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edit motion or pose with bvh-format on gwt/html5 apps
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akjava/BVH-Pose-Editor
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#GWT Pose Editor now i'm developping newer-version with Manuel Bastioni Lab 3D http://www.manuelbastioni.com/manuellab.php Not compatible old version.dropping any BVH functions.(i don't have a resource to test these) Licensed Apache2.0 included Three.js & stats.js & GWT-Three.js Wrapper is Under MIT License any question or suggestion post issue or comment on Google+ ##Bugs Only Tested on Chrome there are gimbal lock problem when angle over 90 ##Aboud Models ###new model Manuel Bastioni Lab 3D - http://www.manuelbastioni.com/manuellab.php ###old model Model file name is model{number}_{makehuman-topology-name}{total-vertices-count}_bone{bone-number}.js Model001 is almost default Makehuman 1.0 just changed 100% Caucasian & 100% female. the name is like proxy or female is topology name on makehuman. but female-topology model is modified for bone-animation with blender. after that I t-posed with makehuman's tools.more detail see here. http://forum.makehuman.org/viewtopic.php?f=14&t=9884 total-vertices-count is total vertices count. I merged body and eye,in option some model has cloth. and texture is packed because of right-now only single geometry works. bone-number is just bone numbers because of second-life-xxx is seems long name.
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