public void sequenceEnded(String imageName) // called by ImagesPlayer when the explosion animation finishes { showExplosion = false; explosionPlayer.restartAt(0); // reset animation for next time if (numHits >= MAX_HITS) { gameOver = true; score = (int) ((System.nanoTime() - gameStartTime) / 1000000000L); clipsLoader.play("applause", false); } } // end of sequenceEnded()