private void generateDisplayListWire() { float offset = 0.001f; displayListWire = glGenLists(1); glNewList(displayListWire, GL11.GL_COMPILE); glColor4f(0.0f, 0.0f, 0.0f, 1.0f); Vector3f dimensions = aabb.getExtents(); // FRONT glBegin(GL_LINE_LOOP); glVertex3f(-dimensions.x - offset, -dimensions.y - offset, -dimensions.z - offset); glVertex3f(+dimensions.x + offset, -dimensions.y - offset, -dimensions.z - offset); glVertex3f(+dimensions.x + offset, +dimensions.y + offset, -dimensions.z - offset); glVertex3f(-dimensions.x - offset, +dimensions.y + offset, -dimensions.z - offset); glEnd(); // BACK glBegin(GL_LINE_LOOP); glVertex3f(-dimensions.x - offset, -dimensions.y - offset, +dimensions.z + offset); glVertex3f(+dimensions.x + offset, -dimensions.y - offset, +dimensions.z + offset); glVertex3f(+dimensions.x + offset, +dimensions.y + offset, +dimensions.z + offset); glVertex3f(-dimensions.x - offset, +dimensions.y + offset, +dimensions.z + offset); glEnd(); // TOP glBegin(GL_LINE_LOOP); glVertex3f(-dimensions.x - offset, -dimensions.y - offset, -dimensions.z - offset); glVertex3f(+dimensions.x + offset, -dimensions.y - offset, -dimensions.z - offset); glVertex3f(+dimensions.x + offset, -dimensions.y - offset, +dimensions.z + offset); glVertex3f(-dimensions.x - offset, -dimensions.y - offset, +dimensions.z + offset); glEnd(); // BOTTOM glBegin(GL_LINE_LOOP); glVertex3f(-dimensions.x - offset, +dimensions.y + offset, -dimensions.z - offset); glVertex3f(+dimensions.x + offset, +dimensions.y + offset, -dimensions.z - offset); glVertex3f(+dimensions.x + offset, +dimensions.y + offset, +dimensions.z + offset); glVertex3f(-dimensions.x - offset, +dimensions.y + offset, +dimensions.z + offset); glEnd(); // LEFT glBegin(GL_LINE_LOOP); glVertex3f(-dimensions.x - offset, -dimensions.y - offset, -dimensions.z - offset); glVertex3f(-dimensions.x - offset, -dimensions.y - offset, +dimensions.z + offset); glVertex3f(-dimensions.x - offset, +dimensions.y + offset, +dimensions.z + offset); glVertex3f(-dimensions.x - offset, +dimensions.y + offset, -dimensions.z - offset); glEnd(); // RIGHT glBegin(GL_LINE_LOOP); glVertex3f(+dimensions.x + offset, -dimensions.y - offset, -dimensions.z - offset); glVertex3f(+dimensions.x + offset, -dimensions.y - offset, +dimensions.z + offset); glVertex3f(+dimensions.x + offset, +dimensions.y + offset, +dimensions.z + offset); glVertex3f(+dimensions.x + offset, +dimensions.y + offset, -dimensions.z - offset); glEnd(); glEndList(); }
private void generateDisplayListSolid() { displayListSolid = glGenLists(1); glNewList(displayListSolid, GL11.GL_COMPILE); glBegin(GL_QUADS); glColor4f(solidColor.x, solidColor.y, solidColor.z, solidColor.w); Vector3f dimensions = aabb.getExtents(); GL11.glVertex3f(-dimensions.x, dimensions.y, dimensions.z); GL11.glVertex3f(dimensions.x, dimensions.y, dimensions.z); GL11.glVertex3f(dimensions.x, dimensions.y, -dimensions.z); GL11.glVertex3f(-dimensions.x, dimensions.y, -dimensions.z); GL11.glVertex3f(-dimensions.x, -dimensions.y, -dimensions.z); GL11.glVertex3f(-dimensions.x, -dimensions.y, dimensions.z); GL11.glVertex3f(-dimensions.x, dimensions.y, dimensions.z); GL11.glVertex3f(-dimensions.x, dimensions.y, -dimensions.z); GL11.glVertex3f(-dimensions.x, -dimensions.y, dimensions.z); GL11.glVertex3f(dimensions.x, -dimensions.y, dimensions.z); GL11.glVertex3f(dimensions.x, dimensions.y, dimensions.z); GL11.glVertex3f(-dimensions.x, dimensions.y, dimensions.z); GL11.glVertex3f(dimensions.x, dimensions.y, -dimensions.z); GL11.glVertex3f(dimensions.x, dimensions.y, dimensions.z); GL11.glVertex3f(dimensions.x, -dimensions.y, dimensions.z); GL11.glVertex3f(dimensions.x, -dimensions.y, -dimensions.z); GL11.glVertex3f(-dimensions.x, dimensions.y, -dimensions.z); GL11.glVertex3f(dimensions.x, dimensions.y, -dimensions.z); GL11.glVertex3f(dimensions.x, -dimensions.y, -dimensions.z); GL11.glVertex3f(-dimensions.x, -dimensions.y, -dimensions.z); GL11.glVertex3f(-dimensions.x, -dimensions.y, -dimensions.z); GL11.glVertex3f(dimensions.x, -dimensions.y, -dimensions.z); GL11.glVertex3f(dimensions.x, -dimensions.y, dimensions.z); GL11.glVertex3f(-dimensions.x, -dimensions.y, dimensions.z); glEnd(); glEndList(); }