static byte[] encode(char[] cc, Charset cs, boolean testDirect, Time t) throws Exception { ByteBuffer bbf; CharBuffer cbf; CharsetEncoder enc = cs.newEncoder(); String csn = cs.name(); if (testDirect) { bbf = ByteBuffer.allocateDirect(cc.length * 4); cbf = ByteBuffer.allocateDirect(cc.length * 2).asCharBuffer(); cbf.put(cc).flip(); } else { bbf = ByteBuffer.allocate(cc.length * 4); cbf = CharBuffer.wrap(cc); } CoderResult cr = null; long t1 = System.nanoTime() / 1000; for (int i = 0; i < iteration; i++) { cbf.rewind(); bbf.clear(); enc.reset(); cr = enc.encode(cbf, bbf, true); } long t2 = System.nanoTime() / 1000; t.t = (t2 - t1) / iteration; if (cr != CoderResult.UNDERFLOW) { System.out.println("ENC-----------------"); int pos = cbf.position(); System.out.printf(" cr=%s, cbf.pos=%d, cc[pos]=%x%n", cr.toString(), pos, cc[pos] & 0xffff); throw new RuntimeException("Encoding err: " + csn); } byte[] bb = new byte[bbf.position()]; bbf.flip(); bbf.get(bb); return bb; }
/** * Sets one or more icons for the Display. * * <ul> * <li>On Windows you should supply at least one 16x16 icon and one 32x32. * <li>Linux (and similar platforms) expect one 32x32 icon. * <li>Mac OS X should be supplied one 128x128 icon * </ul> * * The implementation will use the supplied ByteBuffers with image data in RGBA and perform any * conversions nescesarry for the specific platform. * * @param icons Array of icons in RGBA mode * @return number of icons used. */ public int setIcon(ByteBuffer[] icons) { boolean done_small = false; boolean done_large = false; int used = 0; int small_icon_size = 16; int large_icon_size = 32; for (ByteBuffer icon : icons) { int size = icon.limit() / 4; if ((((int) Math.sqrt(size)) == small_icon_size) && (!done_small)) { long small_new_icon = createIcon(small_icon_size, small_icon_size, icon.asIntBuffer()); sendMessage(hwnd, WM_SETICON, ICON_SMALL, small_new_icon); freeSmallIcon(); small_icon = small_new_icon; used++; done_small = true; } if ((((int) Math.sqrt(size)) == large_icon_size) && (!done_large)) { long large_new_icon = createIcon(large_icon_size, large_icon_size, icon.asIntBuffer()); sendMessage(hwnd, WM_SETICON, ICON_BIG, large_new_icon); freeLargeIcon(); large_icon = large_new_icon; used++; done_large = true; // Problem: The taskbar icon won't update until Windows sends a WM_GETICON to our window // proc and we reply. But this method is usually called // on init and it might take a while before the next call to nUpdate (because of resources // being loaded, etc). So we wait for the next // WM_GETICON message (usually received about 100ms after WM_SETICON) to make sure the // taskbar icon has updated before we return to the user. // (We wouldn't need to do this if the event loop was running continuously on its own // thread.) iconsLoaded = false; // Track how long the wait takes and give up at 500ms, just in case. long time = System.nanoTime(); long MAX_WAIT = 500L * 1000L * 1000L; while (true) { nUpdate(); if (iconsLoaded || MAX_WAIT < System.nanoTime() - time) break; Thread.yield(); } } } return used; }
static char[] decode(byte[] bb, Charset cs, boolean testDirect, Time t) throws Exception { String csn = cs.name(); CharsetDecoder dec = cs.newDecoder(); ByteBuffer bbf; CharBuffer cbf; if (testDirect) { bbf = ByteBuffer.allocateDirect(bb.length); cbf = ByteBuffer.allocateDirect(bb.length * 2).asCharBuffer(); bbf.put(bb); } else { bbf = ByteBuffer.wrap(bb); cbf = CharBuffer.allocate(bb.length); } CoderResult cr = null; long t1 = System.nanoTime() / 1000; for (int i = 0; i < iteration; i++) { bbf.rewind(); cbf.clear(); dec.reset(); cr = dec.decode(bbf, cbf, true); } long t2 = System.nanoTime() / 1000; t.t = (t2 - t1) / iteration; if (cr != CoderResult.UNDERFLOW) { System.out.println("DEC-----------------"); int pos = bbf.position(); System.out.printf( " cr=%s, bbf.pos=%d, bb[pos]=%x,%x,%x,%x%n", cr.toString(), pos, bb[pos++] & 0xff, bb[pos++] & 0xff, bb[pos++] & 0xff, bb[pos++] & 0xff); throw new RuntimeException("Decoding err: " + csn); } char[] cc = new char[cbf.position()]; cbf.flip(); cbf.get(cc); return cc; }
public void run() { init(); engine = new Engine(); long lastTime = System.nanoTime(); double delta = 0.0; // Amout of nanoseconds in 1/60th of a second double ns = 1000000000.0 / 60.0; long timer = System.currentTimeMillis(); int updates = 0; int frames = 0; while (running) { long now = System.nanoTime(); delta += (now - lastTime) / ns; lastTime = now; // if delta >= than one then the amount of time >= 1/60th of a second if (delta >= 1.0) { update(); updates++; delta--; } render(); frames++; // If a second has passed, we print the stats if (System.currentTimeMillis() - timer > 1000) { timer += 1000; System.out.println(updates + " ups, " + frames + " fps"); updates = 0; frames = 0; } if (glfwWindowShouldClose(window) == GL_TRUE) running = false; } engine.CleanUp(); keyCallback.release(); sizeCallback.release(); mouseCallback.release(); focusCallback.release(); glfwDestroyWindow(window); glfwTerminate(); }
static void checkInit(String csn) throws Exception { System.out.printf("Check init <%s>...%n", csn); Charset.forName("Big5"); // load in the ExtendedCharsets long t1 = System.nanoTime() / 1000; Charset cs = Charset.forName(csn); long t2 = System.nanoTime() / 1000; System.out.printf(" charset :%d%n", t2 - t1); t1 = System.nanoTime() / 1000; cs.newDecoder(); t2 = System.nanoTime() / 1000; System.out.printf(" new Decoder :%d%n", t2 - t1); t1 = System.nanoTime() / 1000; cs.newEncoder(); t2 = System.nanoTime() / 1000; System.out.printf(" new Encoder :%d%n", t2 - t1); }
private static double getTime() { return (double) System.nanoTime() / 1.0e9; }