@Override
  public void timePassed() {
    // Moves if there is empty space underneath
    if (this.world.getTunnel().isPositionEmptySpaceUnder(this.getPosition())) {
      this.timeWaited++;
      // Delays the falling so it won't kill you if you empty the space
      // right under it
      if (this.timeWaited > 80) {
        this.emptySpacesUnder++;
        this.moveTo(new Point2D.Double(this.getPosition().getX(), this.getPosition().getY() + 3));
        Monster m = this.encounteredWithMonster();
        if (m != null) {
          m.die();
        }
        // Kills the hero if it encounters it while falling
        if (this.encounteredWithHero()) {
          this.getWorld().getHero().die();
        }
        Bag bag = this.bagEncounteredWithBag();
        // If a bag falls on top of another bag, they both break
        // Value of gold is doubled since it was two bags
        if (bag != null) {
          Gold gold = new Gold(this.getWorld(), this.getPosition());
          bag.die();
          this.die();
          gold.setValue(gold.getValue() * 2);
          this.world.addBlocks(gold);
          return;
        }
      }
    } else {
      this.timeWaited = 0;
      // If it dropped more than one block, it will break into gold
      if (this.emptySpacesUnder > 47) {
        Bag bag = this.bagEncounteredWithBag();
        Gold gold = new Gold(this.getWorld(), this.getPosition());

        // If a bag falls on top of another bag, they both break
        // Value of gold is doubled since it was two bags
        if (bag != null) {
          bag.die();
          gold.setValue(gold.getValue() * 2);
        }
        this.die();
        this.world.addBlocks(gold);
      }
      this.emptySpacesUnder = 0;
    }

    // Moves the bag if the hero encounters it
    int deltaX = 0;
    int deltaY = 0;
    if (this.encounteredWithHero()) {
      Hero hero = this.getWorld().getHero();
      char direction = hero.getDirection();
      if (direction == 'u') if (hero.getPosition().getX() > this.getPosition().getX()) deltaX -= 3;
      if (direction == 'd') if (hero.getPosition().getX() < this.getPosition().getX()) deltaX += 3;
      this.moveTo(
          new Point2D.Double(
              this.getPosition().getX() + deltaX, this.getPosition().getY() + deltaY));
    }

    // Adds an empty space if there isn't one already where the bag abject
    // is
    if (!this.getWorld().getTunnel().isInEmptySpace(this)) {
      this.getWorld().getFootprintsToAdd().add(new FootPrint(this.getWorld(), this.getPosition()));
    }
  }
Esempio n. 2
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 public boolean isEquals(Gold one, Gold two) {
   return one.getLength() * one.getUnit() == two.getLength() * two.getUnit();
 }