Esempio n. 1
0
  @Override
  public void update() {
    if (Ball.velocity.getY() > 0) {
      Vector2 p0 = Ball.position;
      Vector2 p1 = Vector2.add(Ball.position, Vector2.one());

      float k = (p0.getY() - p1.getY()) / (p0.getX() - p1.getX());
      float m = p1.getY() - k * p1.getX();
      float x = (sprite.getPosition().getY() - m) / k;

      sprite.setX(Math.min(x, Application.WIDTH / 2));
      collider.shape.setX(Math.min(x, Application.WIDTH / 2));
    }
  }