Esempio n. 1
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  /**
   * Resets the class data for the owner under the given group. This will remove the profession
   * entirely, leaving no remaining data until the player professes again to a starting class.
   *
   * @param group group to reset
   */
  public void reset(String group) {
    stopPassives(getPlayer());
    clearBonuses();
    PlayerClass playerClass = classes.remove(group);
    if (playerClass != null) {
      // Remove skills
      RPGClass data = playerClass.getData();
      for (Skill skill : data.getSkills()) {
        skills.remove(skill.getName());
        combos.removeSkill(skill);
      }

      // Update GUI features
      if (getPlayer() != null) {
        ClassBoardManager.clear(new VersionPlayer(getPlayer()));
      }

      // Call the event
      Bukkit.getPluginManager().callEvent(new PlayerClassChangeEvent(playerClass, data, null));
    }

    // Restore default class if applicable
    GroupSettings settings = SkillAPI.getSettings().getGroupSettings(group);
    RPGClass rpgClass = settings.getDefault();
    if (rpgClass != null && settings.getPermission() == null) {
      setClass(rpgClass);
    }
    updateHealthAndMana(player.getPlayer());
  }
Esempio n. 2
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 /**
  * Gives the player a skill using the class data as a parent. This skill will not show up in a
  * skill tree.
  *
  * @param skill skill to give the player
  * @param parent parent class data
  */
 public void giveSkill(Skill skill, PlayerClass parent) {
   String key = skill.getKey();
   if (!skills.containsKey(key)) {
     PlayerSkill data = new PlayerSkill(this, skill, parent);
     combos.addSkill(skill);
     skills.put(key, data);
     autoLevel(skill);
   }
 }
Esempio n. 3
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  /**
   * Sets the professed class for the player for the corresponding group. This will not save any
   * skills, experience, or levels of the previous class if there was any. The new class will start
   * at level 1 with 0 experience.
   *
   * @param rpgClass class to assign to the player
   * @return the player-specific data for the new class
   */
  public PlayerClass setClass(RPGClass rpgClass) {
    PlayerClass c = classes.remove(rpgClass.getGroup());
    if (c != null) {
      for (Skill skill : c.getData().getSkills()) {
        skills.remove(skill.getName().toLowerCase());
        combos.removeSkill(skill);
      }
    }

    PlayerClass classData = new PlayerClass(this, rpgClass);
    classes.put(rpgClass.getGroup(), classData);

    // Add in missing skills
    for (Skill skill : rpgClass.getSkills()) {
      giveSkill(skill, classData);
    }

    updateHealthAndMana(getPlayer());
    updateScoreboard();
    return classes.get(rpgClass.getGroup());
  }
Esempio n. 4
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  /**
   * Professes the player into the class if they are able to. This will reset the class data if the
   * group options are set to reset upon profession. Otherwise, all skills, experience, and levels
   * of the current class under the group will be retained and carried over into the new profession.
   *
   * @param rpgClass class to profess into
   * @return true if successfully professed, false otherwise
   */
  public boolean profess(RPGClass rpgClass) {
    if (rpgClass != null && canProfess(rpgClass)) {
      // Reset data if applicable
      if (SkillAPI.getSettings().getGroupSettings(rpgClass.getGroup()).isProfessReset()) {
        reset(rpgClass.getGroup());
      }

      // Inherit previous class data if any
      PlayerClass current = classes.get(rpgClass.getGroup());
      RPGClass previous;
      if (current == null) {
        previous = null;
        current = new PlayerClass(this, rpgClass);
        classes.put(rpgClass.getGroup(), current);
      } else {
        previous = current.getData();
        current.setClassData(rpgClass);
      }

      // Add skills
      for (Skill skill : rpgClass.getSkills()) {
        if (!skills.containsKey(skill.getKey())) {
          skills.put(skill.getKey(), new PlayerSkill(this, skill, current));
          combos.addSkill(skill);
        }
      }

      Bukkit.getPluginManager()
          .callEvent(new PlayerClassChangeEvent(current, previous, current.getData()));
      updateHealthAndMana(getPlayer());
      updateScoreboard();
      return true;
    } else {
      return false;
    }
  }