/** Sets the models various rotation angles then renders the model. */ public void render( Entity var1, float var2, float var3, float var4, float var5, float var6, float var7) { super.render(var1, var2, var3, var4, var5, var6, var7); this.setRotationAngles(var2, var3, var4, var5, var6, var7, ((Dinosaure) var1).isModelized()); this.Body.render(var7); this.Neck1.render(var7); this.Neck2.render(var7); this.Head.render(var7); this.Crown.render(var7); this.Jaw1.render(var7); this.Jaw2.render(var7); this.LeftWing2.render(var7); this.RightWing2.render(var7); this.TAil.render(var7); this.LeftLeg.render(var7); this.RightLeg.render(var7); this.LeftWing1.render(var7); this.RightWing1.render(var7); }
public void setRotationAngles( float var1, float var2, float var3, float var4, float var5, float var6) { super.setRotationAngles(var1, var2, var3, var4, var5, var6); }