Esempio n. 1
0
  public BiomeMeta a(EnumCreatureType enumcreaturetype, int i, int j, int k) {
    List list = this.L().getMobsFor(enumcreaturetype, i, j, k);

    return list != null && !list.isEmpty()
        ? (BiomeMeta) WeightedRandom.a(this.random, (Collection) list)
        : null;
  }
Esempio n. 2
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 /** only spawns creatures allowed by the chunkProvider */
 public SpawnListEntry spawnRandomCreature(
     EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4) {
   List var5 =
       this.getChunkProvider().getPossibleCreatures(par1EnumCreatureType, par2, par3, par4);
   return var5 != null && !var5.isEmpty()
       ? (SpawnListEntry) WeightedRandom.getRandomItem(this.rand, var5)
       : null;
 }
Esempio n. 3
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 private static SpawnListEntry spawnRandomCreature(
     World w, EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4) {
   if (w instanceof FakeWorldServer) {
     return null;
   }
   List list2 = w.getChunkProvider().getPossibleCreatures(par1EnumCreatureType, par2, par3, par4);
   List list = new ArrayList();
   for (Object o : list2) {
     SpawnListEntry s = (SpawnListEntry) o;
     String str = (String) (classToStringMapping.get(s.entityClass));
     if (EntityLiving.allow(str, w.provider.dimensionId)) {
       list.add(s);
     }
   }
   if (list == null || list.isEmpty()) {
     return null;
   }
   return (SpawnListEntry) WeightedRandom.getRandomItem(w.rand, list);
 }
  /**
   * Create a list of random EnchantmentData (enchantments) that can be added together to the
   * ItemStack, the 3rd parameter is the total enchantability level.
   */
  public static List buildEnchantmentList(Random par0Random, ItemStack par1ItemStack, int par2) {
    Item var3 = par1ItemStack.getItem();
    int var4 = var3.getItemEnchantability();

    if (var4 <= 0) {
      return null;
    } else {
      var4 /= 2;
      var4 = 1 + par0Random.nextInt((var4 >> 1) + 1) + par0Random.nextInt((var4 >> 1) + 1);
      int var5 = var4 + par2;
      float var6 = (par0Random.nextFloat() + par0Random.nextFloat() - 1.0F) * 0.15F;
      int var7 = (int) ((float) var5 * (1.0F + var6) + 0.5F);

      if (var7 < 1) {
        var7 = 1;
      }

      ArrayList var8 = null;
      Map var9 = mapEnchantmentData(var7, par1ItemStack);

      if (var9 != null && !var9.isEmpty()) {
        EnchantmentData var10 =
            (EnchantmentData) WeightedRandom.getRandomItem(par0Random, var9.values());

        if (var10 != null) {
          var8 = new ArrayList();
          var8.add(var10);

          for (int var11 = var7; par0Random.nextInt(50) <= var11; var11 >>= 1) {
            Iterator var12 = var9.keySet().iterator();

            while (var12.hasNext()) {
              Integer var13 = (Integer) var12.next();
              boolean var14 = true;
              Iterator var15 = var8.iterator();

              while (true) {
                if (var15.hasNext()) {
                  EnchantmentData var16 = (EnchantmentData) var15.next();

                  if (var16.enchantmentobj.canApplyTogether(
                      Enchantment.enchantmentsList[var13.intValue()])) {
                    continue;
                  }

                  var14 = false;
                }

                if (!var14) {
                  var12.remove();
                }

                break;
              }
            }

            if (!var9.isEmpty()) {
              EnchantmentData var17 =
                  (EnchantmentData) WeightedRandom.getRandomItem(par0Random, var9.values());
              var8.add(var17);
            }
          }
        }
      }

      return var8;
    }
  }
  public static List b(Random random, ItemStack itemstack, int i) {
    Item item = itemstack.getItem();
    int j = item.c();

    if (j <= 0) {
      return null;
    } else {
      j /= 2;
      j = 1 + random.nextInt((j >> 1) + 1) + random.nextInt((j >> 1) + 1);
      int k = j + i;
      float f = (random.nextFloat() + random.nextFloat() - 1.0F) * 0.15F;
      int l = (int) ((float) k * (1.0F + f) + 0.5F);

      if (l < 1) {
        l = 1;
      }

      ArrayList arraylist = null;
      Map map = b(l, itemstack);

      if (map != null && !map.isEmpty()) {
        EnchantmentInstance enchantmentinstance =
            (EnchantmentInstance) WeightedRandom.a(random, map.values());

        if (enchantmentinstance != null) {
          arraylist = new ArrayList();
          arraylist.add(enchantmentinstance);

          for (int i1 = l; random.nextInt(50) <= i1; i1 >>= 1) {
            Iterator iterator = map.keySet().iterator();

            while (iterator.hasNext()) {
              Integer integer = (Integer) iterator.next();
              boolean flag = true;
              Iterator iterator1 = arraylist.iterator();

              while (true) {
                if (iterator1.hasNext()) {
                  EnchantmentInstance enchantmentinstance1 = (EnchantmentInstance) iterator1.next();

                  if (enchantmentinstance1.enchantment.a(Enchantment.byId[integer.intValue()])) {
                    continue;
                  }

                  flag = false;
                }

                if (!flag) {
                  iterator.remove();
                }
                break;
              }
            }

            if (!map.isEmpty()) {
              EnchantmentInstance enchantmentinstance2 =
                  (EnchantmentInstance) WeightedRandom.a(random, map.values());

              arraylist.add(enchantmentinstance2);
            }
          }
        }
      }

      return arraylist;
    }
  }
Esempio n. 6
0
  /** Called during chunk generation to spawn initial creatures. */
  public static void performWorldGenSpawning(
      World par0World,
      BiomeGenBase par1BiomeGenBase,
      int par2,
      int par3,
      int par4,
      int par5,
      Random par6Random) {
    List list = getSpawnableList(par0World, par1BiomeGenBase, EnumCreatureType.creature);

    if (list.isEmpty()) {
      return;
    }

    while (par6Random.nextFloat() < par1BiomeGenBase.getSpawningChance()) {
      SpawnListEntry spawnlistentry =
          (SpawnListEntry) WeightedRandom.getRandomItem(par0World.rand, list);
      EntityLivingData entitylivingdata = null;
      int i =
          spawnlistentry.minGroupCount
              + par6Random.nextInt(
                  (1 + spawnlistentry.maxGroupCount) - spawnlistentry.minGroupCount);
      int j = par2 + par6Random.nextInt(par4);
      int k = par3 + par6Random.nextInt(par5);
      int l = j;
      int i1 = k;
      int j1 = 0;

      while (j1 < i) {
        boolean flag = false;

        for (int k1 = 0; !flag && k1 < 4; k1++) {
          int l1 = par0World.getTopSolidOrLiquidBlock(j, k);

          if (canCreatureTypeSpawnAtLocation(EnumCreatureType.creature, par0World, j, l1, k)) {
            float f = (float) j + 0.5F;
            float f1 = l1;
            float f2 = (float) k + 0.5F;
            EntityLiving entityliving;

            try {
              entityliving =
                  (EntityLiving)
                      spawnlistentry
                          .entityClass
                          .getConstructor(new Class[] {net.minecraft.src.World.class})
                          .newInstance(new Object[] {par0World});
            } catch (Exception exception) {
              exception.printStackTrace();
              continue;
            }

            entityliving.setLocationAndAngles(f, f1, f2, par6Random.nextFloat() * 360F, 0.0F);
            par0World.spawnEntityInWorld(entityliving);
            entitylivingdata = entityliving.onSpawnWithEgg(entitylivingdata);
            flag = true;
          }

          j += par6Random.nextInt(5) - par6Random.nextInt(5);

          for (k += par6Random.nextInt(5) - par6Random.nextInt(5);
              j < par2 || j >= par2 + par4 || k < par3 || k >= par3 + par4;
              k = (i1 + par6Random.nextInt(5)) - par6Random.nextInt(5)) {
            j = (l + par6Random.nextInt(5)) - par6Random.nextInt(5);
          }
        }

        j1++;
      }
    }
  }