/** The constructor for the custom renderer, which will set the colours of the Area */ public CustomRenderer() { ColourMap mappedColours = GetColourMap(); this.setSeriesShape(0, ShapeUtilities.createDiagonalCross(SCATTERPOINTSIZE, 1)); this.colors = new Paint[mappedColours.getColourArray().length]; for (int i = 0; i < mappedColours.getColourArray().length; i++) { this.colors[i] = mappedColours.getColour(i); } }