Esempio n. 1
0
  @Override
  public void shoot(int initX, int initY) {
    // TODO Auto-generated method stub
    this.x = initX;
    this.y = initY;
    System.out.println("Shoooting!");
    // ** add this into your application code as appropriate
    // Open an input stream  to the audio file.
    InputStream in = null;
    try {
      in = new FileInputStream(Filename);
    } catch (FileNotFoundException e) {
      // TODO Auto-generated catch block
      e.printStackTrace();
    }

    // Create an AudioStream object from the input stream.
    AudioStream as = null;
    try {
      as = new AudioStream(in);
    } catch (IOException e) {
      // TODO Auto-generated catch block
      e.printStackTrace();
    }

    // Use the static class member "player" from class AudioPlayer to play
    // clip.
    AudioPlayer.player.start(as);

    // Similarly, to stop the audio.
    // AudioPlayer.player.stop(as);

  }
  /*
   Demonstrates reading in an Image with the ImageIO class.
   Image is the superclass of BufferedImage.
   Returns null on i/o error.
  */
  public Image loadImage(String filename) {
    BufferedImage image = null;
    try {
      image = ImageIO.read(new File(filename));
    } catch (IOException ex) {
      ex.printStackTrace();
    }

    return image;
  }
  public AudioStream loadAudio(String filename) {
    AudioStream as = null;
    try {
      InputStream in = new FileInputStream(filename);
      as = new AudioStream(in);
    } catch (IOException ex) {
      ex.printStackTrace();
    }

    return as;
  }
  @SuppressWarnings("restriction")
  public LogoAnimator(Image image2) {

    animRun = true;
    // open the sound file as a Java input stream
    // create an audiostream from the inputstream
    audioStream = null;
    InputStream in = null;
    InputStream in2 = null;
    InputStream in3 = null;
    InputStream in4 = null;
    try {
      in = new FileInputStream("bombSound.wav");
      in2 = new FileInputStream("bombSound.wav");
      in3 = new FileInputStream("bombSound.wav");
      in4 = new FileInputStream("roll.wav");
    } catch (FileNotFoundException e) {
      // TODO Auto-generated catch block
      e.printStackTrace();
    }

    try {
      audioStream = new AudioStream(in);
      audioStream2 = new AudioStream(in2);
      audioStream3 = new AudioStream(in3);
      audioStream4 = new AudioStream(in4);
    } catch (IOException e) {
      // TODO Auto-generated catch block
      e.printStackTrace();
    }

    // play the audio clip with the audioplayer class

    imageBackground = image2;
    setSize(getPreferredSize());

    images = new ImageIcon[totalImages];
    images2 = new ImageIcon[totalImages2];
    images3 = new ImageIcon[totalImages3];
    for (int i = 0; i < images.length; ++i)
      images[i] = new ImageIcon("alphabet" + (i + 1) + ".gif");

    for (int i = 0; i < images2.length; ++i)
      images2[i] = new ImageIcon("alphabet" + (i + 1) + ".gif");
    for (int i = 0; i < images3.length; ++i)
      images3[i] = new ImageIcon("alphabet" + (i + 1) + ".gif");

    startAnimation();
  }
Esempio n. 5
0
  public static void music(char gameResult) {
    AudioPlayer MGP = AudioPlayer.player;
    AudioStream BGM, BGM1;
    AudioData MD;

    ContinuousAudioDataStream loop = null;

    try {
      InputStream winAudio = new FileInputStream("Audio/winrevised.wav");
      InputStream loseAudio = new FileInputStream("Audio/loserevised.wav");
      BGM = new AudioStream(winAudio);
      BGM1 = new AudioStream(loseAudio);
      if (gameResult == 'w') AudioPlayer.player.start(BGM);
      else if (gameResult == 'l') AudioPlayer.player.start(BGM1);
      // MD = BGM.getData();
      // loop = new ContinuousAudioDataStream(MD);

    } catch (FileNotFoundException e) {
      e.printStackTrace();
    } catch (IOException error) {
      error.printStackTrace();
    }
    MGP.start(loop);
  }