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forked from Samsung/GearVRf

The GearVR framework(GearVRf) is an Open Source VR rendering library for application development on VR-supported Android devices.

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Welcome to GearVRf@danke-sra!

Gallery

Latest Model Loading Sample Latest model loading sample, featuring skeletal animation, multipart model loading (OBJ+MTL), multiple model formats (Collada, 3DS and OBJ), and custom texture decoder (TGA), local and network model loading.

Recent framework mods/updates

  • Directional light and shadow rendering
  • LibGDX widgets
  • Remote interactive shell supporting Lua and Javascript
  • Lua and Javascript support
  • Custom FileIO wrapper and custom texture loader. See demo page here.
  • Skeletal animation support. Fastest animation engine in all open-source solutions based on Assimp. [Demo source here.] (https://github.com/danke-sra/GearVRf/tree/master/GVRf/Sample/gvrjassimpmodelloader)
  • Loading and playing keyframe animations from FBX and Collada files.
  • Enhanced model loading from SDCard, Network and Android assets. Automatically loads multipart models (FBX, OBJ, etc) and textures from the same location.
  • Light-weight GL math library (JOML) improves compilation time and performance.

Development resources:

Official GearVRf github
GearVRf project
Oculus Mobile SDK
Official Assimp Importer github

Dependency development

JNLua on github
JLine and NVT4J for Android on github

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The GearVR framework(GearVRf) is an Open Source VR rendering library for application development on VR-supported Android devices.

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  • Java 60.9%
  • C++ 34.2%
  • JavaScript 3.1%
  • C 1.7%
  • Makefile 0.1%
  • HTML 0.0%