@Override
 public void handleMessage(android.os.Message msg) {
   super.handleMessage(msg);
   Map<String, Object> map = (Map<String, Object>) msg.obj;
   boolean b = (Boolean) map.get("success");
   dialog.hide();
   dialog.dismiss();
   BootstrapEditText nowpage = (BootstrapEditText) context.findViewById(R.id.goods_source_nowpage);
   if (b) {
     Intent i = new Intent(context, HomeActivity.class);
     Bundle b2 = new Bundle();
     i.putExtras(b2);
     context.setResult(context.RESULT_OK, i);
     context.finish();
   } else {
     new SweetAlertDialog(context, SweetAlertDialog.ERROR_TYPE)
         .setTitleText("出错了!")
         .setContentText((String) map.get("info"))
         .show();
   }
 }
  @Override
  public void handleMessage(android.os.Message msg) {
    super.handleMessage(msg);
    Map<String, Object> map = (Map<String, Object>) msg.obj;
    boolean b = (Boolean) map.get("success");
    dialog.hide();
    if (b) {
      BootstrapEditText jilv =
          (BootstrapEditText) context.findViewById(R.id.game_guaguaka_jilv_edit);
      BootstrapEditText num = (BootstrapEditText) context.findViewById(R.id.game_guaguaka_num_edit);
      BootstrapButton use = (BootstrapButton) context.findViewById(R.id.game_guaguaka_open_button);
      BootstrapButton score =
          (BootstrapButton) context.findViewById(R.id.game_guaguaka_open_score_button);
      BootstrapEditText scoreNum =
          (BootstrapEditText) context.findViewById(R.id.game_guaguaka_score_edit);
      jilv.setText(map.get("jilv").toString());
      num.setText(map.get("num").toString());
      scoreNum.setText(map.get("scoreNum").toString());
      if ((Boolean) map.get("use")) {
        use.setText("开启");
      } else {
        use.setText("关闭");
      }
      if ((Boolean) map.get("score")) {
        score.setText("开启");
      } else {
        score.setText("关闭");
      }
      useStr = map.get("use").toString();
      scoreStr = map.get("score").toString();
      use.setOnClickListener(
          new OnClickListener() {

            @Override
            public void onClick(View v) {
              // TODO 是否开启
              String type = "use";
              LoadingDialog dialog2 = new LoadingDialog(context, "正在获取数据");
              dialog2.show();
              WeixinUpdateGameGuaGuaKaHandler handler =
                  new WeixinUpdateGameGuaGuaKaHandler(context, dialog2);
              WeixinUpdateGameGuaGuaKaThread thread =
                  new WeixinUpdateGameGuaGuaKaThread(context, useStr, type, handler);
              thread.start();
            }
          });
      score.setOnClickListener(
          new OnClickListener() {

            @Override
            public void onClick(View v) {
              // TODO 是否使用积分
              String type = "score";
              LoadingDialog dialog2 = new LoadingDialog(context, "正在获取数据");
              dialog2.show();
              WeixinUpdateGameGuaGuaKaHandler handler =
                  new WeixinUpdateGameGuaGuaKaHandler(context, dialog2);
              WeixinUpdateGameGuaGuaKaThread thread =
                  new WeixinUpdateGameGuaGuaKaThread(context, scoreStr, type, handler);
              thread.start();
            }
          });

      BootstrapButton jilvButton =
          (BootstrapButton) context.findViewById(R.id.game_guaguaka_jilv_button);
      BootstrapButton numButton =
          (BootstrapButton) context.findViewById(R.id.game_guaguaka_num_button);
      BootstrapButton scoreButton =
          (BootstrapButton) context.findViewById(R.id.game_guaguaka_score_button);
      jilvButton.setOnClickListener(
          new OnClickListener() {

            @Override
            public void onClick(View v) {
              // TODO 设置大转盘几率
              String type = "jilv";
              LoadingDialog dialog2 = new LoadingDialog(context, "正在获取数据");
              dialog2.show();
              WeixinSetGuaGuaKaJiLvHandler handler =
                  new WeixinSetGuaGuaKaJiLvHandler(context, dialog2);
              WeixinSetGuaGuaKaJiLvThread thread =
                  new WeixinSetGuaGuaKaJiLvThread(context, type, handler);
              thread.start();
            }
          });
      numButton.setOnClickListener(
          new OnClickListener() {

            @Override
            public void onClick(View v) {
              // TODO 设置次数
              LoadingDialog dialog2 = new LoadingDialog(context, "正在获取数据");
              dialog2.show();
              WeixinSetGuaGuaKaNumHandler handler =
                  new WeixinSetGuaGuaKaNumHandler(context, dialog2);
              WeixinSetGuaGuaKaNumThread thread = new WeixinSetGuaGuaKaNumThread(context, handler);
              thread.start();
            }
          });
      scoreButton.setOnClickListener(
          new OnClickListener() {

            @Override
            public void onClick(View v) {
              // TODO 设置积分
              String type = "score";
              LoadingDialog dialog2 = new LoadingDialog(context, "正在获取数据");
              dialog2.show();
              WeixinSetGuaGuaKaJiLvHandler handler =
                  new WeixinSetGuaGuaKaJiLvHandler(context, dialog2);
              WeixinSetGuaGuaKaJiLvThread thread =
                  new WeixinSetGuaGuaKaJiLvThread(context, type, handler);
              thread.start();
            }
          });

      List<GamesAwardsListDto> weiXinList = (List<GamesAwardsListDto>) map.get("data");
      WeixinGetGuaGuaKaAdapter adapter = new WeixinGetGuaGuaKaAdapter(context, weiXinList);
      view.setAdapter(adapter);
      HomeActivity.setListViewHeightBasedOnChildren(view);
    } else {
      new SweetAlertDialog(context, SweetAlertDialog.ERROR_TYPE)
          .setTitleText("出错了!")
          .setContentText((String) map.get("info"))
          .show();
    }
  }