@Override public boolean onTouchEvent(MotionEvent ev) { final int action = ev.getAction(); final int x = (int) ev.getX(); final int y = (int) ev.getY(); if (action == MotionEvent.ACTION_DOWN && x > (this.getWidth() - 60)) mDragMode = true; if (!mDragMode) return super.onTouchEvent(ev); switch (action) { case MotionEvent.ACTION_DOWN: mStartPosition = pointToPosition(x, y); if (mStartPosition != INVALID_POSITION) { mItemPosition = mStartPosition - getFirstVisiblePosition(); mDragPointOffset = y - getChildAt(mItemPosition).getTop(); mDragPointOffset -= ((int) ev.getRawY()) - y; startDrag(mItemPosition, y); drag(50, y); } else mDragMode = false; break; case MotionEvent.ACTION_MOVE: drag(50, y); final int mCurrentPosition = pointToPosition(x, y); if ((y < 100) && (mCurrentPosition >= 0)) { this.smoothScrollToPosition(mCurrentPosition - 1); mDragListener.onStopDrag(getChildAt(mItemPosition)); } else if (((y - getHeight()) < 100) && ((mCurrentPosition > 0) && (mCurrentPosition < this.getCount()))) { this.smoothScrollToPosition(mCurrentPosition + 1); mDragListener.onStopDrag(getChildAt(mItemPosition)); } break; case MotionEvent.ACTION_CANCEL: case MotionEvent.ACTION_UP: default: mDragMode = false; mEndPosition = pointToPosition(x, y); stopDrag(mStartPosition - getFirstVisiblePosition()); if (mDropListener != null && mStartPosition != INVALID_POSITION && mEndPosition != INVALID_POSITION) mDropListener.onDrop(mStartPosition, mEndPosition); break; } return true; }
public void run() { Random random = new Random(); String message = ""; while (!message.equals("DONE")) { message = drop.take(); System.out.format( "Consumber thread No. " + threadnumber + " MESSAGE RECEIVED: %s%n", message); try { Thread.sleep(random.nextInt(5000)); } catch (InterruptedException e) { } } System.out.println("Consumber thread No. " + threadnumber + " finished!"); }
@Override public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0.2f, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); camera.update(); game.batch.setProjectionMatrix(camera.combined); game.batch.begin(); game.font.draw(game.batch, "Try to catch all drops ", 100, 150); game.font.draw(game.batch, "Tap the screen for start!", 100, 100); // batch.draw(bucketImage, bucket.x, bucket.y); // // for (Rectangle raindrop : rainDrops) { // batch.draw(dropImage, raindrop.x, raindrop.y); // } game.batch.end(); if (Gdx.input.isTouched()) { game.setScreen(new GameScreen(game)); dispose(); } }
public void visit(Drop entity) { wGetVisitor1().visit(entity.getTableName()); }