コード例 #1
0
  public WndJournal() {

    super();
    resize(WIDTH, ShatteredPixelDungeon.landscape() ? HEIGHT_L : HEIGHT_P);

    txtTitle = PixelScene.createText(TXT_TITLE, 9);
    txtTitle.hardlight(Window.TITLE_COLOR);
    txtTitle.measure();
    txtTitle.x = PixelScene.align(PixelScene.uiCamera, (WIDTH - txtTitle.width()) / 2);
    add(txtTitle);

    Component content = new Component();

    Collections.sort(Journal.records);

    float pos = 0;
    for (Journal.Record rec : Journal.records) {
      ListItem item = new ListItem(rec.feature, rec.depth);
      item.setRect(0, pos, WIDTH, ITEM_HEIGHT);
      content.add(item);

      pos += item.height();
    }

    content.setSize(WIDTH, pos);

    list = new ScrollPane(content);
    add(list);

    list.setRect(0, txtTitle.height(), WIDTH, height - txtTitle.height());
  }
コード例 #2
0
    @Override
    protected void layout() {

      icon.x = width - icon.width;

      depth.x = icon.x - 1 - depth.width();
      depth.y = PixelScene.align(y + (height - depth.height()) / 2);

      icon.y = depth.y - 1;

      feature.y = PixelScene.align(depth.y + depth.baseLine() - feature.baseLine());
    }
コード例 #3
0
    @Override
    protected void createChildren() {
      feature = PixelScene.createText(9);
      add(feature);

      depth = new BitmapText(PixelScene.font1x);
      add(depth);

      icon = Icons.get(Icons.DEPTH);
      add(icon);
    }
コード例 #4
0
  public WndList(String[] items) {

    super();

    float pos = MARGIN;
    float dotWidth = 0;
    float maxWidth = 0;

    for (int i = 0; i < items.length; i++) {

      if (i > 0) {
        pos += GAP;
      }

      BitmapText dot = PixelScene.createText(DOT, 6);
      dot.x = MARGIN;
      dot.y = pos;
      if (dotWidth == 0) {
        dot.measure();
        dotWidth = dot.width();
      }
      add(dot);

      BitmapTextMultiline item = PixelScene.createMultiline(items[i], 6);
      item.x = dot.x + dotWidth;
      item.y = pos;
      item.maxWidth = (int) (WIDTH - MARGIN * 2 - dotWidth);
      item.measure();
      add(item);

      pos += item.height();
      float w = item.width();
      if (w > maxWidth) {
        maxWidth = w;
      }
    }

    resize((int) (maxWidth + dotWidth + MARGIN * 2), (int) (pos + MARGIN));
  }