コード例 #1
0
 /** Invoked when a connection is closed */
 @Override
 public final void channelDisconnected(ChannelHandlerContext ctx, ChannelStateEvent e) {
   GameSession session = (GameSession) ctx.getAttachment();
   if (session != null) {
     synchronized (LogicService.getWorkerThread()) {
       World.getSingleton().unregisterPlayer(session.getPlayer());
     }
   }
   ctx.getChannel().close();
 }
コード例 #2
0
 /** Invoked when a packet is received */
 @Override
 public final void messageReceived(ChannelHandlerContext ctx, MessageEvent e) {
   GameSession session = (GameSession) ctx.getAttachment();
   if (e.getMessage() instanceof Message) {
     if (session != null) {
       synchronized (LogicService.getWorkerThread()) {
         Message packet = (Message) e.getMessage();
         session.pushPacket(packet);
       }
     }
   }
   if (e.getMessage() instanceof ChannelBuffer) {
     ctx.getChannel().write(ctx);
   }
 }