/** * This is called to paint within the EditCanvas * * @param g Graphics * @param c DisplayCanvas to paint on. */ public void paint(Graphics g, DisplayCanvas c) { Rectangle nb = transformOutput(c, getBounds()); if (!getActive()) { Rectangle r = getBounds(); g.setColor(Color.lightGray); g.fillRect(r.x, r.y, r.width, r.height); } draw((Graphics2D) g, nb.x, nb.y, nb.width, nb.height); if ((c instanceof StationModelCanvas) && ((StationModelCanvas) c).getShowParams()) { int xoff = 0; FontMetrics fm = g.getFontMetrics(); g.setColor(Color.black); for (int i = 0; i < paramIds.length; i++) { String s = paramIds[i]; if (i > 0) { s = ", " + s; } g.drawString(s, nb.x + xoff, nb.y + nb.height + fm.getMaxDescent() + fm.getMaxAscent() + 4); xoff += fm.stringWidth(s); } } if ((c instanceof StationModelCanvas) && ((StationModelCanvas) c).shouldShowAlignmentPoints()) { paintRectPoint(g, c); } }
void drawRoiLabel(Graphics g, int index, Roi roi) { Rectangle r = roi.getBounds(); int x = screenX(r.x); int y = screenY(r.y); double mag = getMagnification(); int width = (int) (r.width * mag); int height = (int) (r.height * mag); int size = width > 40 && height > 40 ? 12 : 9; if (font != null) { g.setFont(font); size = font.getSize(); } else if (size == 12) g.setFont(largeFont); else g.setFont(smallFont); boolean drawingList = index >= LIST_OFFSET; if (drawingList) index -= LIST_OFFSET; String label = "" + (index + 1); if (drawNames && roi.getName() != null) label = roi.getName(); FontMetrics metrics = g.getFontMetrics(); int w = metrics.stringWidth(label); x = x + width / 2 - w / 2; y = y + height / 2 + Math.max(size / 2, 6); int h = metrics.getAscent() + metrics.getDescent(); if (bgColor != null) { g.setColor(bgColor); g.fillRoundRect(x - 1, y - h + 2, w + 1, h - 3, 5, 5); } if (!drawingList && labelRects != null && index < labelRects.length) labelRects[index] = new Rectangle(x - 1, y - h + 2, w + 1, h); g.setColor(labelColor); g.drawString(label, x, y - 2); g.setColor(defaultColor); }
public void paintComponent(Graphics screen) { if (inactive == null) { inactive = new Image[BUTTON_COUNT]; rollover = new Image[BUTTON_COUNT]; active = new Image[BUTTON_COUNT]; int IMAGE_SIZE = 33; for (int i = 0; i < BUTTON_COUNT; i++) { inactive[i] = createImage(BUTTON_WIDTH, BUTTON_HEIGHT); Graphics g = inactive[i].getGraphics(); g.drawImage(buttons, -(i * IMAGE_SIZE) - 3, -2 * IMAGE_SIZE, null); rollover[i] = createImage(BUTTON_WIDTH, BUTTON_HEIGHT); g = rollover[i].getGraphics(); g.drawImage(buttons, -(i * IMAGE_SIZE) - 3, -1 * IMAGE_SIZE, null); active[i] = createImage(BUTTON_WIDTH, BUTTON_HEIGHT); g = active[i].getGraphics(); g.drawImage(buttons, -(i * IMAGE_SIZE) - 3, -0 * IMAGE_SIZE, null); } state = new int[buttonCount]; stateImage = new Image[buttonCount]; for (int i = 0; i < buttonCount; i++) { setState(i, INACTIVE, false); } } Dimension size = getSize(); if ((offscreen == null) || (size.width != width) || (size.height != height)) { offscreen = createImage(size.width, size.height); width = size.width; height = size.height; y1 = 0; y2 = BUTTON_HEIGHT; x1 = new int[buttonCount]; x2 = new int[buttonCount]; int offsetX = 3; for (int i = 0; i < buttonCount; i++) { x1[i] = offsetX; if (i == 2) x1[i] += BUTTON_GAP; x2[i] = x1[i] + BUTTON_WIDTH; offsetX = x2[i]; } } Graphics g = offscreen.getGraphics(); g.setColor(bgcolor); // getBackground()); g.fillRect(0, 0, width, height); for (int i = 0; i < buttonCount; i++) { g.drawImage(stateImage[i], x1[i], y1, null); } g.setColor(statusColor); g.setFont(statusFont); /* // if i ever find the guy who wrote the java2d api, i will hurt him. Graphics2D g2 = (Graphics2D) g; FontRenderContext frc = g2.getFontRenderContext(); float statusW = (float) statusFont.getStringBounds(status, frc).getWidth(); float statusX = (getSize().width - statusW) / 2; g2.drawString(status, statusX, statusY); */ // int statusY = (BUTTON_HEIGHT + statusFont.getAscent()) / 2; int statusY = (BUTTON_HEIGHT + g.getFontMetrics().getAscent()) / 2; g.drawString(status, buttonCount * BUTTON_WIDTH + 2 * BUTTON_GAP, statusY); screen.drawImage(offscreen, 0, 0, null); }
static void paintShadowTitle( Graphics g, String title, int x, int y, Color frente, Color shadow, int desp, int tipo, int orientation) { // Si hay que rotar la fuente, se rota Font f = g.getFont(); if (orientation == SwingConstants.VERTICAL) { AffineTransform rotate = AffineTransform.getRotateInstance(Math.PI / 2); f = f.deriveFont(rotate); } // Si hay que pintar sombra, se hacen un monton de cosas if (shadow != null) { int matrix = (tipo == THIN ? MATRIX_THIN : MATRIX_FAT); Rectangle2D rect = g.getFontMetrics().getStringBounds(title, g); int w, h; if (orientation == SwingConstants.HORIZONTAL) { w = (int) rect.getWidth() + 6 * matrix; // Hay que dejar espacio para las sombras y el borde h = (int) rect.getHeight() + 6 * matrix; // que ConvolveOp ignora por el EDGE_NO_OP } else { h = (int) rect.getWidth() + 6 * matrix; // Hay que dejar espacio para las sombras y el borde w = (int) rect.getHeight() + 6 * matrix; // que ConvolveOp ignora por el EDGE_NO_OP } // La sombra del titulo BufferedImage iTitulo = new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB); BufferedImage iSombra = new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB); Graphics2D g2 = iTitulo.createGraphics(); g2.setRenderingHint( RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON); g2.setFont(f); g2.setColor(shadow); g2.drawString(title, 3 * matrix, 3 * matrix); // La pintamos en el centro ConvolveOp cop = new ConvolveOp((tipo == THIN ? kernelThin : kernelFat), ConvolveOp.EDGE_NO_OP, null); cop.filter(iTitulo, iSombra); // A ditorsionar // Por fin, pintamos el jodio titulo g.drawImage( iSombra, x - 3 * matrix + desp, // Lo llevamos a la posicion original y le sumamos 1 y - 3 * matrix + desp, // para que la sombra quede pelin desplazada null); } // Si hay que pintar el frente, se pinta if (frente != null) { g.setFont(f); g.setColor(frente); g.drawString(title, x, y); } }