Esempio n. 1
0
  /** Pick enemy using generic filter. */
  public static Npc pickEnemy() {
    return Npcs.getNearest(
        new Filter<Npc>() {
          public boolean accept(Npc npc) {
            if (npc.getHpPercent() == 0) return false;

            return !(npc.getInteracting() != null && !npc.getInteracting().equals(MyPlayer.get()))
                && !Util.arrayContains(GameConstants.NONARGRESSIVE_NPCS, npc.getId());
          }
        });
  }
Esempio n. 2
0
  /**
   * Pick enemy using ids.
   *
   * @param ids the valid ids
   */
  public static Npc pickEnemy(final int... ids) {
    return Npcs.getNearest(
        new Filter<Npc>() {
          public boolean accept(Npc npc) {
            if (npc.getHpPercent() == 0) return false;

            return !(npc.getInteracting() != null && !npc.getInteracting().equals(MyPlayer.get()))
                && Util.arrayContains(ids, npc.getId());
          }
        });
  }
 public static Npc getFalcon() {
   return Npcs.getNearest(
       new Filter<Npc>() {
         public boolean accept(Npc npc) {
           if (Utils.arrayContains(GameConstants.falconIDs, npc.getId())) {
             //                    Set<HintArrow> arrows = Game.getHintArrows();
             //                    for (HintArrow a : arrows) {
             //                        if (a.getLocation().equals(npc.getLocation()))
             //                            return true;
             //                    }
             return true;
           }
           return false;
         }
       });
 }