private void keyConfigSequenceButtons() { /** TODO: Set this up properly along with corresponding text */ GLTextField up, down, left, right; GLTextField inventory, questlog, talk, interact, menu; keyConfigTextField = new ArrayList<GLUIComponent>(); int x = margin + 100; int y = 75; int w = 75; int h = 20; int offset = 30; up = new GLTextField(menuTheme, x, y + 0 * offset, w, h, 2, 2, 2, 2, 1); up.setText(Keyboard.getKeyName(Main.KeyBindings.KEY_UP.getUserKey())); up.toggleCursor(); up.setContext(KeyBindings.KEY_UP); down = new GLTextField(menuTheme, x, y + 1 * offset, w, h, 2, 2, 2, 2, 1); down.setText(Keyboard.getKeyName(Main.KeyBindings.KEY_DOWN.getUserKey())); down.toggleCursor(); down.setContext(KeyBindings.KEY_DOWN); left = new GLTextField(menuTheme, x, y + 2 * offset, w, h, 2, 2, 2, 2, 1); left.setText(Keyboard.getKeyName(Main.KeyBindings.KEY_LEFT.getUserKey())); left.toggleCursor(); left.setContext(KeyBindings.KEY_LEFT); right = new GLTextField(menuTheme, x, y + 3 * offset, w, h, 2, 2, 2, 2, 1); right.setText(Keyboard.getKeyName(Main.KeyBindings.KEY_RIGHT.getUserKey())); right.toggleCursor(); right.setContext(KeyBindings.KEY_RIGHT); inventory = new GLTextField(menuTheme, x, y + 4 * offset, w, h, 2, 2, 2, 2, 1); inventory.setText(Keyboard.getKeyName(Main.KeyBindings.KEY_INVENTORY.getUserKey())); inventory.toggleCursor(); inventory.setContext(KeyBindings.KEY_INVENTORY); questlog = new GLTextField(menuTheme, x, y + 5 * offset, w, h, 2, 2, 2, 2, 1); questlog.setText(Keyboard.getKeyName(Main.KeyBindings.KEY_QUESTLOG.getUserKey())); questlog.toggleCursor(); questlog.setContext(KeyBindings.KEY_QUESTLOG); talk = new GLTextField(menuTheme, x, y + 6 * offset, w, h, 2, 2, 2, 2, 1); talk.setText(Keyboard.getKeyName(Main.KeyBindings.KEY_TALK.getUserKey())); talk.toggleCursor(); talk.setContext(KeyBindings.KEY_TALK); interact = new GLTextField(menuTheme, x, y + 7 * offset, w, h, 2, 2, 2, 2, 1); interact.setText(Keyboard.getKeyName(Main.KeyBindings.KEY_INTERACT.getUserKey())); interact.toggleCursor(); interact.setContext(KeyBindings.KEY_INTERACT); menu = new GLTextField(menuTheme, x, y + 8 * offset, w, h, 2, 2, 2, 2, 1); menu.setText(Keyboard.getKeyName(Main.KeyBindings.KEY_MENU.getUserKey())); menu.toggleCursor(); menu.setContext(KeyBindings.KEY_MENU); GLButton defaultButton = new GLButton( "Default", menuTheme, Main.SCREEN_WIDTH - margin - (menuTheme.getFont().getStringWidth("Default") + 16), 350, menuTheme.getFont().getStringWidth("Default") + 16, menuTheme.getFont().getStringHeight("Default") + 6) { @Override protected void onClick() { // TODO: reset keys to default /*for (KeyBindings i : Main.KeyBindings.values()) { i.setUserKey(i.getDefaultKey()); }*/ } }; keyConfigTextField.add(up); keyConfigTextField.add(down); keyConfigTextField.add(left); keyConfigTextField.add(right); keyConfigTextField.add(inventory); keyConfigTextField.add(questlog); keyConfigTextField.add(talk); keyConfigTextField.add(interact); keyConfigTextField.add(menu); keyConfigTextField.add(returnButton); keyConfigTextField.add(defaultButton); }