public GDXShape apply(GDXShape shape) { shape.setDensity(Float.parseFloat(densityField.getText())); shape.setFriction(Float.parseFloat(frictionField.getText())); shape.setResource(resourceField.getText()); shape.setRestitution(Float.parseFloat(restitutionField.getText())); shape.setFilter(filterTable.createFilterFromUI()); shape.setTag(tagField.getText()); return shape; }