Simulates a board game created to teach architecture students about sustainable cities. Written by Ned Read in 2014.
Maximise money created within city. In a classroom setting resources may be traded between students. This is recorded in the trading window.
Each Farm produces 1 Food. Each Solar Panel produces 1 Energy. Each House requires 1 Energy, 1 Farm, and 2 Natural Areas. Each House produces 1 Housing. Each Business requires 1 Energy, and 4 Houses. Each Business produces 1 Money. Houses and Businesses can be placed on top of eachother. Each House/Business tile can be capped with 1 Farm or 1 Solar Panel. A House 1 tile away or in the same tile as a Business costs .5 Energy. A Natural Area 1 tile away from a House is worth 2 Natural Areas. Natural Areas produce energy when in a square. Each Natural Area tile can only contriubute to 1 bonus square. (Highlighting these areas can be turned on in the settings window)
- 4x4 : 9 Energy
- 3x3 : 4 Energy
- 2x2 : 1 Energy