkill(Skill skill) {
    // Cannot be null
    if (skill == null) {
      return false;
    }

    // Must be a valid available skill
    PlayerSkill data = skills.get(skill.getName().toLowerCase());
    if (data == null) {
      return false;
    }

    // Must meet any skill requirements
    if (skill.getSkillReq() != null) {
      PlayerSkill req = skills.get(skill.getSkillReq().toLowerCase());
      if (req != null && req.getLevel() < skill.getSkillReqLevel()) {
        return false;
      }
    }

    int level = data.getPlayerClass().getLevel();
    int points = data.getPlayerClass().getPoints();
    int cost = data.getCost();
    if (!data.isMaxed() && level >= data.getLevelReq() && points >= cost) {
      // Upgrade event
      PlayerSkillUpgradeEvent event = new PlayerSkillUpgradeEvent(this, data, cost);
      Bukkit.getPluginManager().callEvent(event);
      if (event.isCancelled()) {
        return false;
      }

      // Apply upgrade
      data.getPlayerClass().usePoints(cost);
      data.addLevels(1);

      // Passive calls
      Player player = getPlayer();
      if (player != null && skill instanceof PassiveSkill) {
        if (data.getLevel() == 1) {
          ((PassiveSkill) skill).initialize(player, data.getLevel());
        } else {
          ((PassiveSkill) skill).update(player, data.getLevel() - 1, data.getLevel());
        }
      }

      // Unlock event
      if (data.getLevel() == 1) {
        Bukkit.getPluginManager().callEvent(new PlayerSkillUnlockEvent(this, data));
        this.autoLevel();
      }

      return true;
    } else {
      return false;
    }
  }
コード例 #7
0
ファイル: PlayerData.java プロジェクト: sumdream/SkillAPI
 /** Attempts to auto-level any skills that are able to do so */
 public void autoLevel() {
   for (PlayerSkill skill : skills.values()) {
     autoLevel(skill.getData());
   }
 }
コード例 #8
0
ファイル: PlayerData.java プロジェクト: sumdream/SkillAPI
 /**
  * Retrieves the level of a skill for the owner. This is not case-sensitive.
  *
  * @param name name of the skill
  * @return level of the skill or 0 if not found
  */
 public int getSkillLevel(String name) {
   PlayerSkill skill = getSkill(name);
   return skill == null ? 0 : skill.getLevel();
 }
コード例 #9
0
ファイル: PlayerData.java プロジェクト: sumdream/SkillAPI
  /**
   * Casts a skill for the player. In order to cast the skill, the player must be online, have the
   * skill unlocked, have enough mana, have the skill off cooldown, and have a proper target if
   * applicable.
   *
   * @param skill skill to cast
   * @return true if successfully cast the skill, false otherwise
   */
  public boolean cast(PlayerSkill skill) {
    // Invalid skill
    if (skill == null) {
      throw new IllegalArgumentException("Skill cannot be null");
    }

    SkillStatus status = skill.getStatus();
    int level = skill.getLevel();
    double cost = skill.getData().getManaCost(level);

    // Not unlocked
    if (level <= 0) {
      return false;
    }

    // On Cooldown
    if (status == SkillStatus.ON_COOLDOWN) {
      SkillAPI.getLanguage()
          .sendMessage(
              ErrorNodes.COOLDOWN,
              getPlayer(),
              FilterType.COLOR,
              RPGFilter.COOLDOWN.setReplacement(skill.getCooldown() + ""),
              RPGFilter.SKILL.setReplacement(skill.getData().getName()));
    }

    // Not enough mana
    else if (status == SkillStatus.MISSING_MANA) {
      SkillAPI.getLanguage()
          .sendMessage(
              ErrorNodes.MANA,
              getPlayer(),
              FilterType.COLOR,
              RPGFilter.SKILL.setReplacement(skill.getData().getName()),
              RPGFilter.MANA.setReplacement(getMana() + ""),
              RPGFilter.COST.setReplacement((int) Math.ceil(cost) + ""),
              RPGFilter.MISSING.setReplacement((int) Math.ceil(cost - getMana()) + ""));
    }

    // Skill Shots
    else if (skill.getData() instanceof SkillShot) {
      Player p = getPlayer();
      PlayerCastSkillEvent event = new PlayerCastSkillEvent(this, skill, p);
      Bukkit.getPluginManager().callEvent(event);

      // Make sure it isn't cancelled
      if (!event.isCancelled()) {
        try {
          if (((SkillShot) skill.getData()).cast(p, level)) {
            skill.startCooldown();
            if (SkillAPI.getSettings().isShowSkillMessages()) {
              skill.getData().sendMessage(p, SkillAPI.getSettings().getMessageRadius());
            }
            if (SkillAPI.getSettings().isManaEnabled()) {
              useMana(cost, ManaCost.SKILL_CAST);
            }
            return true;
          }
        } catch (Exception ex) {
          Bukkit.getLogger()
              .severe(
                  "Failed to cast skill - " + skill.getData().getName() + ": Internal skill error");
          ex.printStackTrace();
        }
      }
    }

    // Target Skills
    else if (skill.getData() instanceof TargetSkill) {

      Player p = getPlayer();
      LivingEntity target = TargetHelper.getLivingTarget(p, skill.getData().getRange(level));

      // Must have a target
      if (target == null) {
        return false;
      }

      PlayerCastSkillEvent event = new PlayerCastSkillEvent(this, skill, p);
      Bukkit.getPluginManager().callEvent(event);

      // Make sure it isn't cancelled
      if (!event.isCancelled()) {
        try {
          if (((TargetSkill) skill.getData())
              .cast(p, target, level, !SkillAPI.getSettings().canAttack(p, target))) {
            skill.startCooldown();
            if (SkillAPI.getSettings().isShowSkillMessages()) {
              skill.getData().sendMessage(p, SkillAPI.getSettings().getMessageRadius());
            }
            if (SkillAPI.getSettings().isManaEnabled()) {
              useMana(cost, ManaCost.SKILL_CAST);
            }
            return true;
          }
        } catch (Exception ex) {
          Bukkit.getLogger()
              .severe(
                  "Failed to cast skill - " + skill.getData().getName() + ": Internal skill error");
          ex.printStackTrace();
        }
      }
    }

    return false;
  }