Esempio n. 1
0
 @Override
 public PostCastAction castSpell(Player player, SpellCastState state, float power, String[] args) {
   if (state == SpellCastState.NORMAL) {
     TargetInfo<LivingEntity> target = getTargetedEntity(player, power);
     if (target == null) {
       // fail -- no target
       return noTarget(player);
     } else {
       boolean done = causePain(player, target.getTarget(), target.getPower());
       if (!done) {
         return noTarget(player);
       } else {
         sendMessages(player, target.getTarget());
         return PostCastAction.NO_MESSAGES;
       }
     }
   }
   return PostCastAction.HANDLE_NORMALLY;
 }