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#Shuffle Move v0.3.72

A program to identify and display the best next move for the game Pokémon Shuffle. I do not own any part of Pokémon Shuffle, which is the property of Nintendo. All credit is given in the documentation within the source code.

##Installation

  1. Update to at least Java 8 (Java 8u51 for best performance).

    See here for the Java 8u51 archive.

  2. Launch Shuffle Move vX.X.X.jar

    Windows: Use Shuffle Move vX.X.X.exe
    Other: Use Shuffle Move vX.X.X.jar or from the command line navigate to this directory and enter: java -jar "<Jar name>"

##Instructions

  1. Install
  2. Launch program
  3. Click Help → Help to see the help documentation. For all other problems, see the release thread listed at Reddit.

##Planned Features

See the Issues page.

##Contact

Email: all4atlantis@gmail.com
GitHub: https://github.com/Loreinator/Shuffle-Move
Reddit: https://www.reddit.com/r/ShuffleMove/wiki/index

##License

Copyright 2015-2016 Andrew Meyers
Splash screen and window icons: http://reddit.com/u/ArmpitWrestling
German Translations: http://reddit.com/u/ArmpitWrestling
Finnish Translations: https://github.com/Igetin
Chinese Translations: http://reddit.com/u/Pingtendo
French Translations: http://reddit.com/u/TherkFr
Portuguese Translations: Rafael Dias Gomes
Species Icons: http://serebii.net

This program is licensed under GNU General Public License Version 3. Please read and agree to the terms of the included license before use.

##Changelog

  • v0.3.72 - 2016-09-
    • Entry Mode now persists
  • v0.3.71 - 2016-09-15
    • Default board for Mega Alakazam
  • v0.3.70 - 2016-09-10
    • Updates for September 6th
    • Max level increased to 20
  • v0.3.69 - 2016-09-02
    • Updates for August 30th
    • Default Boards added
    • Minor fixes for stage data
  • v0.3.68 - 2016-08-26
    • Updates for August 23rd
  • v0.3.67 - 2016-08-17
    • Default boards for Typhlosion and Mega Garchomp
  • v0.3.66 - 2016-08-11
    • Updates for August 9th
    • Combo Score glitch disabled
  • v0.3.65 - 2016-08-02
    • Bug fixes
    • Added default boards for update of July 26th
  • v0.3.64 - 2016-07-30
    • Bug fixes
    • Updates for July 26th
  • v0.3.63 - 2016-07-17
    • Bug fixes
  • v0.3.62 - 2016-07-17
    • Implemented Mega Gyarados & Mega Gyarados (Shiny)
    • Translation updates
    • Bug fixes
    • Updates for July 12th
  • v0.3.61 - 2016-06-28
    • Bug fixes for several effects and mechanics
    • Added status effects
    • Super effective filter added
    • Translations added and updated for several components
    • Updates for June 28th
    • Skill Swappers implemented via the Roster Editor (eligible Species will have an effect selector at the bottom of the window).
  • v0.3.60 - 2016-06-19
    • Updates for June 14th
  • v0.3.59 - 2016-06-07
    • Corrections for the updates for May 31st
  • v0.3.58 – 2016-06-06
    • Giratina Escalation health added
  • v0.3.57 – 2016-06-05
    • Tweaked Wood Shatter behaviour
    • Mega Mewtwo Y, Mega Rayquaza, Mega Banette tweak for thawing edge-case
    • Portuguese translations added - Thank You Rafael!
    • Tweaks for Brute Force, Combo abilities, Fearless, etc.
    • Load default fixed for weekend Meowth special behaviour
    • Stabilize is now far more accurate
    • Burn fixed
    • Updates for May 31st
    • Available locales is now hard-coded
  • v0.3.56 – 2016-05-25
    • Bug fix for several effects
  • v0.3.55 – 2016-05-24
    • Bug fixes for Eject, T Boost, + Boost, Stabilize, Brute Force, and more.
  • v0.3.54 – 2016-05-23
    • Updates and default boards for May 17th 2016
    • Corrected Mega scores for the pattern clearing mega effects
    • Many new effects added (27 new, also implemented support/non-support functionality). Species in team = support. Not in team = non support.
    • Non-support functionality is now user-specified in addition to the base assumption that non-team species are non-support. Click the entries in the Team Editor to toggle them between Support (Green) or Non-Support (Red).
    • Implemented damage bonus for Spookify, Freeze, and Sleep Charm
    • Skill Boosters are now implemented. Set the skill level via the roster editor (select a species and modify the selector at the bottom of the window)
    • The main window will now remember its position.
    • Cloud clear effects are now simulated. The interface is not yet available though.
    • SP_084 special behaviour: sets moves to 15 when selected, and grading mode to WeekendMeowth. Grading Mode becomes "Score" when at 1 or fewer moves remaining. This switching behaviour can be disengaged by setting the grading mode to something else.
    • Brute force, Swat, and Fearless have had their implementations greatly improved.
    • Immunities are now implemented for Burn, Freeze, Paralyze, Quake, Shock Attack, Sleep Charm, and Spookify. See here for the immunities chart used.
  • v0.3.53 – 2016-05-10
    • Added default boards for the update of April 26th 2016
    • Corrected Chinesse translations for Zygarde Formes
    • Stage name for main stage 150 for 3DS has been corrected to "Mega Mewtwo Y"
    • Mega Rayquaza effect fix for issue #130
  • v0.3.52 – 2016-05-01
    • Added Azelf and corrected Unown ?'s entry number to allow it to be visible.
  • v0.3.51 – 2016-04-30
    • Increased score display limit to 999,999
    • Added the google doc link for the mega guide for Pokemon Shuffle
    • Added icon for Greninja (Ash's)
    • Added functionality for manipulating icons on the board: Middle click (aka Mouse Button 2) or scroll wheel will swap the selected SpeciesPaint with the stored icon. The stored icon defaults to an empty cell.
    • Updates for 3DS 1.3.8
    • Updates for Mobile 1.5.13
  • v0.3.50 – 2016-04-16
    • Fixed Mega Charizard X's type
    • Fixed bugs with Mega Progress in Survival Mode
    • Default boards added for stages 251-350 and many Special/Expert stages. Thanks to /u/Manitary!
    • Updates for 3DS 1.3.6
    • Updates for Mobile 1.5.10
    • Also added escalation health for Latios and Keldeo (Resolute). Thanks to /u/Manitary
    • Readme is now a *.md format. Thanks to /u/Manitary
    • Updated Build Process
    • Update Checker is now invoked in a separate thread and will no longer block GUI responsiveness
    • Stage data for main mobile stages have been corrected
    • Effect activation rates and effects have been updated for 3DS
    • Added a "Links" menu, with links for the latest release and the subreddit
    • Improved adherence to UTF-8 encoding on all reads and writes to files
  • v0.3.49 – 2016-03-29
    • Express entry is now more logically consistent, including the freeze paint.
    • Removed 3DS glitch code (fixed in game).
    • Survival Mode added - An stage-isolated persistent team for use while working on Survival Mode.
    • Roster levels can now be set up to 15, and attack power will match according to http://pastebin.com/08rfcFxv
    • Updates for 3DS 1.3.0 - 1.3.4
    • Updates for Mobile 1.5.8
  • v0.3.48 – 2016-03-20
    • Updates for 3DS 1.2.35
    • Updates for Mobile 1.5.7
  • v0.3.47 – 2016-03-02
    • Fixed the logging bug (wasn't working for portable)
    • Fixed the i18n problem with Flabebe
    • Diancie's effect has been fixed
    • Documents can now be internationalized
    • French translations now added, including help, bug report, and update dialogs
    • The "Name" filter box will now be wide enough in all languages
    • Global GUI Scaling See here for details: https://github.com/Loreinator/Shuffle-Move/wiki/Display-Size-Configuration
    • Metal blocks are now not advanced in express mode unless enabled via Move Preferences
    • While in 3ds mode, the combo duplication glitch is simulated
    • Updates for 3DS 1.2.34
    • Updates for Mobile v1.5.6
    • Escape and Enter now do something when a popup dialog is focused
    • Mega Charizard X effect implemented
  • v0.3.46 – 2016-02-20
    • Mega Evolutions can now have a different type than their base species
    • Extra entries have been added for Charizard and Mewtwo to for allow their "X" Mega Evolutions
    • Starting with Diancie, escalation stages will scale their health according to the level
    • Updates for Mobile v1.5.3
    • Updates for 3DS v1.2.32
    • Freeze paint now added! Added from the Team Editor, you can use it to paint freeze or thaw across the board. Use Ctrl-F to apply it everywhere at once.
  • v0.3.45 – 2016-02-07
    • Fixed Mega Swampert's Ability
    • Updates for Mobile v1.5.2
    • Updates for 3DS v1.2.31
  • v0.3.44 – 2016-01-25
    • Implemented Mega Rayquaza's ability
  • v0.3.43 – 2016-01-19
    • Updates for Mobile v1.4.6
    • Updates for 3DS v1.2.30
  • v0.3.42 – 2016-01-13
    • Updates for Mobile v1.4.4
    • Updates for 3DS v1.2.29
    • Fixed a bug for stages available in one version and not the other.
  • v0.3.41 – 2015-12-31
    • Misc bug fixes with abilities and framework
    • Tweaking Weekend Meowth grading mode again.
    • Corrected all mobile stages moves and hp values
    • Added updates for the patches on Dec 22nd.
    • Added i18n and icon for Keldeo_r (Keldeo's Resolute form)
    • Fixed an issue with Barrier Bash
    • Added "MIN" and "MAX" as grading metric modifiers
    • Fixed an issue with the initial grading mode being the hard-coded default regardless of configuration
    • Effect multipliers are now set by configuration for both mobile and 3ds
  • v0.3.40 – 2015-12-10
    • Corrected Thundurus's type, and Mega Lucario stage # moves
    • Added Boards, Species, and Stages for updates of December 8th 2015
    • Stage Manager is now split into stages.txt and stages_mobile.txt because some stages have more health on mobile.
    • Weekend Meowth grading mode has been tweaked based on feedback. It is now GOLD,PROGRESS,COMBOS where it used to be COMBOS,GOLD
  • v0.3.39 – 2015-11-28
    • Bug fix for the Bug report tool.
    • Updates for Pokémon Shuffle v1.2.25
    • Move Chooser's Do Move button has become more adaptable.
    • When filtering roster or team species by mega, all shown icons are mega evolved.
  • v0.3.38 – 2015-11-16
    • Updates for Pokémon Shuffle v1.2.24
  • v0.3.37 – 2015-11-09
    • Updates for Pokémon Shuffle v1.2.23
    • Load Default Board will now reset the score, moves, and mega progress, even if there is no default board.
    • Load Default Board will now clear the board if there is no default board.
  • v0.3.36 – 2015-10-26
    • Updates for Pokémon Shuffle v1.2.22
  • v0.3.35 – 2015-10-20
    • In-program Help document improved
    • All effects, stages, species, and default boards added for Pokémon Shuffle update 1.2.21
    • Fixed a bug where the Paint Pallet's Moves dropdown tooltip wasn't updating for language changes
  • v0.3.34 – 2015-10-12
    • 4Combos+ grading mode added (behaves like score, but puts 4+ combos above all others)
    • Tooltips added, and menu improvements thanks to Kpwbo
    • Bug fixed for move chooser not updating language of title & buttons
    • Stages, Species, and Default boards added for Pokémon Shuffle update 1.2.20
    • Latios placeholder added to species.txt
    • Mega Absol threshold corrected to 18 (down from 30)
  • v0.3.33 – 2015-10-05
    • Fixed a bug with the team editor's apply not working as intended
    • Improved simulation accuracy when a Mega would de-activate a combo
    • Added stage and default boards for Mega Absol and Palkia
    • Adjusted the effect and species configurations for Absol and Palkia
  • v0.3.32 – 2015-09-29
    • Unfreezing blocks no longer causes a wood shatter, unless it is a Mega block
  • v0.3.31 – 2015-09-28
    • New Stage and Species added for Pokémon Shuffle's 1.2.18 update (Latias)
    • Added the Latias Mega Effect
    • Fixed a double-activation bug regarding fully frozen combos
    • Changed the wiki link for the help doc included in the program to the GitHub wiki instead
    • Improved the help document regarding recent changes
  • v0.3.30 – 2015-09-18
    • Configurable Grading Modes
    • New Stages, Species, and Default Boards added for Pokémon Shuffle's 1.2.17 update
    • Added Mega Charizard's Ability
  • v0.3.29 – 2015-09-14
    • German and Chinese translations updated
    • Fix for mode switch bug on 'do move' when auto swap to paint is enabled
    • Added Stage for Diancie
    • Added Species for Diancie and Ho-oh
    • Updated default board for Regirock
    • Updated stage data for Regirock
  • v0.3.28 – 2015-09-13
    • Performance Improvements to the simulation - will no longer use more than one simulation if there is no real benefit (no complex randomness)
    • i18n for Species have been updated/improved
    • Implemented effects: Mega Boost++, Hyper Punch, Nosedive, Super Bolt
    • Feeder 'height' disabled for now due to inconsistency with new simulation framework, will be re-implemented internally in a future version
    • Move Chooser translations for Finnish have been updated
    • Effect chances are no longer hard-coded
    • Mobile effect chances can be toggled on in the move preferences window.
    • Default number of feeders increased to 50
  • v0.3.27 – 2015-09-08
    • Relicanth and Shuckle AP corrected
    • Chinese and German Translations updated
    • Fix for Metal_1 bug
    • Move Chooser visualization tweak for readability
  • v0.3.26 – 2015-09-07
    • When bug reports or updates are saved, their folder will automatically open for you.
    • Default number of feeders increased to 20
    • Metal blocks are now properly handled when vanishing
    • Settle is now handled more accurately, using the number of instances you configure
    • Move chooser is now a JTable instead of a JList, which greatly improves readability
    • Metal blocks now shatter wood when they expire
    • The new Move Chooser table will now retain your custom column order
    • Translations updated
    • Matches that cause Mega evolution no longer force-clear frozen tiles
    • Fixed a bug when filtering by name in the roster and team editors (now follows localized name)
    • Lugia and Carnivine order has been fixed
    • Temporary fix for the GUI loading too large
    • Test case added to guarantee settle behavior
  • v0.3.25 – 2015-09-04
    • Massive performance gains (about 80-85% reduction in simulation time)
    • Mega Sharpedo added, and his stage
    • All versioning is now auto generated from a single source
  • v0.3.24 – 2015-09-02
    • Finnish Translations updated
    • New species and stages added
    • Chinese Translations updated
    • Default boards for all stages
  • v0.3.23 – 2015-08-30
    • Can now be launched portably, or with a customized save path
    • Bug with bug report file names fixed
    • Bug report file names improved (now includes time zone)
    • Bug report detail improved
    • Species names are now localized (does not include stages)
    • Arrows can now navigate the board in express mode
    • Move highly is now a background, cursor is double the thickness
    • Falling wood blocks are now immune to shatter in the simulation
  • v0.3.22 – 2015-08-26
    • Bug fixes: Focus issue, last 3 abilities proc when there is 3 turns left, not from the 3rd turn.
    • Abilities corrected: Sky Blast, Double Normal
    • Save prompt now included if your data changes in any way, before you close.
    • Translations updated
    • Account for chain breaks due to thawing
  • v0.3.21 – 2015-08-23
    • Bug fixes
  • v0.3.20 – 2015-08-23
    • Metal blocks are now fully simulated - they expire after 5 turns, and disappear after moves are chosen and before they are simulated.
    • HP and Score visualization improvements
    • You can now fill the board with your selected Paint by pressing Ctrl-F or clicking the item in the Board menu
    • The roster panel can now be filtered by team.
    • Effects can now be told to only occur if they at least meet a threshold for likelihood (non-random check).
      • A threshold of 0 will allow all effects, and a threshold of 100 will only allow 'without fail' effects.
      • If the odds equal the threshold, the result is otherwise undefined.
  • v0.3.19 – 2015-08-22
    • Fix for settle taking a move away
    • Team data checking and usage improved
    • Finnish translations updated
    • Effects can now be forced off via the Move Preferences window
    • Off by one correction to combo multiplier query
    • German translations updated
    • Stage moves remaining can now be increased by up to 5 higher than the max for that stage
    • Rounding error corrected for scores when using the 1.15 chain multiplier (core float adjustment)
    • Attack Power Up can now be toggled on and off in the paint pallet. This effectively doubles the base power of all species in the simulation.
  • v0.3.18 – 2015-08-17
    • Bugfix for spellfixes not being adopted when upgrading
    • Spellfixes for Vivillon and Terrakion
  • v0.3.17 – 2015-08-17
    • Visual bug with paint pallet not showing the scroll bar or allowing scrolling has been fixed.
    • Health and Moves remaining is now modeled for all main stages and select special stages.
    • Effects now simulated properly: Poisonous Mist, Downpour, Swarm, Steely Resolve, Vitality Drain, and Last Ditch Effort.
    • Species updated for entries 2820-3030
    • Stages added: 211-220, EX_25-EX_27, SP_303 (Darkrai)
    • Stage updated: SP_003M (Mega Venusaur with move-based competition)
  • v0.3.16 – 2015-08-14
    • Updater will now tell you where the new *.zip is located.
    • Simulation Accuracy improvements
    • Effects with ++ in their name are properly displayed on the team and roster editor bottom label.
    • Preferences default number of simulations per move is now 5 (up from 1) to better reflect randomness.
    • None and Wood are no longer listed in the stages selector
    • Freezing delay is now included in the simulation (1 additional frame before releasing a block)
    • Mega Garchomp's Effect is included in both configuration and the simulation
  • v0.3.15 – 2015-08-08
    • Fixed a serious bug that was present whenever you had no Mega slot selected.
    • Improved the build task script.
  • v0.3.14 – 2015-08-06
    • Changed working directory to user.home for all platforms
    • Updated species and stages for the new content
    • Now simulating Dragon Talon and Heavy Hitter appropriately
    • Species configs will now update if they are out of date, automatically.
    • Improved active Mega handling for frozen tiles
    • Improved the Migration service, it will temporarily remember where you were looking.
  • v0.3.13 – 2015-07-29
    • Blaziken's Mega is now included
    • Bug fixes
    • Finnish translations updated
  • v0.3.12 – 2015-07-23
    • Species updated for new patch: Cresselia
    • Including new stages: Cresselia, Blaziken, Wobbuffet
    • New Effect added: BARRIER_BASH_P (Barrier Bash+)
    • Barrier bash effect corrected
    • Fixed a bug with the freezing toggle for paints
    • Fixed a bug with effects not properly triggering in the simulation
    • Improved the occurrence of all effects according to http://pastebin.com/5uvZBN8S
    • Place-holders for most remaining effects added, with the odds mentioned above.
    • Crowd Control is now much more accurately scored, thanks to the research of /u/JustAnotherRandomLad
    • Fixed an issue where an initial Mega combo sometimes allowed a normal ability to also activate
    • Fixed the attack bonus for AP 30 species as they level
  • v0.3.11 – 2015-07-14
    • Menu i18n keys updated
  • v0.3.10 – 2015-07-12
    • Sky Blast added for Braviary
    • Unfreezing is now registered as a disruption again, in every way that an unfreeze action can occur.
    • New Grading mode: Rank by Coordinate
    • Updated the built-in preferences.txt to include the CELL_BORDER_THICK_OUTER key (defines the from & to border thickness).
    • Fixed Manectric's ability thanks to /u/screw_dog
    • Fixed Ampharos' ability thanks to /u/screw_dog
    • Fixed a bug with prospective combo traversal - now using a TreeSet instead of a PriorityQueue
  • v0.3.9 – 2015-07-09
    • Chinese translations added
    • Fonts for interface elements will now use the java default font, but inherit the size and style as defined in your configurations
    • Some display bugs fixed
    • Separated line thickness for inner and outer cell borders
    • Fixed the fine point about Mega progress versus frozen states. The Mega increase will only increase for comboed unfrozen blocks now.
    • Updated species and stages to include the new content
    • Mega Manectric and Mega Heracross's abilities are now included
    • Moves can be ranked by Mega Progress
    • The Move Chooser information is much more detailed, including (if necessary) the range and average instead of just a truncated average.
  • v0.3.8 – 2015-06-22
    • Corrected Spiritomb's attack power
    • Including missing feature from v0.3.5 (delete in express mode)
    • Updated species list to include new species (Manaphy, Phione, etc.)
  • v0.3.7 – 2015-06-15
    • Fixed bug with Dialga's ability
  • v0.3.6 – 2015-06-15
    • Corrected Finnish translations
    • Added stages for SP_Dialga, SP_Giratina, SP_Blastoise
    • Added stages for ex22-24
    • Added Dialga
    • Added BLOCK_SMASH_P for Block Smash+ as an available effect.
    • Windows Executable added, requires the jar to be in the same location as itself though.
  • v0.3.5 – 2015-06-08
    • Bug fix for a network issue.
    • Included i18n for Finland
    • Main window is now resizable
    • Bug fix for the missing border on the selected paint for teams
    • Pressing delete in express mode will now erase cells and advance the cursor
    • Mega, Frozen, Coin, Metal, and Wood buttons and selectors are now included in the main interface.
    • New species added: Giratina, stages 190-200.
    • Effect rates updated
    • Mega speedups included in roster editor, and accounted for in the simulation and interfaces
    • Some responsiveness gains in the interface at the expense of simulation expediency (decreased thread priority to MIN_PRIORITY).
    • Migration tool now works with legacy and current configurations.
      • If the file ends with teams.txt or roster.txt it will be treated like the pre-v0.3.2 data files
      • Otherwise, it is treated like the current teamsData.txt and rosterData.txt data files
  • v0.3.4 – 2015-05-31
    • Bug fix for score issue when you have more than one feeder on a stage with coins.
  • v0.3.3 – 2015-05-30
    • Shaymin added, Victini added
    • All icons added, with their mappings.
      • See config/defaults/icons.txt for the names to use for new species as they are added to the game.
    • Bugfixes for Linux & Mac
    • Update service interface rework and optimizations for a better user experience
    • German Translations added
    • Language selection added to Help menu
    • Program can now load remotely via command line
    • Roster and Teams editors gain new filter options: Mega (yes or any), and by effect (selected only, or any).
    • New Team functionality - retains current team if the new stage doesn't have a non-empty team.
    • Program is now packaged into a single jar for all required resources and functions fine in any OS or file system.
    • Performance optimizations for all image loading
    • No longer saves empty files
    • Board defaults are now included inside the jar
    • i18n is now open for any new language
    • Release jar is now signed automatically
    • Configurable size of teams and roster editor - saves position whenever you resize them and hit file-> save
    • Lucario, Lopunny, and Kangaskhan bug fix for score and effect
    • Ampharos bug fix for pattern of effect
    • Simulation bug fix for score combo multipliers
    • Effects now include:
      • All Megas, Power of 4, Power of 5, Opportunist,
      • Block Bash, Pummel, Burn, Pixie Power, Freeze,
      • Pyre, Rock Break, Barrier Bash, Dancing Dragons,
      • Sinister Power, Quake, Crowd Control, Counterattack,
      • Hitting Streak, Damage Streak, Swat, Brute Force,
      • Spookify, Stabilize, Stabilize+, Quirky, Quirky+
    • Improved combo multiplier handling
    • Improved image rendering, Bicubic image interpolation will be used if your renderer allows it (smoother icons)
    • Mega progress tracking is now included, selectable via the teams editor and the team menu.
  • v0.3.2 – 2015-05-24
    • Config Framework rework
    • I18n framework and base now included (translations welcome)
    • Move chooser dialog
    • Migration service
    • Many interface components are customizable though configurations.
    • Bug fixes for Mega Lucario, etc.
    • Settle feature returns
    • fix bug with the order of keybinds in the team editor
    • added rock break and block bash
  • v0.3.1 – 2015-05-19
    • Fixed Null Pointer Exception for Mega Mewtwo Y
  • v0.3.0 – 2015-05-18
    • Complete rework, very little of v0.2.5 remains
    • Teams and Roster editing included
    • Smoother user experience overall
    • Update checker improvements
    • Simulation redesign to account for 1/120ths of a second resolution
    • All Megas re-implemented to completely account for their actual effects
    • Feeders added for the simulation (randomly generates blocks to fall into the board)
    • Multithreading support for simulation (multicore CPUs will experience a performance advantage for the simulation)
    • Teams are stage based
    • In-program help and about documentation
    • etc... the list goes on
  • v0.2.5 – 2015-04-20
    • Bug fix for renaming blocks with upper case letters to "M", then to something else
  • v0.2.4 – 2015-04-18
    • now includes Mega Aerodactyl. The only unsupported Mega is Ampharos now.
    • auto update checking now implemented
    • metal block hard-coded
    • special blocks no longer appear on the block config panel
    • air blocks do not appear in the paint pallet anymore, but are still fully functional
  • v0.2.3
    • compatibility fix block rows
  • v0.2.2
    • bug fixes for frozen handling, etc.
    • save/load by type feature added
  • v0.2 – 2015-04-15
    • GUI release
    • Many features added
    • Program is now under GNU GPLv3
  • v0.1 – 2015-04-12 Initial release

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Program to help choose moves in the Pokemon Shuffle puzzle game

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