void unbind() {
      GL11.glPopAttrib();

      GL11.glMatrixMode(GL11.GL_PROJECTION);
      GL11.glPopMatrix();

      GL11.glMatrixMode(GL11.GL_MODELVIEW);
      GL11.glPopMatrix();

      if (lightmapEnabled) {
        GL13.glActiveTexture(GL13.GL_TEXTURE1);
        GL11.glEnable(GL11.GL_TEXTURE_2D);
        GL13.glActiveTexture(GL13.GL_TEXTURE0);
      }
      GL11.glEnable(GL11.GL_BLEND);
      GLAPI.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);

      EXTFramebufferObject.glBindFramebufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, 0);
    }
    void bind() {
      EXTFramebufferObject.glBindFramebufferEXT(
          EXTFramebufferObject.GL_FRAMEBUFFER_EXT, frameBuffer);

      GL11.glPushAttrib(glAttributes);
      GL11.glViewport(x0, y0, width, height);
      GL11.glEnable(GL11.GL_SCISSOR_TEST);
      GL11.glScissor(x0, y0, width, height);

      lightmapEnabled = false;
      if (gl13Supported) {
        GL13.glActiveTexture(GL13.GL_TEXTURE1);
        lightmapEnabled = GL11.glIsEnabled(GL11.GL_TEXTURE_2D);
        if (lightmapEnabled) {
          GL11.glDisable(GL11.GL_TEXTURE_2D);
        }
        GL13.glActiveTexture(GL13.GL_TEXTURE0);
      }
      GL11.glEnable(GL11.GL_TEXTURE_2D);
      GL11.glDisable(GL11.GL_DEPTH_TEST);
      GLAPI.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
      GL11.glDisable(GL11.GL_LIGHTING);
      GL11.glEnable(GL11.GL_ALPHA_TEST);
      GLAPI.glAlphaFunc(GL11.GL_GREATER, 0.01f);
      if (useGL13) {
        GL11.glDisable(GL13.GL_MULTISAMPLE);
      }

      GLAPI.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
      GL11.glClear(GL11.GL_COLOR_BUFFER_BIT);

      GL11.glMatrixMode(GL11.GL_PROJECTION);
      GL11.glPushMatrix();
      GL11.glLoadIdentity();
      GL11.glOrtho(-1.0f, 1.0f, -1.0f, 1.0f, -1.0f, 1.0f);

      GL11.glMatrixMode(GL11.GL_MODELVIEW);
      GL11.glPushMatrix();
      GL11.glLoadIdentity();
    }
Esempio n. 3
0
  @Override
  public void renderContentLayer(int localWidth, int localHeight, boolean isTranslatable) {
    String tStation = StatCollector.translateToLocal("manual.page.modifier1");
    if (icons.length > 3) tStation = StatCollector.translateToLocal("manual.page.modifier2");
    if (icons.length > 4) tStation = StatCollector.translateToLocal("manual.page.modifier3");
    if (isTranslatable) tStation = StatCollector.translateToLocal(tStation);
    manual.fonts.drawString("\u00a7n" + tStation, localWidth + 60, localHeight + 4, 0);
    GL11.glScalef(2f, 2f, 2f);
    GL11.glEnable(GL12.GL_RESCALE_NORMAL);
    RenderHelper.enableGUIStandardItemLighting();

    ItemStack toolstack = MantleClientRegistry.getManualIcon("ironpick");
    if (type.equals("weapon")) toolstack = MantleClientRegistry.getManualIcon("ironlongsword");
    if (type.equals("travelgoggles"))
      toolstack = MantleClientRegistry.getManualIcon("travelgoggles");
    if (type.equals("travelvest")) toolstack = MantleClientRegistry.getManualIcon("travelvest");
    if (type.equals("travelwings")) toolstack = MantleClientRegistry.getManualIcon("travelwings");
    if (type.equals("travelboots")) toolstack = MantleClientRegistry.getManualIcon("travelboots");
    if (type.equals("travelbelt")) toolstack = MantleClientRegistry.getManualIcon("travelbelt");
    if (type.equals("travelglove")) toolstack = MantleClientRegistry.getManualIcon("travelglove");
    if (type.equals("travelmulti")) toolstack = toolMulti[counter];

    // update displayed item
    if (iconsMulti != null
        && iconsMulti.length > 0
        && type.equals("travelmulti")
        && System.currentTimeMillis() - lastUpdate > 1000) {
      lastUpdate = System.currentTimeMillis();
      counter++;
      if (counter >= iconsMulti.length) counter = 0;
      icons = iconsMulti[counter];
      toolstack = toolMulti[counter];
    }

    manual.renderitem.zLevel = 100;
    if (icons.length < 4) {
      manual.renderitem.renderItemAndEffectIntoGUI(
          manual.fonts,
          manual.getMC().renderEngine,
          toolstack,
          (localWidth + 54) / 2,
          (localHeight + 54) / 2);
      manual.renderitem.renderItemAndEffectIntoGUI(
          manual.fonts,
          manual.getMC().renderEngine,
          icons[0],
          (localWidth + 130) / 2,
          (localHeight + 54) / 2);
      manual.renderitem.renderItemAndEffectIntoGUI(
          manual.fonts,
          manual.getMC().renderEngine,
          icons[1],
          (localWidth + 18) / 2,
          (localHeight + 36) / 2);
      if (icons[2] != null)
        manual.renderitem.renderItemAndEffectIntoGUI(
            manual.fonts,
            manual.getMC().renderEngine,
            icons[2],
            (localWidth + 18) / 2,
            (localHeight + 74) / 2);
    } else {
      manual.renderitem.renderItemAndEffectIntoGUI(
          manual.fonts,
          manual.getMC().renderEngine,
          toolstack,
          (localWidth + 74) / 2,
          (localHeight + 54) / 2);
      manual.renderitem.renderItemAndEffectIntoGUI(
          manual.fonts,
          manual.getMC().renderEngine,
          icons[0],
          (localWidth + 140) / 2,
          (localHeight + 54) / 2);
      manual.renderitem.renderItemAndEffectIntoGUI(
          manual.fonts,
          manual.getMC().renderEngine,
          icons[1],
          (localWidth - 2) / 2,
          (localHeight + 36) / 2);
      manual.renderitem.renderItemAndEffectIntoGUI(
          manual.fonts,
          manual.getMC().renderEngine,
          icons[2],
          (localWidth - 2) / 2,
          (localHeight + 74) / 2);
      manual.renderitem.renderItemAndEffectIntoGUI(
          manual.fonts,
          manual.getMC().renderEngine,
          icons[3],
          (localWidth + 36) / 2,
          (localHeight + 36) / 2);
      if (icons[4] != null)
        manual.renderitem.renderItemAndEffectIntoGUI(
            manual.fonts,
            manual.getMC().renderEngine,
            icons[4],
            (localWidth + 36) / 2,
            (localHeight + 74) / 2);
    }
    manual.renderitem.zLevel = 0;

    GL11.glScalef(0.5F, 0.5F, 0.5F);
    RenderHelper.disableStandardItemLighting();
    GL11.glDisable(GL12.GL_RESCALE_NORMAL);
  }