/* (non-Javadoc)
   * @see pacman.controllers.Controller#getMove(pacman.game.Game, long)
   */
  public EnumMap<GHOST, MOVE> getMove(Game game, long timeDue) {
    int pacmanIndex = game.getPacmanCurrentNodeIndex();

    for (GHOST ghost : GHOST.values()) {
      if (game.doesGhostRequireAction(ghost)) {
        int currentIndex = game.getGhostCurrentNodeIndex(ghost);

        // if ghosts are all in close proximity and not near Ms Pac-Man, disperse
        if (isCrowded(game) && !closeToMsPacMan(game, currentIndex))
          myMoves.put(ghost, getRetreatActions(game, ghost)); // go towards the power pill locations
        // if edible or Ms Pac-Man is close to power pill, move away from Ms Pac-Man
        else if (game.getGhostEdibleTime(ghost) > 0 || closeToPower(game))
          myMoves.put(
              ghost,
              game.getApproximateNextMoveAwayFromTarget(
                  currentIndex,
                  pacmanIndex,
                  game.getGhostLastMoveMade(ghost),
                  DM.PATH)); // move away from ms pacman
        // else go towards Ms Pac-Man
        else
          myMoves.put(
              ghost,
              game.getApproximateNextMoveTowardsTarget(
                  currentIndex,
                  pacmanIndex,
                  game.getGhostLastMoveMade(ghost),
                  DM.PATH)); // go towards ms pacman
      }
    }

    return myMoves;
  }