Esempio n. 1
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 /**
  * Removes the first control that is an instance of the given class.
  *
  * @see Spatial#addControl(com.jme3.scene.control.Control)
  */
 public void removeControl(Class<? extends Control> controlType) {
   for (int i = 0; i < controls.size(); i++) {
     if (controlType.isAssignableFrom(controls.get(i).getClass())) {
       Control control = controls.remove(i);
       control.setSpatial(null);
     }
   }
 }
Esempio n. 2
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 /**
  * Returns the first control that is an instance of the given class, or null if no such control
  * exists.
  *
  * @param controlType The superclass of the control to look for.
  * @return The first instance in the list of the controlType class, or null.
  * @see Spatial#addControl(com.jme3.scene.control.Control)
  */
 public <T extends Control> T getControl(Class<T> controlType) {
   for (Control c : controls.getArray()) {
     if (controlType.isAssignableFrom(c.getClass())) {
       return (T) c;
     }
   }
   return null;
 }
Esempio n. 3
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  /**
   * Called when the Spatial is about to be rendered, to notify controls attached to this Spatial
   * using the Control.render() method.
   *
   * @param rm The RenderManager rendering the Spatial.
   * @param vp The ViewPort to which the Spatial is being rendered to.
   * @see Spatial#addControl(com.jme3.scene.control.Control)
   * @see Spatial#getControl(java.lang.Class)
   */
  public void runControlRender(RenderManager rm, ViewPort vp) {
    if (controls.isEmpty()) {
      return;
    }

    for (Control c : controls.getArray()) {
      c.render(rm, vp);
    }
  }
Esempio n. 4
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  private void runControlUpdate(float tpf) {
    if (controls.isEmpty()) {
      return;
    }

    for (Control c : controls.getArray()) {
      c.update(tpf);
    }
  }
Esempio n. 5
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  /**
   * @return A clone of this Spatial, the scene graph in its entirety is cloned and can be altered
   *     independently of the original scene graph.
   *     <p>Note that meshes of geometries are not cloned explicitly, they are shared if static, or
   *     specially cloned if animated.
   *     <p>All controls will be cloned using the Control.cloneForSpatial method on the clone.
   * @see Mesh#cloneForAnim()
   */
  public Spatial clone(boolean cloneMaterial) {
    try {
      Spatial clone = (Spatial) super.clone();
      if (worldBound != null) {
        clone.worldBound = worldBound.clone();
      }
      clone.worldLights = worldLights.clone();
      clone.localLights = localLights.clone();

      // Set the new owner of the light lists
      clone.localLights.setOwner(clone);
      clone.worldLights.setOwner(clone);

      // No need to force cloned to update.
      // This node already has the refresh flags
      // set below so it will have to update anyway.
      clone.worldTransform = worldTransform.clone();
      clone.localTransform = localTransform.clone();

      if (clone instanceof Node) {
        Node node = (Node) this;
        Node nodeClone = (Node) clone;
        nodeClone.children = new SafeArrayList<Spatial>(Spatial.class);
        for (Spatial child : node.children) {
          Spatial childClone = child.clone(cloneMaterial);
          childClone.parent = nodeClone;
          nodeClone.children.add(childClone);
        }
      }

      clone.parent = null;
      clone.setBoundRefresh();
      clone.setTransformRefresh();
      clone.setLightListRefresh();

      clone.controls = new SafeArrayList<Control>(Control.class);
      for (int i = 0; i < controls.size(); i++) {
        Control newControl = controls.get(i).cloneForSpatial(clone);
        newControl.setSpatial(clone);
        clone.controls.add(newControl);
      }

      if (userData != null) {
        clone.userData = (HashMap<String, Savable>) userData.clone();
      }

      return clone;
    } catch (CloneNotSupportedException ex) {
      throw new AssertionError();
    }
  }
Esempio n. 6
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  /**
   * Removes the given control from this spatial's controls.
   *
   * @param control The control to remove
   * @return True if the control was successfuly removed. False if the control is not assigned to
   *     this spatial.
   * @see Spatial#addControl(com.jme3.scene.control.Control)
   */
  public boolean removeControl(Control control) {
    boolean result = controls.remove(control);
    if (result) {
      control.setSpatial(null);
    }

    return result;
  }
Esempio n. 7
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 /**
  * Add a control to the list of controls.
  *
  * @param control The control to add.
  * @see Spatial#removeControl(java.lang.Class)
  */
 public void addControl(Control control) {
   controls.add(control);
   control.setSpatial(this);
 }